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Gibs and Dismemberment
Added new explosive gibs for Berserker, Gestir, Bondi, Sharpshooter, Heavy Knight, and Man-at-arms
Added bloody textures for arm, head, and leg gibs
Added dismemberment sound
Balance Changes
Bondi:
Seax:
Base Damage: 46 -> 45
Forward:
Multiplier: 1.0 -> 1.13
Wind-up: 0.38 -> 0.54
Recovery: 0.65 -> 0.51
Back:
Multiplier: 1.1 -> 0.9
Wind-up: 0.48 -> 0.26
Recovery: 0.88 -> 0.56
Left & Right:
Wind-up: 0.25 -> 0.26
Recovery: 0.55 -> 0.56
Overall, the seax is now a touch weaker but its power has been spread across all four attacks. Before, the left & right attacks were much more effective than the forward & back attacks. The forward attack now takes longer to wind-up to account for the animation, which could previously be skipped. To make up for the increased wind-up, the forward attack now deals more damage. The back attack is now as fast as the left & right attacks but deals 90% damage, which brings it in line with the majority of other melee weapons.
Flatbow:
Base Damage: 58 -> 53
In the previous update, the flatbow received tweaks to its damage and visual droop, as well as a buff to its fire rate. All three changes proved to be excessive, so the damage has been lowered to compensate. It has been otherwise unchanged.
Man-at-Arms:
Halberd:
Base damage: 45 -> 48
Forward:
Multiplier: 1.25 -> 1.2
Wind-up: 0.46 -> 0.45
Recovery: 1.0 -> 0.9
Back:
Multiplier: 1.25 -> 1.1
Wind-up: 0.46 -> 0.45
Recovery: 1.0 -> 0.9
Left & Right:
Multiplier: 1.25 -> 1.08
Wind-up: 0.46 -> 0.35
Recovery: 1.0 -> 0.76
The Halberd is overall faster via shorter wind-up and recovery times, which should make it feel less sluggish and much more responsive. Previously, all four of the Halberd’s attacks were functionally identical. Similar to Gestir’s Spear, the left & right attacks are now faster than the forward & back attacks but deal less damage. The forward & back attacks share the same attack speed, but the back attack deals 90% of the forward attack’s damage.
Code Fixes and Updates
Fixed a bug regarding Skirmisher’s right arm dismemberment resulting in the complete vanishing of his corpse
Fixed an issue where Atlatl blind-fire was dealing 90% of its full damage instead of the correct 50%
Co-Lead | Level Designer
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