It sucks, nobody likes it and it's hastily being abandoned with hopes from developers that Source 2 comes out.
...Which will take so long you'd expect Bondi out sooner than Source 2, for comparisons.
Nah, that's an awful idea. You see even if it were a rule, you'd need an admin there to deal with it, so I find the most fun way is to just enable friendly fire.
That is not "fun", your definition of "fun" on this conte…
Raptor Jesus said:
Sadly, it isn't against the rules to do stuff like that on Spirrwel's servers. So the best thing to do then is to just ignore them, or try to join a team without them.
Sounds like the actual real best thing to do is to a…
There was a practical despite terrible reason for removing body counts; physics and engine.
Nowadays all engines use physics instead of animations for body manipulation, and physics is very demanding even today.
PVKII uses exactly that, don't thin…
Most of these suggestions you give will only make the game and its classes differ too much from eachother.
1. I do agree with the shields being "broken", but I don't think the devs even care to do anything major about it.
2. Objective Gamemode is …
Sitting in spec and talking trash is about all you can do.
that just proved you don't have a life either, which is quite obvious kiddo haha
guess who gives a…
Thank you El. By the way this isn't the first time he has been captured , please check this out:
for abuse. For anything, Mehkind actually doesn't argue with anyone. He …
Very constructed response butthurt !
Oh yes, let your patheticness flow, you are merely satisfying the schadenfreude of a million people!
The more people know about how pathetic you truly are, the more satisfied I wi…
PVKII players, please, screenshot this, record it, even make a 10 minute YouTube video of this just to prove how utterly pathetic RobinHood is!
This is a master piece, a master piece that will sadly be..."Dealt" with, in a VERY negative way.
If I recall correctly the last update made possible to limit classes. So maybe in the future custom te maps could disable skirmishers instead of whole pirate team to avoid keg spam.
Limit Skirmisher to 0 is like limiting Ar…
I disagree all your proposition (only N°3 is good)
It's will to much unbalance TW mods, will let no chance and no challenge for team with very-good player
I see no reason why you would disagree when there's no "unbalance".
I don't think "KOTH" maps will ever be worth it.
One territory is always chaotic, but it will be even more so in PVKII because the Pirates have many ways to deal with the group and that one single territory.
Meanwhile, Knights have HKs' specials an…
Ukyo Kuonji said:
but there needs to be at least a consistent flow of stuff to keep people interested.
Like what exactly?
It's obvious nobody gives an absolute shit at all about bug fixes, minor additions and texture/model changes.