Armor indicator

Ukyo KuonjiUkyo Kuonji Captain MainSenior
edited 12:35PM in Suggestions
I think it would be a good idea to have some text that explains how much Armor a person has left. It could go underneath the health indicator, and have text such as:
Brand New
Scuffed Up
Dented
Crushed
Broken

Just an idea.
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Comments

  • KOKORONOKAWARIKOKORONOKAWARI Funny Little Japanese Drawing Person Beta Tester
    edited 12:35PM
    Nice tactics though to have them not knowing the armor so you can bait them into fighting you

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  • Links121995Links121995 Beta Tester, Authorized Creator
    edited 12:35PM
    I wouldn't mind something like that, regardless of if only allies could see, or if everyone could see. Too often I've teamed up with somebody who didn't have a scratch but was effectively a dead man walking due to a lack of armor that I couldn't see.
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  • Ukyo KuonjiUkyo Kuonji Captain Main Senior
    edited 12:35PM

    I wouldn't mind something like that, regardless of if only allies could see, or if everyone could see. Too often I've teamed up with somebody who didn't have a scratch but was effectively a dead man walking due to a lack of armor that I couldn't see.

    And yet the reverse has happened, gang up on someone who's pushing up daisies and yet has full Armor, usually HKs have that :icon_knight3:
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  • SpirrwellSpirrwell That Guy That Knows Things About a Lot of Things PVKII Team, Authorized Creator
    edited October 2014
    I agree. About to be pushing up daises is not descriptive enough. I've had many times where I hit somebody once when they're about to die thinking "alright he'll be done." So I hit him, turn, and walk away, only to realize the guy's still alive. -_-

    If nothing else I'd say it'd be a great idea to have an armor indicator on the trinket carrier, seeing as how the armor is what doesn't regenerate when in possession of the trinket or in the vicinity of the one who does.
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  • OPlatypusOPlatypus Senior
    edited 12:35PM
    Spirrwell wrote:

    I agree. About to be pushing up daises is not descriptive enough. I've had many times where I hit somebody once when they're about to die thinking "alright he'll be done." So I hit him, turn, and walk away, only to realize the guy's still alive. -_-/>


    I've rage quit too many times because of this situation. Picture this: pirate skirmishes finally killed the knight's carrying archer I manage to get the wild swinging heavy knight to start daisy pushin'. Out of bullets, you decide to run in with one last fully charged stab only to realize he is still alive, the HK gets his third point and the map changes. You DC so fast people might think it's some sort of program ._.

    I agree it should AT LEAST indicate the armor rating on the trinket carrier, maybe even a chest holder.
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