No offense to the mappers, but from my experience, these types of maps are the least fun to play.
I'm just not sure if Territory was made for having only one area, and I thought I'd have a discussion about it.
Here's some of the patterns I've noticed with koth-style maps:
1. There currently isn't an official koth map to base off of, which means custom maps are either too small, where they encourage keg and projectile spamming, as well as spawn camping, or too big, with unnecessary/unused areas, which discourages people to play. They'll just explore the map or DM instead with ranged classes. Also, some maps have random explosives directly on the point, which is stressful if you just earned the point and you suddenly get blown up, leaving other teams to effortlessly cap.
2. Most koth maps disable Pirates (probably because of keg spamming), and it's a shame because having three teams is what makes PVKII unique. Though I will admit, I've also had long games with all three teams because they keep capping and contesting in a back-and-forth cycle all at once, making each timer generally slow and even. It gets boring pretty quickly;
It's either play Vikings vs Knights most of the time or play the three-team vicious cycle.
3. Some maps have timers that are either too short or too long. There doesn't seem to be a recommended amount.
Overall, I'm not convinced that singular territory maps work in PVKII, it feels too tunnel-visioned and slow to me.
But I'd love to hear any thoughts you guys have.
“Suppose, in their altruistic passion for justice and order, they had determined to reform the world, but had not realized that they were destroying the soul of man?”
- Arthur Clarke, Childhood's End