[RELEASED] Glacier Update & Changelog (Beta

ColonelColonel Finger Lickin' GoodPVKII Team
edited December 2019 in PVKII News & Announcements

Happy Holidays everyone!

Shiver me timbers! The Glacier Update is here! Server owners please update your servers!

To talk about the Glacier map we have to take a walk down memory lane. Sit back by the fire, i'll light my pipe, and let the old man tell you a story.

In early 2007, the PVKII Layout Competition was announced shortly after the first beta release of the game. This was the game’s very first community-driven contest where users from the official forums could submit map layouts to be judged by the PVKII team. The winner having their layout turned into a real map by the team! The winner of the competition was a fellow named “Parrot of War” and his layout was for a map called “Glacier”.

The layout saw many different developers and creators take a stab at it, including the original mapper MrAgent. Some made more progress than others and map development was progressing like glacial motion until Hurtcules came along a few years ago. In deciding what he should do as his applicant’s challenge, Hurtcules and the team agreed the game was lacking Viking/ snow themed maps, so Glacier was the perfect fit.

However, the initial draft based on the layout was simply too large and too ambitious. In order to make it more optimized for Source, look good, and of course be fun, many changes were required. The result was a more symmetrical and easier to learn layout, and a map that fit in perfectly among other official maps. But what would Glacier be without more artists joining in on the fun? PVKII Authorized Creator Roald, lead mapper for the tw_desertruin overhaul, added his own personality and detail pass to the map, helping to make it look like it does today.

Better late than never! Making maps is a huge undertaking, with the best ones taking years to put together. And even the best mappers know that the work isn’t done on release. Expect to see more updates on Glacier in the future. We look forward to your feedback!

We want to thank everyone who has ever been involved in the Glacier project, especially Hurtcules, for sticking to it and seeing it through to release.


  • New Map! Bt_glacier

  • Official PVKII Player Guide - Melee Combat Chapter

  • GrogBot Bug Fixes & Updates

  • Balance Changes 

  • New Voice Lines

  • Code Fixes

  • Automated Holiday System - Treasure Chests are now Presents for a limited time!

View more screenshots here.

Changelog - View Here!

Glacier Special Thanks: Parrot of War, Skjalg, Smilie, MrAgent, Banjo Boy, Colonel, Roald, and Hurtcules!

The Glacier Update is here! Keep the bloody good times going by celebrating with us and helping squash some bugs! Come out and play with us this Sunday DEC 29 at 1:30 EST / GMT-5. Refer to the Steam Community Hub Event for most accurate time for your area. 

We'll be playing on these servers:

  • MrAgent's Official Server

  • Spamgrounds US Island

  • Spamgrounds US Official Maps

  • Spamgrounds EU

*Server listings are subject to change.

We'd ask that you please adhere to all server rules for the game and on discord, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!

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Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!

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Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

See you in game!


Octoshark Studios

Co-Lead | Level Designer


  • ColonelColonel Finger Lickin' Good PVKII Team
    Glacier Update Changelog


    • Stranded in a glacier in the North, the three teams struggle to fight for some hard-earned booty. Break open the ice to find the treasure. Take the high road or the low road. There are many ways to get to your objective. Watch out for the ice cold water, you’ll freeze to death!

    • Read more about Glacier’s history here: http://wiki.pvkii.com/index.php?title=Glacier

    Official PVKII Player Guide - Melee Combat Chapter


    We’ll be updating, improving, and adding new chapters to this player guide over time, each focusing on different aspects, from basic gameplay info to class-specific advanced tips and tactics.

    GrogBot Bug Fixes & Updates

    • GrogBot has been optimized to be more slick and performant in offline games, should be noticeably better with 24 max player limit, anything over that is unsupported

    • Added logic for chasing players, bots will now give up and reschedule if target is "unreachable" after a set amount of time

    • Fixed issues with skirm bots doing inhumane movements with cutlass special, and huscarls / gestirs dashing around in circles with their specials

    • Improved voice command sensing, added bot responses

    • Added automatic nav mesh generation, server will generate a nav mesh on bot creation if none exist, can be controlled with cvar “bot_auto_nav_generate”

    • GrogBot chatter tweaks

    • Fixed bots ignoring movement speed changes

    • Fixed bots not reacting to intruders

    Map Changes

    • bt_island and tw_frostbite nav mesh fixes

    Balance Changes




    Multiplier: 1.08 -> 1.03

    Minor nerf to bring the power of the side attacks down somewhat so they no longer overshadow the forward or back attacks. Relying on them exclusively is no longer the most optimal strategy.

    Heavy Knight


    HP: 125 -> 130

    Due to the way that HP and Armor play off of each other, the max damage HK could actually sustain was 312, a measly 12 points more than Huscarl. So despite all the other ways in which Huscarl was already better than him, HK was barely any tankier. This small change bumps that difference up to 25. In practice, this allows the HK to sustain one more ranged attack from Bondi or Sharpshooter, as well as allow him to survive attacks he otherwise wouldn’t have with a little HP to spare.

    New Voice Lines

    • Added “taunt Bondi” lines to Captain, Man-at-Arms, Sharpshooter, and Skirmisher

    • Added “killed Bondi” lines to Captain, Sharpshooter, and Skirmisher

    • Added “see teammate die” lines to Man-at-Arms

    Code Updates & Fixes

    • Fixed bot achievement progress not being stored in Steam

    • FMOD sound system has changes in precaching and loading samples

    • Automated holiday system similar to TF2 includes timed Christmas Present Chest models instead of treasure chests from Dec 17 to 31! Models by Links121995

    • Fixed invalid sample rate on player cut sounds

    • “Coin surface” prop + sounds, updated carpet sounds

    • Fixed Atlatl crosshair

    • Kill Feed redesign

    • Man-at-Arms drops his hat on death again

    • Alternative color scheme for HUD elements, helpful if you have anomalous vision (you can enable this in advanced options)

    • Added vertical scrollbars to scoreboard, when over 24 players

    • Added ruleset selection to bot game dialog

    • Fixed bot game dialog not listing downloaded maps

    • Misc. in-game font tweaks

    Co-Lead | Level Designer

  • FelisFelis Glitch Kitty PVKII Team
    We shipped an unversioned hotfix for

    - Missing font characters have been fixed (text appeared as squares), apologies to Russian, Polish and Romanian players
    - Updated Chinese localization files, contributed by Bob
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