pvk_trium

1235

Comments

  • ColonelColonel Finger Lickin' Good PVKII Team
    edited 8:45AM
    Awesome work, yes. Please use this as a reference for when you apply to be on the team!

    xq0LCrG.png
    Everything has its beginning, hop aboard the grogboat!  
    Colonel: Co-Lead | Level Designer

  • SkirmisherSkirmisher Senior
    edited 8:45AM
    QUOTE (Lhorkan @ Nov 16 2010, 05:46 AM) »
    That's awesome, I need you to do the arched ceiling in peninsula. tongue.gif

    EDIT: I just noticed the blackness of the sides of the arches. Is there something you can do to make those shadows less hard?


    I agree with him!
  • LhorkanLhorkan PVKII Team, Senior
    edited 8:45AM
    QUOTE (Skirmisher @ Nov 17 2010, 05:23 AM) »
    I agree with him!


    I just realized that the reason for these shadows might be that those brushes extend over the edges of the ceiling. Is this the case, Bruce?
    dragonattacksig03-1.png
  • -AOD- Bruce Campbell-AOD- Bruce Campbell Authorized Creator, Senior
    edited 8:45AM
    QUOTE (Lhorkan @ Nov 17 2010, 12:11 AM) »
    I just realized that the reason for these shadows might be that those brushes extend over the edges of the ceiling. Is this the case, Bruce?

    You're pretty slick, Lhorkan. tongue.gif
    image-1.gif
  • edited 8:45AM
    This is probably the best custom map I've seen. It needs some work though like viking spawn (which your doing) and maybe a bit more space.
  • JollygreenJollygreen Troll Senior
    edited 8:45AM
    im dying for new maps man, glad you're makin a killer one
    1pYiF.gif
  • LhorkanLhorkan PVKII Team, Senior
    edited 8:45AM
    QUOTE (-AOD- Bruce Campbell @ Nov 17 2010, 05:41 PM) »
    You're pretty slick, Lhorkan. tongue.gif


    Heh, thanks, nice to see I'm still of some use without Hammer at my disposal.  icon_yarrpirate.gif
    dragonattacksig03-1.png
  • TschoppoTschoppo the choppin´ Senior
    edited 8:45AM
    imbor map!

    slugsig.jpg

  • -AOD- Bruce Campbell-AOD- Bruce Campbell Authorized Creator, Senior
    edited November 2010
    I found a perfect diagram for my life. I thought I'd share it to help explain why Trium is taking so damn long.

    Enjoy.

    image
    image-1.gif
  • ColonelColonel Finger Lickin' Good PVKII Team
    edited 8:45AM
    Poor Richards Almanac aint got nuttin on daat shheeeeet

    xq0LCrG.png
    Everything has its beginning, hop aboard the grogboat!  
    Colonel: Co-Lead | Level Designer

  • SpiritVIISpiritVII Senior
    edited 8:45AM
    Looks really great man, keep up the good work
  • Mr. UnicornMr. Unicorn Bear-O-Dactyl Senior
    edited 8:45AM
    QUOTE (-AOD- Bruce Campbell @ Nov 19 2010, 07:04 PM) »
    I found a perfect diagram for my life. I thought I'd share it to help explain why Trium is taking so damn long.

    Enjoy.

    image

    Does PVK/Mapping classify as a social life?
    QUOTE (Nagzar The Zerker @ Jan 30 2011, 01:11 AM) »
    I am smoking logic.

    image
  • Gen.WatsonHVGen.WatsonHV Senior
    edited 8:45AM
    I think it goes between Good Grades and Enough Sleep.
  • JabbaJabba Senior
    edited 8:45AM
    wow this map looks fantastic smile.gif how is the progress going?
    a1ntOi0.gif?1
  • PaladinPaladin Senior
    edited 8:45AM
    QUOTE (Jabba @ Jan 8 2011, 11:43 AM) »
    wow this map looks fantastic smile.gif how is the progress going?


    Slowly
    2v2z7rr.jpg
  • LhorkanLhorkan PVKII Team, Senior
    edited 8:45AM
    Yeah, Bruce is going the Gaz way: Starting an awesome map, making quite good progress at first, and then slowing down to a halt when finishing it approaches. tongue.gif
    dragonattacksig03-1.png
  • L4teniusL4tenius The Monkeyhandler Senior
    edited 8:45AM
    Those screenshots just make me so depressed as I know i can't achieve even third of that glory.
    I bet there is a lot of displacement and clip work.

    How can one get help from Devs? I could use some great props or textures every now and then, but they are exclusive to the makers ( devs ).

    <
    image
    FEAR THE MONKEY
  • LhorkanLhorkan PVKII Team, Senior
    edited 8:45AM
    QUOTE (L4tenius @ Jan 9 2011, 12:41 PM) »
    How can one get help from Devs? I could use some great props or textures every now and then, but they are exclusive to the makers ( devs ).


    By becoming one yourself. Also, all the props and textures used in official maps should be available in Hammer, so I don't know what you're talking about.
    dragonattacksig03-1.png
  • LordTrilobiteLordTrilobite Baron Grunwald disapproves. Senior
    edited 8:45AM
    He means the props that haven't been released yet I think.
    dragonattack_sig.jpg
  • niknakniknak Authorized Creator, Senior
    edited 8:45AM
    there are plenty of props of unreleased maps. though i dont know which props your after

    archersig_niknak.png spacer.gif

  • L4teniusL4tenius The Monkeyhandler Senior
    edited 8:45AM
    QUOTE (LordTrilobite @ Jan 9 2011, 02:47 PM) »
    He means the props that haven't been released yet I think.

    Exactly.
    But even unofficial maps have props that are really cool (dragon skull?)
    <
    image
    FEAR THE MONKEY
  • LordTrilobiteLordTrilobite Baron Grunwald disapproves. Senior
    edited 8:45AM
    Heh, well even though we beta testers have access to unreleased props doesn't mean we can use them. We can't put those new props in to custom maps for the public, because the props haven't been released yet.

    And as far as dragon skulls go, making some new props may take some work, but it's worth it for the larger projects.
    dragonattack_sig.jpg
  • ColonelColonel Finger Lickin' Good PVKII Team
    edited 8:45AM
    yea, and for certain screenshots you would need permission from crazybob?

    anyways this map is looking more and more intense - just a few inches away from the vein!

    xq0LCrG.png
    Everything has its beginning, hop aboard the grogboat!  
    Colonel: Co-Lead | Level Designer

  • GazGaz Sir PVKII Team
    edited 8:45AM
    QUOTE (Lhorkan @ Jan 9 2011, 10:40 AM) »
    Yeah, Bruce is going the Gaz way: Starting an awesome map, making quite good progress at first, and then slowing down to a halt when finishing it approaches. tongue.gif



    Shhhh

    Its my secret!
  • JabbaJabba Senior
    edited 8:45AM
    gaz you HAVE to make dev blog/diary/whatever on pinegroove.. I cannot wait 'till u release it!
    a1ntOi0.gif?1
  • ColonelColonel Finger Lickin' Good PVKII Team
    edited 8:45AM
    Yea, you can link to the previous blogs to show the evolution of the map, but yea it would be awesome "half-way through the month" news.

    xq0LCrG.png
    Everything has its beginning, hop aboard the grogboat!  
    Colonel: Co-Lead | Level Designer

  • PaladinPaladin Senior
    edited 8:45AM
    I can use the Dev resources for No more room in hell to create maps since I am a beta tester. For them you are allowed to show screenshots of your work to the public
    but nothing official obviously. However I can only use Source Engine 2007 instead of 2009 and this is the same for PVKII.
    2v2z7rr.jpg
  • -AOD- Bruce Campbell-AOD- Bruce Campbell Authorized Creator, Senior
    edited 8:45AM
    Sorry guys, classes are back in and it's full time. Some personal stuff has also come up.

    I have made progress with the map behind the scenes. However, I'm not prepared to show them at this time. Though I do promise that I will show them in time. biggrin.gif

    Thanks for all your support and hopefully I'll get make to mapping very soon!
    image-1.gif
  • GazGaz Sir PVKII Team
    edited 8:45AM
    Sorry, not trying to hijack this thread.

    BUT, I'm going to have a dev blog update fairly soon, before that though, I will have a model thread where I create and texture a building for PG

    /end of Hijack


    PS: I love Trium so far, can't wait to see it done smile.gif
  • TschoppoTschoppo the choppin´ Senior
    edited 8:45AM
    QUOTE (-AOD- Bruce Campbell @ Jan 12 2011, 12:23 AM) »
    Sorry guys, classes are back in and it's full time. Some personal stuff has also come up.

    I have made progress with the map behind the scenes. However, I'm not prepared to show them at this time. Though I do promise that I will show them in time. biggrin.gif

    Thanks for all your support and hopefully I'll get make to mapping very soon!


    good to hear and

    slugsig.jpg

Sign In or Register to comment.