PVKII Database... Sort of

2

Comments

  • eV1L JackeV1L Jack Senior
    edited 5:05PM
    QUOTE (Zombiesquirrel @ Mar 22 2010, 04:10 PM) »
    We were only two players on the server (dev version btw). I either got a buggy registered hit or I hit one of those item hitboxes at the same time.


    QUOTE ([b]Brother Pedro[/b])
    You can only be hit by one special arrow. No matter how many actually hits you.


    QUOTE ([b]J-co[/b])
    Maybe you hit two targets?


    The Archer Special can inflict a maximum of 120 damage to a single target.

    ________________________________________________________________________________
    _______________________


    QUOTE ([b]Getalifebud[/b])
    So all weapons get separated into 40% health and 60% armor? Because some people seemed to think that weapons like the blunderbuss penetrated less.


    *All Damage, yes. Although falling damage only reduces the players HP. There are different damage types, the Spider trap in hg_temple for example does Bullet damage for some unknown reason.
  • BignastyBignasty Senior
    edited 5:05PM
    Thanks Evil Jack this is awesome and exactly what alot of people have been waiting for. I would like to throw out there that there are many conditions that contribute to damage other than just the numbers. For example, I believe being hit from spawn or within a certain time after spawning causes damage to go directly to armor and ignore health. Also glancing blows, hits that skim the perimeter of your hit box, will hit your armor harder than your health.

    I'm sure there are others but I can't think of them at the moment.
  • SmackSmack Damn this compooter Senior
    edited 5:05PM
    The blunderbuss damage was lowered for 2.3 wasn't it?

    Poor captain - his mighty technology is put to shame by a medieval crossbow.
    Wise Chinese proverb say "He who pays for porn has failed at life."

    image
  • MaysonMayson Senior
    edited 5:05PM
    QUOTE (Smack @ Dec 18 2010, 11:43 PM) »
    The blunderbuss damage was lowered for 2.3 wasn't it?

    Poor captain - his mighty technology is put to shame by a medieval crossbow.


    Wasn't it changed before that already once? I remember the blunderbuss being a deadly onehit weapon...
  • HeiHei and truly did she know the name of the Kong Senior
    edited 5:05PM
    it was never a 1 hit weapon, it did used to wreck archers pretty handily though
  • SmackSmack Damn this compooter Senior
    edited December 2010
    Crossbow does massive damage from a great distance, blunderbuss does less damage and you have to be close enough to kiss your enemies biggrin.gif
    Wise Chinese proverb say "He who pays for porn has failed at life."

    image
  • eV1L JackeV1L Jack Senior
    edited 5:05PM
    QUOTE (eV1L Jack @ Mar 7 2010, 11:28 PM) »
    Secondary weapon: Blunderbuss
    Type: Ranged?, Bullet.
    Dmg: 88


    haha

    QUOTE
    to be close enough to kiss your enemies image
  • MaysonMayson Senior
    edited 5:05PM
    QUOTE
    it was never a 1 hit weapon, it did used to wreck archers pretty handily though


    It did at least a great sum of damage. Archers with 90% HP were killable with it, I think.


    QUOTE ( @ Dec 19 2010, 03:02 PM) »
    Crossbow does massive damage from a great distance, blunderbuss does less damage and you have to be close enough to kiss your enemies biggrin.gif


    I noticed, that the blunderbuss is quite effective on the Gestir, too. Especially if he doesn't have any armor anymore. :3
  • SmackSmack Damn this compooter Senior
    edited 5:05PM
    True, but pretty much any weapon is effective when armour is gone lol
    Wise Chinese proverb say "He who pays for porn has failed at life."

    image
  • 123123 Senior
    edited 5:05PM
    QUOTE
    The blunderbuss only got buffed with push back, the damage didn't change...
    You are seeing ghosts or trying to.
    ¹²³
  • HeiHei and truly did she know the name of the Kong Senior
    edited 5:05PM
    the damage didn't change initially, but the next patch after that it did
  • MaysonMayson Senior
    edited 5:05PM
    QUOTE (Smack @ Dec 19 2010, 08:30 PM) »
    True, but pretty much any weapon is effective when armour is gone lol


    That's true. Uh... Dx
  • gubbegubbe Senior
    edited 5:05PM
    do you take into consideration the new patch notes?
    they have implemented extra damage to combo strikes, up to 4 combos I think.
    also some changes were made if I'm not mistaken, to how food/armor pickups affect.
    See here: https://dl.dropbox.com/u/7125776/twopointfourchangelog.txt for the patch notes.
  • eV1L JackeV1L Jack Senior
    edited 5:05PM
    The combo 'damage boost' is neglectable I can barely see a difference from combo to combo.

    Think I've seen like 6 Dmg points difference from the first strike to the third combo (HK HEAVY Sword)

    And for the Archer who can actually do a combo up to 6 (before buttering the enemy) there was a difference of 7 Dmg Points (Butterfly first direct strike 41, 6th direct Strike 48)

    So
  • SquirrelSquirrel Senior
    edited December 2010
    The combo system deals 115% damage at best, so in this case 41*1,15=47,15 --> 48. Additional hits above the 4th combo hit does not deal any more damage, or at least I think so.

    This should apply for other weapons as well, so if the claymore dealt let's say 90 damage, the 4th combo hit would deal around 103-104. The more damage dealing weapon, the more the combo system will pay off.
  • eV1L JackeV1L Jack Senior
    edited 5:05PM
    Combos should deal exponential dmg the higher you get on the combo. That would make it worth mastering.
  • AkzAkz PVKII Team
    edited 5:05PM
    The damage does increase exponentially, but it won't increase past 4x combo. Accurately the maximum is 1.05*1.05*1.05~1.158 (5% increase with each hit)
  • eV1L JackeV1L Jack Senior
    edited 5:05PM
    Okay Im just gonna edit this then, thanks.
  • PerspectivePerspective Senior
    edited 5:05PM
    Any idea what the damage from gestirs javelin could be?
  • rickinator9rickinator9 Senior
    edited 5:05PM
    QUOTE (Perspective @ Jul 21 2011, 11:12 PM) »
    Any idea what the damage from gestirs javelin could be?

    Ignoring your massive necrophility, I don't know exact numbers. I do know around two javelins will kill archers.
    A man chooses, A slave obeys - Andrew Ryan, Bioshock
  • PerspectivePerspective Senior
    edited 5:05PM
    QUOTE (rickinator9 @ Jul 21 2011, 11:17 PM) »
    Ignoring your massive necrophility, I don't know exact numbers. I do know around two javelins will kill archers.



    Oh so I am not allowed to reply to a stickied thread?

    Interesting...
  • ZinuXZinuX Mutated Walrus Hamster Members, Beta Tester
    edited 5:05PM
    QUOTE (Perspective @ Jul 23 2011, 10:31 PM) »
    Oh so I am not allowed to reply to a stickied thread?

    Interesting...

    Don't be alarmed, Suspension-Hammer approves.
    dragonattacksig04.pngrage.jpg
  • SmackSmack Damn this compooter Senior
    edited 5:05PM
    QUOTE (Perspective @ Jul 21 2011, 10:12 PM) »
    Any idea what the damage from gestirs javelin could be?



    I've always thought javelins were roughly as damaging as crossbows - not sure about figures, maybe 100 -110 or so? Crossbows are 110 according to the stats here.
    Wise Chinese proverb say "He who pays for porn has failed at life."

    image
  • rickinator9rickinator9 Senior
    edited 5:05PM
    QUOTE (Perspective @ Jul 23 2011, 10:31 PM) »
    Oh so I am not allowed to reply to a stickied thread?

    Interesting...

    Oh sorry, I did not know this was stickied. My excuses.
    A man chooses, A slave obeys - Andrew Ryan, Bioshock
  • eV1L JackeV1L Jack Senior
    edited 5:05PM
    QUOTE (Perspective @ Jul 21 2011, 11:12 PM) »
    Any idea what the damage from gestirs javelin could be?


    Added. Thanks for hinting. smile.gif
  • edited 5:05PM
    I guess this needs to be redone
  • eV1L JackeV1L Jack Senior
    edited 5:05PM
    I might do it sooner or later. Don't have the time right now. Although I know most of the new figures by now.
  • PerspectivePerspective Senior
    edited 5:05PM
    Dont wanna put pressure on jack but would help if this gets updated asap

    this is probably the most useful thread in this forum

    things that need to be known asap is the:

    Seax new damage
    Huscarls new damage
    Damage for the berserkers sword and axe and big axe

    and ofcourse almost everything about sharrpshooter needs to be updated.

    a changelog(this threads) would be useful
  • yushyush Senior
    edited 5:05PM
    More of that, Perspective, the more i play, the more subtle changes i happen to notice, such as axe/sword combo hit region and character speed. It used to be higher i think, or it seems faster arrows (slightly).

    Devs dont wanna say, so one must be found to figure it out again.

    We conjure you Evil Jack :)
  • Lacquer HeadLacquer Head Members, Senior
    edited 5:05PM
    yush wrote:

    More of that, Perspective, the more i play, the more subtle changes i happen to notice, such as axe/sword combo hit region and character speed. It used to be higher i think, or it seems faster arrows (slightly).

    Devs dont wanna say, so one must be found to figure it out again.

    We conjure you Evil Jack :)


    http://www.pvkii.com/changelog/twopointfive.html
    1fi6wm.png
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