At the current version, kills are only registered in trinket wars if the player killing the enemy was under the trinket's radius of effect. Since this radius is limited in size, it will mean that any player outside this radius who kill an enemy close to the trinket carrier won't be registered.
Support classes like the sharpshooter and archer will often try to place themselves away from the main battle, this makes them potentially go outside the radius of influence of the trinket which ends up in them making kills that won't get registered.
My suggestion was that the way killregistering would work is that instead of only kills being made by a player inside a trinket carrier's radius, enemies that are killed simply in the trinket carrier's radius would be registered as well.
So for instance a battle is going on in the room with the rope bridge in tw_temple, the main battle with hks, berserkers, captains and other melee classes duke it out on one side, an archer being next to his grailcarrier shoots an arrow at an enemy on the other side of the bridge -> the archer is in the radius of influence so the kill is registered.
On the other side of the bridge theres a sharpshooter OUTSIDE of the radius aiming into the main battle where a captain grogcarrier is fighting, the SS takes a shot and kills someone that was in the captain's trinket radius, thus the kill is registered as well.
QUOTE (Trojan•Clinique @ Nov 8 2011, 08:06 PM)
Denshin is a rather overpowered class.
QUOTE (Lucas @ Jan 12 2012, 08:16 AM)
We're currently working on making Denshin less OP.