Not sure about the other account. it doesn't have any posts, so it shouldn't be a problem. Now let's get the train back on the tracks.
The weapons look good, except for the cannon barrel. It would be very hard to hold because of its weight, for one thing. If holding it didn't fracture a bone, then the kickback from it firing would. I'm not sure about the special attack. If it were implemented, the weapon itself would be stronger than the special attack.
I think a weapon such as a carver's knife would be better than a meat cleaver. It just seems for fitting in my opinion.
1. Fists. Right fist wrapped in chain, left in cloth. Right fist slower, more powerful, left faster, but weaker; no perfect parry possibility (works both ways). Special - uppercut sending foes in da air (with whirling hand - see popeye)
2. Two - handed Club. Slow, massive, medium range.
3. Two Classy bomblets http://fmacskasy.files.wordpress.com/2012/02/fuse_bomb.jpg
Thats mine proposition. And of course, he should be black monstertrucker
The fists could work nicely if you say, couldn't parry with it, but instead right click controls the right fist.
And yush, I love that special. It could be another stationary special like HK's. The damage on that special wouldn't be too severe, and instead the actual hazards is the falling damage afterwards. But this means the special would be drastically reduced in effectiveness when fighting in areas with a low ceiling, Temple for example.
QUOTE (Trojan•Clinique @ Nov 8 2011, 08:06 PM)
Denshin is a rather overpowered class.
QUOTE (Lucas @ Jan 12 2012, 08:16 AM)
We're currently working on making Denshin less OP.
That is the point, Densh, but using it properly would probably be deadly as hell
It came to me that it could be double special - one with fist, with low damage, and high flight, and second with massive club, a forward about 120 degree smash that would have moderate damage output (little less than HK's special) but would push enemies back with good power.
I think that it would be good solution for fists to make them somewhat reduce damage when not using - something like auto - block all the time - so they should be in "guard mode" all the time when not attacking.
Other solution is to block with chain-wrapped fist and forearm, and attack direction would be used to control right / left hook, forward - double fist smash, downward - maybe a grab???
just...saying
me be too creative of nature, alas they don't want me to be Beta Tester
Maybe that is the reason.
My Buccaneer weapon suggestion:
Ball&Chain: 2h weapon, swings the ball around by holding the chain close to the ball. Nothing special, just like the berserkers and HK's 2handers. Special: Throws the ball, which deals heavy damage. When it hits an enemy or a wall, it drops to the ground where it lies, still connected to you by chain. If you press the super button again, you pull the ball back via the chain, dragging anyone standing between it and you with it.
Fists: Deals medium damage. A fully charged hit will instead of punching them, quickly pick the enemy up and throw them in the direction you charged the attack with WASD, so if you started charging while moving to the left you would throw them to your left side. You can throw the enemy into walls or other enemies to deal damage. Lighter classes are thrown further.
How about the fists but he has a bottle of rum in one hand that he swings at people and in the other just his bare hand.
(purely cosmetic the bottle could break when you hit someone with it or start broken)
p.s. EYE ME BOTTLE OH SCRUMPEY
“I don't have moments of weakness. I'm Rik Mayall.” -Rik Mayall
Comments
Also, both of you stop posting unnecessary guides please.
They're actually triplets. It will take a day before we'll see the other one though.
Join us! http://steamcommunity.com/groups/PVKANZ A group for Australians and New Zealanders
The weapons look good, except for the cannon barrel. It would be very hard to hold because of its weight, for one thing. If holding it didn't fracture a bone, then the kickback from it firing would. I'm not sure about the special attack. If it were implemented, the weapon itself would be stronger than the special attack.
I think a weapon such as a carver's knife would be better than a meat cleaver. It just seems for fitting in my opinion.
EDIT: @Peepeewilson: Okay, I won't post any more.
DOUBLE EDIT: Above edit as in guides.
1. Fists. Right fist wrapped in chain, left in cloth. Right fist slower, more powerful, left faster, but weaker; no perfect parry possibility (works both ways). Special - uppercut sending foes in da air (with whirling hand - see popeye)
2. Two - handed Club. Slow, massive, medium range.
3. Two Classy bomblets http://fmacskasy.files.wordpress.com/2012/02/fuse_bomb.jpg
Thats mine proposition. And of course, he should be black monstertrucker
And yush, I love that special. It could be another stationary special like HK's. The damage on that special wouldn't be too severe, and instead the actual hazards is the falling damage afterwards. But this means the special would be drastically reduced in effectiveness when fighting in areas with a low ceiling, Temple for example.
QUOTE (Trojan•Clinique @ Nov 8 2011, 08:06 PM)
@ Jan 12 2012, 08:16 AM)

Denshin is a rather overpowered class.
QUOTE (Lucas
We're currently working on making Denshin less OP.
It came to me that it could be double special - one with fist, with low damage, and high flight, and second with massive club, a forward about 120 degree smash that would have moderate damage output (little less than HK's special) but would push enemies back with good power.
I think that it would be good solution for fists to make them somewhat reduce damage when not using - something like auto - block all the time - so they should be in "guard mode" all the time when not attacking.
Other solution is to block with chain-wrapped fist and forearm, and attack direction would be used to control right / left hook, forward - double fist smash, downward - maybe a grab???
just...saying
me be too creative of nature, alas they don't want me to be Beta Tester
Maybe that is the reason.
Cheers.
EXPOUND ON THE BLUNT WEAPONS AND FISTS !
and yes my name is Ocelot now haha
Ball&Chain: 2h weapon, swings the ball around by holding the chain close to the ball. Nothing special, just like the berserkers and HK's 2handers. Special: Throws the ball, which deals heavy damage. When it hits an enemy or a wall, it drops to the ground where it lies, still connected to you by chain. If you press the super button again, you pull the ball back via the chain, dragging anyone standing between it and you with it.
Fists: Deals medium damage. A fully charged hit will instead of punching them, quickly pick the enemy up and throw them in the direction you charged the attack with WASD, so if you started charging while moving to the left you would throw them to your left side. You can throw the enemy into walls or other enemies to deal damage. Lighter classes are thrown further.
(purely cosmetic the bottle could break when you hit someone with it or start broken)
p.s. EYE ME BOTTLE OH SCRUMPEY