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Jan 26 2010, 03:35 PM
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#381
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![]() Mutated Walrus Hamster Group: Beta Tester Posts: 1,825 Joined: 25-October 08 From: Holland Member No.: 5,202 |
I'd say it would be too much work for the dragons to be killable by fire, for too little reward.
Also there would be a bigger risk of the drivers just battling in the air against the other dragon, instead of carpooling your teammates. -------------------- |
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Jan 26 2010, 08:26 PM
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#382
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ScallyWag Group: Senior Posts: 62 Joined: 23-July 09 Member No.: 5,849 |
I dub this the most epic map in any game, ever. Word. The new possibilities make it beyond better. I'd say it would be too much work for the dragons to be killable by fire, for too little reward. Also there would be a bigger risk of the drivers just battling in the air against the other dragon, instead of carpooling your teammates. I think dragons should be able to kill each other since they're not on the same team. I also think dragons should get some kind of alternate attack, or maybe when they flap their wings taking off they blow people on the ground a little bit. This post has been edited by Reaver: Jan 26 2010, 08:34 PM |
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Mar 4 2010, 02:38 PM
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#383
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Peg-Boy Group: Senior Posts: 1 Joined: 4-March 10 Member No.: 7,250 |
Sorry for the bump
I found a bug in this map, whenever i start it i get "Bad surface extents on texture dorian/d_blend_rockgrass_nodetail". Am i supposed to have something else to fix this? |
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Mar 4 2010, 03:15 PM
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#384
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![]() Baron Grunwald Disapproves. Group: Beta Tester Posts: 4,220 Joined: 26-January 07 From: Holland Member No.: 2,322 |
We know, it has to do with displacements being too big. It's a probelm with the Orange Box Source engine. It's fixed in the next version, but it will be some time before that's released.
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Mar 6 2010, 01:47 PM
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#385
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Rabid Parrot Group: Beta Tester Posts: 1,262 Joined: 25-June 07 From: Crazytown, Flanders Member No.: 3,249 |
Yeah, you can't play the map on 2.3, you'll have to wait for beta 5.
Speaking of which, progress has been going very slowly lately (as you could've guessed). The dragons feel close to being done (apart from the animations), but there's one problem I currently can't get around: when you have an elevated ping (say around 100), you don't always get in the dragon's seat when you press E. You often have to try several times, which seriously limits your ability to do quick get-aways. It's not game-breaking, but still annoying. The dragon works fine on low pings, but since players find themselves on higher ping servers more often than not, I will have to try to fix this first. -------------------- |
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Mar 6 2010, 01:48 PM
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#386
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![]() Skirmisher Group: Senior Posts: 109 Joined: 21-February 10 Member No.: 7,102 |
Two Words:Simple awesome
can't wait for it to come out in servers. P.S.can we use it not just for booty,but also for last man standing? The sudden death is when the dragons break free and setting everything aflame(Ouch,3rd degree burns!),all riders will experience a sort of difficulty controlling the dragons and the other dragons will attack all dragons with riders by dragon fire,the ballista will be useless(as the dragons will torch that area first=D) |
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Mar 6 2010, 02:16 PM
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#387
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![]() Baron Grunwald Disapproves. Group: Beta Tester Posts: 4,220 Joined: 26-January 07 From: Holland Member No.: 2,322 |
That would be pretty much impossible without coding.
And we have plans for other dragon maps btw. a tutorial map and a deathmatch map. -------------------- |
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Mar 7 2010, 01:38 PM
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#388
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Rabid Parrot Group: Beta Tester Posts: 1,262 Joined: 25-June 07 From: Crazytown, Flanders Member No.: 3,249 |
Yeah, you can't play the map on 2.3, you'll have to wait for beta 5. Speaking of which, progress has been going very slowly lately (as you could've guessed). The dragons feel close to being done (apart from the animations), but there's one problem I currently can't get around: when you have an elevated ping (say around 100), you don't always get in the dragon's seat when you press E. You often have to try several times, which seriously limits your ability to do quick get-aways. It's not game-breaking, but still annoying. The dragon works fine on low pings, but since players find themselves on higher ping servers more often than not, I will have to try to fix this first. Aaaalright, I fixed this sucker. I think I'll make the new ballista. -------------------- |
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Mar 7 2010, 03:14 PM
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#389
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![]() King of Rock'n'Rage Group: Beta Tester Posts: 2,241 Joined: 9-February 08 From: Germany Member No.: 3,789 |
Do a crosshair please. And make it move with along with the mouse. And dont say it's impossible bla blah. I know you're good at doing impossible stuff (like the kill reward stuff etc)
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Mar 7 2010, 03:17 PM
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#390
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Rabid Parrot Group: Beta Tester Posts: 1,262 Joined: 25-June 07 From: Crazytown, Flanders Member No.: 3,249 |
Do a crosshair please. And make it move with along with the mouse. And dont say it's impossible bla blah. I know you're good at doing impossible stuff (like the kill reward stuff etc) Kill reward stuff was done by the devs (SetCauser output), so don't get cute. I've decided to take a break from fixing difficult stuff and started to make the dragon tutorial map instead. -------------------- |
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Mar 7 2010, 04:52 PM
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#391
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![]() King of Rock'n'Rage Group: Beta Tester Posts: 2,241 Joined: 9-February 08 From: Germany Member No.: 3,789 |
With it i meant the ballista
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Mar 8 2010, 08:52 PM
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#392
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Rabid Parrot Group: Beta Tester Posts: 1,262 Joined: 25-June 07 From: Crazytown, Flanders Member No.: 3,249 |
With it i meant the ballista I know, I was just toying with you. The map will get its own thread once Trilo has done some visuals for it; at the moment it's all just big dev brushes. -------------------- |
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Mar 11 2010, 07:56 PM
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#393
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Rabid Parrot Group: Beta Tester Posts: 1,262 Joined: 25-June 07 From: Crazytown, Flanders Member No.: 3,249 |
Here's a first screenshot of the current state of the tutorial map (very early stage, obviously). It shows the part of the tutorial that teaches you how to aim the fire pillar.
![]() You have to burn the 3 knights on the tower without lifting off. -------------------- |
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Mar 11 2010, 10:39 PM
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#394
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![]() Rabid Parrot Group: PVKII Team Posts: 1,184 Joined: 12-February 08 Member No.: 3,836 |
did you see the sticky OB default automatically loads in a particles/particle_mapname.txt for the map's particle manifest.
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Mar 12 2010, 12:03 AM
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#395
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![]() Swashbuckler Group: Senior Posts: 246 Joined: 30-May 09 Member No.: 5,743 |
That Dragon Model should be used for the 'Slay the Dragon' mode =)
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Mar 12 2010, 06:15 AM
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#396
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![]() Keg Whore Group: Senior Posts: 461 Joined: 21-August 08 From: Planet Robonex Member No.: 4,491 |
That Dragon Model should be used for the 'Slay the Dragon' mode =) No The Dragon in my sig should -------------------- Download Jetta Blade http://www.yoyogames.com/games/121644-jetta-blade/download Play Jetta Blade on yo yo Games http://www.yoyogames.com/games/121644-jetta-blade |
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Mar 12 2010, 09:08 AM
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#397
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![]() Swashbuckler Group: Senior Posts: 259 Joined: 21-December 09 From: New Zealand Member No.: 6,537 |
So any ideas as to when it will be released?
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Mar 12 2010, 04:54 PM
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#398
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Rabid Parrot Group: Beta Tester Posts: 1,262 Joined: 25-June 07 From: Crazytown, Flanders Member No.: 3,249 |
I think early next month would be realistic. Hopefully it won't be delayed because I posted that now though.
Cracka, I did not know that. I'll look into that. EDIT: I tested it, and it totally works. Crackapolly is the greatest! -------------------- |
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Mar 12 2010, 06:20 PM
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#399
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![]() Baron Grunwald Disapproves. Group: Beta Tester Posts: 4,220 Joined: 26-January 07 From: Holland Member No.: 2,322 |
Would that be realistic? We never talked about a release date, damn you!
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Mar 12 2010, 07:11 PM
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#400
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![]() Skirmisher Group: Senior Posts: 162 Joined: 30-December 08 Member No.: 5,488 |
Would that be realistic? We never talked about a release date, damn you! Now Now feel no pressure at all, were just gonna troll your map forever if we are even a tiny bit dissatisfied -------------------- the n00biest pirate on the seven seas
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| Lo-Fi Version | Time is now: 11th September 2010 - 12:58 AM |