After accidentally deleting my second map... again... i decided to follow El Negros advice and just make a completely new one.
But i have a few small problems. First, whats wrong with mah water?
http://imgur.com/ST4hGRL
Second, why do my props disappear?
https://gyazo.com/5899026c6835b5eb432c58c8faeb2b69
https://gyazo.com/e165f46685d13890fc840ac400a362d3
https://gyazo.com/1480f2bb8066923e53c85fc68c755b49
Comments
I'm afraid I don't understand what I need to see in the Gyazo screenshots.
Also, do not Carve.
I removed the skybox i had completely, and that fixed the water bug, though i do not know why. Can somebody explain?
As for the props, i think the problem is it doesn't find the models for them.
http://pastebin.com/UuziJ5LW
VBSP reports this for several other "debris" props, but didn't find anything about the boat props you added. Those should work fine as both static and dynamic so I'm not sure what's wrong.
If you want, you can PM me the .vmf or .bsp so I could take a better look.
Even if it's literally a one unit hole into the void, your water WILL NOT render properly. A good way to find out where these holes\leaks are is to load what's called a pointfile. It will automatically be generated when you compile your map if it has a leak in it. Once you've compiled your map and found your water isn't rendering properly, go to Map->Load Pointfile as shown here:
It should ask you if you want to load the default pointfile, click yes.
If your map has a leak it will have a red line that maybe looks like it's going all over the place, but just follow where it goes. It will go from some entity to the first hole in your map.
To illustrate, I deliberately create a hole in this map:
It's very big and obvious, and you can easily tell where the red line is going to. That's where the hole in the map is. Sometimes holes are smaller and in very specific places you didn't notice so it can be a bit tricky, but that's likely what's causing your water issue.
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MOBO: MSI Z87M GAMING
CPU: Intel® Core™ i7-4770K OC'd @ 3.7 GHz
GPU: EVGA GTX 660 Ti
RAM: Ripjaws X 8GB (2 x 4GB) DDR3 2133MHz
OS: Windows 10 Technical Preview
I released my first map a few months ago and Niggarto helped me test it on his server. Now, after the break from mapping I took, I've once again started working with Hammer day and night. The second version of my map is hopefully going to be released soon.
Also geez, those pictures I originally posted look worse than I remembered... I believe I've improved a lot since then.