Good day, everyone. I played the game now for about 350h and had the time of my Life during that. Now, after those 350 hours, I finally present my personal thoughts and suggestions about some classes and mechanics of the game which in my humble opinion, could use some nerfing/buffing.
Lets start off with the classes:
Those that could use some nerfing:
Yes, yes, I know. It is almost a cliché, the talk about the super duper overpowered archer. Some say hes deals too much damage, some say he's too agile while others say that he is too accurate. But which one is true, if even?
Well, let's first look at his role in the game. Considering that he has weapons for everything, his role is probably the Jack of all Trades kind of ranged class, the guy who is independent from others and has something for every distance there is: Long, mid, and short range. A Jack of all trades indeed, but from the looks of it, also the master of all.
But before truly determining that, we first should take look at his pirate cousin, the Sharpshooter. His favored position is the long to mid range, the perfect positions for taking out slow classes but also the one where you need the most defends from friends. If you don't get any, faster classes will have an easy time catching up with you and, unless you hit them in the heat of the moment with your rifle, probably kill you. The Archer has no such problem, the knockback of the crossbow, the ability to shoot perfectly accurate arrows while jumping and moving, higher damaging projectiles and also being in the possession of an good melee weapon makes him highly effective at short, mid and long ranges. A perfectly fine ability of his, he is a Jack of all trades after all, but something is off. Lets compare their ranged weapons, shall we?
First of, the bow against the Artisan Flintlock:
The bow is good at mid and long range, deals fully charged 80 damage and is perfectly accurate.
The Artisan Flintlock is good at mid range, deals 45 damage, has a slightly faster shoot frequency and is not perfectly accurate unless you slow down and take aim.
Not much to say here yet, the bow is better at longer ranges while in close the Flintlock has the upper hand. Lets continue with the Rifle and the Crossbow.
The Rifle is good at long and really long range, deals 100 damage, 150 when aimed at the head.
The crossbow is is good at long, mid and short range, deals 110 damage and knocks foes back when hit.
Now here I see the first problem, the crossbow deals more damage then the rifle at an body shot. This makes the Archer almost better than the Sharpshooter at long ranges what really shouldn't be, the Sharpshooters main area is the long range after all. Personally I would say that both of them should at least deal the same amount of damage, though personally I would say 90 damage would be more than enough for him.
Now let us take a look at the melee classes. Lets see, which class really is a counter against the archer? The fast classes? Not really. The slow classes? Really no. So, who is? It's not the Sharpshooter, that much is sure and unless the Bondi is going to be a super counter against him there really isn't one.
But has there to be a direct counter against the archer? Since he his the Jack of all trades, no, not really, but he also shouldn't be a direct counter against most of the other classes.
There is only one class that I can recall where the archer can safely say: “I can take him on by my own, there is a good chance that I will kill him.”
The biggest reason for that his his great potential of kiting. When a enemy comes in close, he can just willy nilly jump away from him and shoot arrows into his face without any mayor drawbacks. A Sharpshooter can do this too, don't get me wrong, but he has to give up a lot of his accuracy for doing so.
This is the mayor reason why I think he needs a debuff. Not making him slower, weaker or less accurate but less agile and only in this situation. The perfect way in doing so? Making his charge not increase and actually deplete while he is airborne. Of course by removing the possibility of jumping while charging a shot and also the ability to shoot one while airborne (Just like with the Huntsman of the Sniper in TF2) would work. In this case, once a enemy reaches him and his crossbow is not loaded, he actually has to decide if he pulls out his Shortsword or just runs away and continues to shoot arrows at his foe, ignoring the debuff he will have by doing so.
Oh, and I said there was a person that could take it on with the Archer, didn't I? Well...
The Huscarl is hard to talk about, because he is not obviously overpowered. There is just this situation you will find yourself in when choosing classes, and the class you chose is the Huscarl, because he seems to be really good. Too good.
The Huscarl has those problem like the Archer: There isn't really one that he can not take on. Captain? Breakfast. Skirmisher? Dinner. Heavy Knight? A stringy supper. Sharpshooter? Midnight snack. Archer? The annoying mosquito that keeps you awake at night and you have an hard time catching.
But why? It certainly isn't obvious, meaning that he really isn't that much overpowered, but somewhere, there is something. Something that makes him stand out.
First of the comparison. Making this one short, he is weaker and less vital then the Heavy Knight, while he is faster and has throwing axes and since the range of both the Heavy Knights and Huscarls main weapon is almost the same, he would probably win at an even skill level. The Captain is... obviously at a disadvantage (unless hes really smart), which isn't a bad thing, I mean he is better at annoying people 'n stuff...
The Skirmisher can win when he is kiting him with his Flintlock to build up his special bar, but the Huscarl has a shield to counter this. For a Sharpshooter there is no way in killing him on his own unless the Huscarls shield broke before encountering him, and even without one his rifle must hit in order to take the Huscarl out. And the Archer? While the Archer can still kite him, it is particularly hard for him to break through his shield and not getting hunted down into a corner, though he still can win when he has enough space (This is at least how I experienced it on both sides).
He is just such a perfect class, the guy who can do everything. But should he be that? Lets look at the other class that resembles him in many ways, the Gestir.
The Gestir is also a Jack of all trades kind of class, he can do everything, but there is usually a class that could have pulled that better off. He has a decent speed, a decent weapon, a decent shield and a decent projectile. The Huscarl has a okay speed, a good weapon, a really good shield and a decent projectile, making him on the long run better then the Gestir. My main problem is that as an Heavy Class, he should have at least one mayor counter, like a Heavy Knight vs. Sharpshooter situation, a situation the Heavy Knight can not win on his own.
So what is my final verdict? I have two solutions, the one where he becomes worth against ranged classes or one where he becomes worth against melee classes. Both solutions are simple.
The first one reduces his speed. With that his only option against ranged classes would be throwing axes or hide behind a shield, get the enemy’s attention so one of his friend can sneak up on him The second one reduces the range of his Two-Hand-Axe again so he has a harder time fighting other melee classes, mainly the Heavy Knight.
Classes that could use some buffing
Oh dear, talk about a poor bastard. The Berserker in his current state is, well... hard. Not hard to understand or anything, just hard to be effective with. Really hard.
Though why? He's fast, does not deal that little damage and is not that squishy like the skirmisher. So why is it so hard to kill anything with him and so easy to kill him?
I tested this guy for quite some time and came to one solution: Hitting people with the Bigaxe is a bitch. Why? Well first off it's range is a lot shorter than one would expect, second his swings move so fast that one has no time aiming them correctly. Whenever I play against a Berserker, I just know he is at an disadvantage and when playing as one I know I should better get on my toes. While it is hard for new players to counter him, once they play the game for about 3 days they will know how to beat him. So my verdict for the Berserker is, his Bigaxe needs some range (His Axe and Sword Combo is fine, though).
Ahhh, the Captain, probably the most unique class in the game. He has one of the most powerful weapons in the game, a Blunderbuss that is a very neat finisher and a parrot that annoys the crap out of everyone.
So why does he need a buff? Well, It's hard to figure out- actually it's easy. He can be perfect parried by everyone! It's hard enough to even get in close with him, so why give the poor bastard a weapon that even a butterknife can perfectly block? Also, his Blunderbuss isn't that great. It's good at finishing people off, yes, but it should have more stuff, like a knockback you can actually feel. Yes that sounds perfect! My final verdict on the Captain is that his weapon should not get perfectly blocked by small weapons and his Blunderbuss should get a knockback to even out his slow speed.
My Sword Skills Are Highly Automatic
I see a lot of people complaining about Auto Parrying lately (actually since the beginnin I was playing). While you could just say “Then go to a Manual Parry Server” which I highly recommend when you have a problem with it, I had a little idea concerning this topic.
How about making it so that Auto Parry actually only deals as much as a uncharged hit while Manual Parrying deals as much as Perfect Parrying does now. This would inspire new people that have been using Auto Parry for a while to switch over to Manual Parrying after getting used to the mechanic to maximize their reward for Perfect Parrying. Of course Servers could still decide to deactivate Auto Parry.
I myself wouldn't care if the Parry System stays as it is right now, this here is just a little idea of mine.
That are my thoughts for now. Hopefully none of them seem like an overkill buff or debuff. Feel free to post your own ideas or problems you've got with mine.