after playing for quite some time, i've found that a team of good archers can steamroll a low populated server. say you have 3 archers, 3 pirates and 3 vikings. even if all of the vikings went huscarl, it only takes 5 arrows to break a shield. (more than likely you are going to get crossbowed anyways) or, if you pull out shields, the archer keeps you at bay by aiming at you, but then shooting a pirate at the last minute. this is very smart for the archer because you cannot put down your shield to advance, for risk of being shot, but the archer hitting the pirate gets a specail. (which goes through shield). So, this was my proposition...i'm not sure if you could code something like this, but depending on the amount of players in the server, the archer's specail should use up 3 arrows for the specail instead of one. i understand with a higher player base, the archer is going to need more arrows, and it makes sense that his specail would only use 1 arrow in that case. but when you have 3 vikings trying to block 3 archers, not to mention whoever the pirates decide to attack, it can become tedious quite fast. i recommend if there is 3 people on each team, or lower, the archer uses 3 arrows for his specail instead of one.