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lokkdokk

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lokkdokk
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  • Colonel said: Click on Categories to view the same format with a new look! http://forums.pvkii.com/index.php?p=/categories Yes, i see that! That's pretty so much. And this post editing system looking very good for me.  We'll have to get …
  • Looks like a modded PVKII forums from 2008. Turn all panels to the right side. Thats my opinion. And please save the old version of the design for IPB forums. It will be difficult to get used to innovate, heh Great design guys! my congratulatio…
  • Hi everybody. Long time there was no news about working on the map. And here is a small update. And so, we all know how difficult it is to come to a good solution when you create a remake of the map. Especially when it comes to remake maps from G…
  • Momo wrote: That would actually be a really nice feature, definitely want to see it in game! NOPE. STOP MAKE PVKII CASUAL GAME
  • Hurtcules wrote: 1. Watch for lights near the ground with snow because it can create blinding spots in the snow. 2. Avoid ladders; make the pit have a round spiral ramp. 3. Watch for large open areas, players need cover and it’s hard …
  • Attention! Public Playtest on the next weekend! More info about it at: The Testudo Cohort Group At the moment I want to test the final version of the layout, attention, this version without any special detailing and other delights. And so,…
  • Hi guys, I have not worked for about a month on the map, but I'm ready to submit a new map layout. After working on small projects, the muse returned to me again and I started to create.
  • Hi guys, I have not worked for about a month on the map, but I'm ready to submit a new map layout. After working on small projects, the muse returned to me again and I started to create.
  • Felis wrote: Right now the only way is to use teleport entities (trigger_teleport & info_teleport_destination). When 3.6 comes out you can use trigger_chestrespawn. Thanks! Also, can you code more control for Booty mode for info_pvk e…
  • Felis wrote: It's in the "Special BBCode" section. Hmm, I have not seen this before.
  • Felis wrote: Use spoiler tags, (remove apostrophes) (Spoiler) okay. please add it to full editor ^^__^^ (Spoiler)
  • Add spoilers to forum please.
  • How can I teleport the chest to the place where it respawned?
  • updated to beta 6 1) add color correction. 2) changed pickups positions. 3) LDR + HDR cubemaps has been add, haha. 4) Fixed 3d skybox displasement bug. 5) Fixed plasements spike model. 6) Swap the pickups. 7) Fix for tower ladders. 8) …
  • Colonel wrote: @lokkdokk Please refrain from calling anyone stupid. That kind of negativity is not welcome here. It's always best to have mappers permission. Get it if you can. If the mapper has left the face of the earth due credit is requir…
  • Combine™ wrote: I'm uncomfortable with how you keep taking peoples maps, decompiling and changing them. I hope you got permission for it or else wouldn't be good as these old custom maps i feel don't need to be touched as we need new maps. I …
  • what do you think guys about new yellow path?
  • I think it was too early to show the dismemberment.
  • MY DICК IS VERY BIG
  • Greetings, your feedback is important to me, I really thought about this, to give the second path for the pirate base. It will come later when I begin to process the water tunnel, sooner or later I will show a new approach and a look at this ques…
  • alpha 3 concept (if anyone is interested) 1. Reduced rocks. 2. The actual abandonment of tunnels in their original form. 3) A few great ideas for future updates.
  • Give access to all at the Steam Workshop for feedback and community playing: http://steamcommunity.com/sharedfiles/filedetails/?id=846374704 Update notes: 1) Improve tunnels. 2) Add water. 3) Improve Pirates base. 4) Add more displasements.
  • Combine™ wrote: I wouldn't call it a "stupid idea", i find it more interesting and original as it would look alot better if you put time and effort into making the boat detailed nicely and making the water pretty as each spawn should have it's o…
  • AGSMA wrote: #BringBackBlunderjump Upvoted this!
  • Combine™ wrote: Looks pretty good, cause it's a remake i recommend you make it exactly like the original, then once done you do testing to see if you wanna change it or not as sometimes the original design can feel and play better than what it i…
  • Colonel wrote: There is nothing wrong with using models and textures made by gaz or those that appear in other maps as they can be used by anyone in the hammer model library. There is a problem however with decompiling maps and copying models an…