Making of Mace Swings

.sverek.sverek PVKII Team, Authorized Creator
edited April 2011 in Dev Journal
Hail!

Programmers use c++ and visual studio to write code, Modelers use MaYa & Max & other software to make models, animators use 3DMax for animating, Mappers use Hammer for level design ... but what do us sound designers use to give all this stuff their audio side?

Today I was making sounds for mace. I'm gonna share an hour of what I've done.

image

(I hope it's not a photoshopped April fool!)

To get the sound in game, we first have to record a sound - or better, lots of sounds. I'm using a TASCAM DR-07 that I got about 3 years ago for sound production.

Now, how the hell are we supposed to reproduce whooshing and swinging sounds in real life!? You might think 'Get a real mace and swing it about infront of the microphone!'
Once I tried to get real katana and other swords and tried swinging them about in front of the microphone. To my disappointment, real weapons don't really make any sounds at all. Not even slight whooshes - and when they do, they're subtle and don't translate well when they play in-game.

So what do we do? We experiment! I looked around my room and found this:
image

Let's swing it about and see what it sounds like: http://dl.dropbox.com/u/11068560/hang-single.wav

It might be good as a base for a swing for a small sword or a dagger, but it's too empty for our big dangerous bludgeoning mace. Let's keep experimenting!

Now to make it sound more bigger and impact as much air as possible, I took 5 hangers and taped them together to improve air resistance and prevent them from hitting each other. It looked like this:
imageimage

It got heavier overall, and now it impacts a lot more air, therefore boosting air resistance, making swings sounds much more heavier. Here's what we got: http://dl.dropbox.com/u/11068560/hanger-5.wav (don't mind the clipping)

This will serve just fine as a base swing sound for a our mace. Let's do some cleaning up, get some flange in there and adjust the pitch a bit... http://dl.dropbox.com/u/11068560/mace_baseswing1.wav

Now we've got a slightly modified base for a swing sound, we're gonna add more sound effects on it. I like adding armor or cloth impacts upon swing, to add more atmosphere and bit of realism. I also added metalish effect on end of swing to make it sound more sharp and deadly. For armor impact I used my bag and a can with a spoon for metal aftershock effect.

Now let's mix all this together ... and voila : http://dl.dropbox.com/u/11068560/mace1.wav

Now I'll start over using the rest of the sounds from my recordings and make six more variations for mace swings. Wish me luck!
«1

Comments

  • lillemakkenlillemakken Senior, senior
    edited April 2011
    Hm, this is actually really cool. A very interesting and fascinating walkthrough on how you would come up with a fresh new sound for a brand new weapon, well done!
    According to pvkii.com/forums,
    - Reaching enemies beyond your weapon model isn't a problem(you're just bad at dodging!)
    - Archer isn't overpowered
    - Higher post count is equivalent to higher skill, experience and knowledge in-game
  • Bingo BangoBingo Bango one-eyed willy PVKII Team
    edited 4:11PM
    when you cave someone's head in with the mace you're actually doing it with something used to air out sverek's sweaty tanktops
  • lillemakkenlillemakken Senior, senior
    edited 4:11PM
    QUOTE (Bingo Bango @ Apr 2 2011, 04:12 PM) »
    sverek's sweaty tanktops


    Mmmmm... sverek's sweaty tanktops..
    According to pvkii.com/forums,
    - Reaching enemies beyond your weapon model isn't a problem(you're just bad at dodging!)
    - Archer isn't overpowered
    - Higher post count is equivalent to higher skill, experience and knowledge in-game
  • SmackSmack Damn this compooter Senior
    edited 4:11PM
    Pretty neat!

    Wise Chinese proverb say "He who pays for porn has failed at life."

    image
  • L4teniusL4tenius The Monkeyhandler Senior
    edited 4:11PM
    Wow...that's actually really really interesting. I like how you are able to use your imagination that much. Nice job!
    <
    image
    FEAR THE MONKEY
  • TschoppoTschoppo the choppin´ Senior
    edited 4:11PM
    good job sound-ogre!

    slugsig.jpg

  • ZinuXZinuX Mutated Walrus Hamster Members, Beta Tester
    edited 4:11PM
    QUOTE (Smack @ Apr 2 2011, 06:00 PM) »
    Is there no end to the curse of the double-post

    Is it a bird? Is it a plane? NO, it's ZinuX teh Doublepost exterminat0rz!
    dragonattacksig04.pngrage.jpg
  • TheDRTheDR PVKII Team, Applicant
    edited 4:11PM
    Nice, interesting stuff biggrin.gif

    Coathanger mace should be an unlockable weapon tongue.gif
    SteampunkShipSig2.png
  • PeepeewilsonPeepeewilson PVKII Team
    edited 4:11PM
    QUOTE (Tschoppo @ Apr 2 2011, 01:00 PM) »
    good job sound-ogre!
  • HeiHei and truly did she know the name of the Kong Senior
    edited 4:11PM
    QUOTE (Bingo Bango @ Apr 2 2011, 09:12 AM) »
    when you cave someone's head in with the mace you're actually doing it with something used to air out sverek's sweaty tanktops

  • edited 4:11PM
    Very good.
    Am günü yağ beyler. I'm gonna yeah !




    CcC Inci Siker CcC
  • SquirrelSquirrel Senior
    edited 4:11PM
    Great!
  • edited 4:11PM
    This is really interesting to read.
    image
    image
    Guaranteed idioticy since 1995.
    Cry some more.
  • edited 4:11PM
    Cool beans, sverek
    image
    image
  • PaladinPaladin Senior
    edited 4:11PM
    I wonder if the Berzerker actually made it to the other side in that image ?
    2v2z7rr.jpg
  • L4teniusL4tenius The Monkeyhandler Senior
    edited 4:11PM
    "Don't do it Zerkin, I have the high ground!"
    <
    image
    FEAR THE MONKEY
  • edited 4:11PM
    '' You underestimate my powerrrrrrrrr! ''

    Okay, okay, lame refferences.
  • SquirrelSquirrel Senior
    edited April 2011
    QUOTE (L4tenius @ Apr 4 2011, 09:02 PM) »
    "Don't do it Zerkin, I have the high ground!"

    Hah!
  • Lt.HargroveLt.Hargrove Senior
    edited 4:11PM
    Groovy idea there, Sverek (your nick reminds me of cottage). But why implement the swing sound made from clotheshangers if the real mace make no sound at all? Darn, I'm gonna play Red Orchestra to stop complaining about realism.

    And cool Paint-modified screenshot there.

    image
    I am sorrying for my poor English.






  • L4teniusL4tenius The Monkeyhandler Senior
    edited 4:11PM
    So it sounds cool. Everyone has been brainwashed by TV, movies and whatnot to think everything is more cooler than it is.

    Try to hit someone so hard that it produces a sound like in movies.
    <
    image
    FEAR THE MONKEY
  • Lt.HargroveLt.Hargrove Senior
    edited 4:11PM
    Uhm, I said that it's louder than in real, read my post.
    image
    I am sorrying for my poor English.






  • L4teniusL4tenius The Monkeyhandler Senior
    edited 4:11PM
    QUOTE (Lt.Hargrove @ Apr 6 2011, 11:25 PM) »
    Uhm, I said that it's louder than in real, read my post.

    Uhm, I said that sverek made it so loud because it sounds better, read my post.
    <
    image
    FEAR THE MONKEY
  • [KB] Haldir of Lorien[KB] Haldir of Lorien King of the Fancies Senior
    edited 4:11PM
    That's pretty bitchin. For actual flesh impacts, travel with a sound crew to a populated area, bludgeon random bystanders, and then record their cries of pain!

    If they threaten to have you arrested, hit them some more, and those sounds can be used with respect to how close a player is to death.

    Wearing a mask and a fat suit is probably best disguise for doing this.
    image
  • Lt.HargroveLt.Hargrove Senior
    edited 4:11PM
    Waaat? 1st member no#4, now #7.

    I see that night falcons never sleep.

    image
    I am sorrying for my poor English.






  • L4teniusL4tenius The Monkeyhandler Senior
    edited 4:11PM
    QUOTE ([KB]Haldir of Lorien @ Apr 11 2011, 11:22 PM) »

    That's pretty bitchin. For actual flesh impacts, travel with a sound crew to a populated area, bludgeon random bystanders, and then record their cries of pain!

    If they threaten to have you arrested, hit them some more, and those sounds can be used with respect to how close a player is to death.

    Wearing a mask and a fat suit is probably best disguise for doing this.

    Yeah, because it's IMPOSSIBLE to whack a carcass of a dead pig or something, right?
    <
    image
    FEAR THE MONKEY
  • edited 4:11PM
    QUOTE (L4tenius @ Apr 12 2011, 03:25 PM) »
    Yeah, because it's IMPOSSIBLE to whack a carcass of a dead pig or something, right?

    Or a steak, tofu or cheese.
    image
    image
    Guaranteed idioticy since 1995.
    Cry some more.
  • TschoppoTschoppo the choppin´ Senior
    edited 4:11PM
    cheese just don´t sounds like flesh... tested by me with gouda and me´brother

    slugsig.jpg

  • [KB] Haldir of Lorien[KB] Haldir of Lorien King of the Fancies Senior
    edited 4:11PM
    QUOTE (L4tenius @ Apr 12 2011, 07:25 AM) »
    Yeah, because it's IMPOSSIBLE to whack a carcass of a dead pig or something, right?



    I don't think dead pigs plead with you in agony to stop. I could be wrong, though. Haven't done anything to dead pig carcasses lately aside from watching them get Eiffel Towered.
    image
  • L4teniusL4tenius The Monkeyhandler Senior
    edited 4:11PM
    QUOTE ([KB]Haldir of Lorien @ Apr 17 2011, 06:05 AM) »

    I don't think dead pigs plead with you in agony to stop. I could be wrong, though. Haven't done anything to dead pig carcasses lately aside from watching them get Eiffel Towered.

    You talked about flesh impacts and suddenly turned them to cries of pain...
    <
    image
    FEAR THE MONKEY
  • [KB] Haldir of Lorien[KB] Haldir of Lorien King of the Fancies Senior
    edited 4:11PM
    It was more of a kill two birds with one stone type of thing. Flesh impacts on a human coupled with their auditory reaction.
    image
Sign In or Register to comment.