Desertruin environment overhaul

LATTEHLATTEH PVKII Team, Beta Tester
edited 6:34AM in Dev Journal
Hello my name is LATTEH, like latte, but i taste better... wait no why did i tell you that? I'm one of the new additions to the PVKii team. I am in charge (really i am? what? stop talking to you and read the cards. No you read the cards)
of the environment overhaul of desert ruin. The level will have the theme of egyptian ruins close to the river nile. There is a lot of work to do to make the level feel and look good.

Anyways heres some screenshots of what the level looks so far.

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Texture work:

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wip normal of some trim i am currently working on.

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As for the level. Not much has changed I kept the design of the level as close as i possibly could to the original. If anyone has some feedback they would like to give I would love to hear what you have to say about my work and any possible changes to the original design.

Comments

  • NiveNive Beta Tester
    edited 6:34AM
    Ah, good. Desertruin needs this so badly.
    Looking good so far!
  • ColonelColonel Finger Lickin' Good PVKII Team
    edited 6:34AM
    Nive wrote:

    Ah, good. Desertruin needs this so badly.
    Looking good so far!


    +1

    The challenge is to take a classic and make it even better. So far so great!

    xq0LCrG.png
    Everything has its beginning, hop aboard the grogboat!  
    Colonel: Co-Lead | Level Designer

  • Assigir The NordAssigir The Nord PVKII Team, Authorized Creator
    edited 6:34AM
    nice texture, thought that green channel(aka cyan and purple needs to swap) needs to be inverted for correct lighting on the normal map .
    <3 kegs! :3
  • Jolly RogerJolly Roger Senior
    edited 6:34AM
    desertruin hasn't aged so well so this revamp will be much appreciated
  • schatzmeisterschatzmeister PVKII Team, Beta Tester
    edited 6:34AM
    Desertruin was very popular back in the old days. Granted, it's different now (now more keg-tossing into the tower) but I feel that these visual changes will make it more popular again. It really lacked eye-candy.

    Will Turner: You didn't beat me. You ignored the rules of engagement. In a fair fight, I'd kill you.
    Jack Sparrow: That's not much incentive for me to fight fair, then, is it?

  • LATTEHLATTEH PVKII Team, Beta Tester
    edited May 2015

    nice texture, thought that green channel(aka cyan and purple needs to swap) needs to be inverted for correct lighting on the normal map .


    I actually completly forgot that source's normals are x+ y- z+, Thank you.
  • Links121995Links121995 Beta Tester, Authorized Creator
    edited 6:34AM
    The Pirates brought their ship this time? I am, despite actually liking the vague "desert" theme (except for those pillars) completely sold.
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  • Combine™Combine™ Beta Tester, Authorized Creator
    edited 6:34AM
    10/10 Mcloving it!
  • SphynxSphynx Senior
    edited 6:34AM
    I'm missing the age verification on this map porn.
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  • Black BellamyBlack Bellamy Senior
    edited 6:34AM
    original higher quality textures? *heart shaped eyes face*
    "Everything with a beginning has an end"
  • ColonelColonel Finger Lickin' Good PVKII Team
    edited May 2015
    This map is really comin along! Keep track of LATTEH's progress here as well: https://trello.com/b...vironmental-art

    What things would you like to see in the new desertruin? Not only do we want the map to look better, which is certainly happening already, but we want players to love this map even more. Traps, gimmicks, features etc.

    xq0LCrG.png
    Everything has its beginning, hop aboard the grogboat!  
    Colonel: Co-Lead | Level Designer

  • Black BellamyBlack Bellamy Senior
    edited May 2015
    Colonel wrote:

    This map is really comin along! Keep track of LATTEH's progress here as well: https://trello.com/b...vironmental-art

    What things would you like to see in the new desertruin? Not only do we want the map to look better, which is certainly happening already, but we want players to love this map even more. Traps, gimmicks, features etc.
    maybe you could have like the pharaohs guards on the map? a team could complete an optional obj and which ever team completes it first gets control of the pharaohs guards. or you could have all these secret passageways / underground halls to a pharaohs tomb or maybe even an entire pyramid to explore or you could have it like this "the person who does xxx first gets to play as the pharaoh" an entirely new map exclusive playable character!...orrrrr for a less time consuming alternative you could throw in some new traps like a locust swarm ect or the locust swarm could be kinda like the sand storm if you dont wanna make it a trap
    "Everything with a beginning has an end"
  • NiveNive Beta Tester
    edited 6:34AM
    Alligator infested water, like how the piranha water in Tortuga works, and the return of the infamous sand pit a la old Sandstorm.
  • SphynxSphynx Senior
    edited May 2015
    Sphinx Statue


    LATTEH, I don't want to sound ungrateful, but I think you spelled my name wrong. :emot-awesome:
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  • LATTEHLATTEH PVKII Team, Beta Tester
    edited 6:34AM
    Its been awhile, but i hope it hasn't been to long. I finally got to a point where i think the level looks good enough to post another update. I made two statue models one of ramses and a sphinx. I also finished the arch model (just need to do some resizing for some places.


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    Up next: more architecture detailing!
  • GazGaz Sir PVKII Team
    edited 6:34AM
    Delicious!

    I'd recommend taking the two statues and doing a high poly version and baking down to the current low poly, the low mesh vertex lighting detail is letting them down a bit at the moment
  • jRocketjRocket Pixel Punisher PVKII Team
    edited 6:34AM
    I played the last version a little. It's coming along but I feel it's a little compact at the moment. It may help to make the 3d skybox show through more so it feels less claustrophobic.
  • LATTEHLATTEH PVKII Team, Beta Tester
    edited 6:34AM
    Gaz wrote:

    Delicious!

    I'd recommend taking the two statues and doing a high poly version and baking down to the current low poly, the low mesh vertex lighting detail is letting them down a bit at the moment


    Ya, they are just kind of temp until i do or someone with skill in character creation could create it.

    jRocket wrote:

    I played the last version a little. It's coming along but I feel it's a little compact at the moment. It may help to make the 3d skybox show through more so it feels less claustrophobic.


    I'm gonna do this, I just haven't figured out how i want to block the area, but also making so you can see the skybox.
  • LATTEHLATTEH PVKII Team, Beta Tester
    edited 6:34AM
    More detailing. I figured out what i want for the skybox and how to kind of block off some areas. Changed the lighting a little too. Nothing really else to say so just look at the images! No theres nothing else im gonna say stop reading!

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    Why are you still reading?!?!?
  • GazGaz Sir PVKII Team
    edited 6:34AM
    Sexy as HECK!!!
  • MrMohoMrMoho Senior
    edited July 2015
    The version accidentally released last patch is already better than the old desertruin. Can't wait for it to be actually done!
  • MiggogMiggog PVKII Team, Beta Tester
    edited 6:34AM
    Yeah gotta love the occasional green parts. Will we see some of the blue Nile too?
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  • BagasBagas Senior
    edited 6:34AM
    Ahhh How I miss the old desertruin, where you had to climb the tower for territory control...
    Good old times 😪
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  • El NegroEl Negro The Genuinely Only Sane Person Senior
    edited 6:34AM
    Any new progress on this project?
    I make mods.
    Your soul cannot be saved.
    Like my mods and think I deserve something? It's always money, you can pay me up on PayPal using this e-mail; TheSandhog@outlook.com
    Or just use this link; https://www.paypal.me/TheSandhog

  • AGSMAAGSMA The Antichrist has Resurrected PVKII Team, Beta Tester
    edited 6:34AM
    El Negro wrote:

    Any new progress on this project?

    Latteh is currently working hard on the retail version of Insurgency. He goes back into mapping for PVK once in a while.

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