I suggest pvkii adding a skin shop, so that they can earn money and use it to speed the game development by employing workers.
And that way you can also earn money by creating cool skins, like the ones you already created (minus the rose team logo for the knights skin, thats just a little gay)
This is not going to happen, PVKII will always be 100% free. For cosmetics we have planned an unlockable item system that has no economy, like pre-Mannconomy Team Fortress 2: No trading, no market, you have to earn your stuff by playing the game.
What about steam dlc system? Were you thinking about adding a small, cheap dlc called "PVKII Support", that gives you a tag "Supporter" to your nickname?
For example, I REALLY want to donate to PVKII but I don't have paypal account and credit card. This can be a little solution to this problem.
What about steam dlc system? Were you thinking about adding a small, cheap dlc called "PVKII Support", that gives you a tag "Supporter" to your nickname?
For example, I REALLY want to donate to PVKII but I don't have paypal account and credit card. This can be a little solution to this problem.
I'd record a review/comparison of PVKII and C:MW, as these two games have the most in common and I had spent a lot of hours playing both. PVKII's melee and ranged systems are superior in almost all regards and there is a lot to talk about there. The dynamics of fighting feel vastly more natural, realistic and rely on pure skill instead of gimmicks.
I've never seen any of this mentioned, nor anyone comparing things between these two games or any game other than Chivalry. It's also a chance for making guide videos that go more into detail and explain tactics of the many specific tricks and tactics at one's disposal in PVK.
A video/video series like that, narrated by a good voice, would go much farther than any in-game additions right now.
I'd do it myself had I a better PC and some editing skills.
This is not going to happen, PVKII will always be 100% free. For cosmetics we have planned an unlockable item system that has no economy, like pre-Mannconomy Team Fortress 2: No trading, no market, you have to earn your stuff by playing the game.
Your work for this shitty game is pointless, no wonder you're such a low self-esteem twat, sometimes you're worse than Spirrwell in that regard.
Is it possible to do a hat in TF2 for achievement in PVKII or something?? I think it's great idea, because I used to like tf2 the most until i started playing PVKII (now pvkii is my favorite game).
And im not sure if it's good to change name now, there's a lot of stuff to google like yt gameplays etc. But in some cases it could be great.
I encouraged one of my friend and it works good, coz it's great game. I will invite more of my friends to a game.
And i think there should be special parrot colors or other cool stuff for inviting dinahs/friends to a game, why not. Iv'e just seen achievement "In Good Company".
I've found out that, teaching new players is a better way to help this game. I have witnessed many experienced players, whose name I will not write, troll new players and go after them regularly. My only advice is, when you see a new player, please be nice to him/her, they will bring in their friends.
Forgot to write, also buy t-shirts, that way you can advertise the game properly. I have one myself, and last week I wore that in a local convention, people asked me about it, and I told them about the game. Good stuff.
I feel the PVKII social media page needs to be more active aswell, not just posting only updates of the game but asking questions (what maps do you enjoy and why?) etc. Helps interact with the community more and also can help others share the posts (retweet, share) etc.
May not do much but better to post now and then instead of every update which ends up being couple months (or years honestly).
the answer is simple: PVK2 cartoon on saturday mornings.
but for real I think one of the things that would attract and keep players are more frequent updates. no one wants to play a game that gets updated once every 10000000 years. yeh classes and maps and shite take time but there needs to be at least a consistent flow of stuff to keep people interested.
That's not necessarily true. Bug fixes and minor updates are good when they're consistent. It helps keep the game on people's minds, which helps maintain player counts.
Comments
This is not going to happen, PVKII will always be 100% free. For cosmetics we have planned an unlockable item system that has no economy, like pre-Mannconomy Team Fortress 2: No trading, no market, you have to earn your stuff by playing the game.
For example, I REALLY want to donate to PVKII but I don't have paypal account and credit card. This can be a little solution to this problem.
Improbable.
Any other suggestions?
I've never seen any of this mentioned, nor anyone comparing things between these two games or any game other than Chivalry. It's also a chance for making guide videos that go more into detail and explain tactics of the many specific tricks and tactics at one's disposal in PVK.
A video/video series like that, narrated by a good voice, would go much farther than any in-game additions right now.
I'd do it myself had I a better PC and some editing skills.
Your soul cannot be saved.
New player will come to try the game with 3d experience
Not very high, currently the main focus is on gameplay changes to maintain QoL.
*facepalms*
And im not sure if it's good to change name now, there's a lot of stuff to google like yt gameplays etc. But in some cases it could be great.
I encouraged one of my friend and it works good, coz it's great game. I will invite more of my friends to a game.
And i think there should be special parrot colors or other cool stuff for inviting dinahs/friends to a game, why not. Iv'e just seen achievement "In Good Company".
Maybe meme thread would be successful xd^
https://drive.google.com/file/d/0B4gVVzPcbG_8RzVHcTlXZDlLSUk/view?usp=sharing
Forgot to write, also buy t-shirts, that way you can advertise the game properly. I have one myself, and last week I wore that in a local convention, people asked me about it, and I told them about the game. Good stuff.
Archer should have been a pirate.
Don't know how should it look like.
May not do much but better to post now and then instead of every update which ends up being couple months (or years honestly).
but for real I think one of the things that would attract and keep players are more frequent updates. no one wants to play a game that gets updated once every 10000000 years. yeh classes and maps and shite take time but there needs to be at least a consistent flow of stuff to keep people interested.
It's obvious nobody gives an absolute shit at all about bug fixes, minor additions and texture/model changes.
Your soul cannot be saved.