I want to talk about the range of melee weapon balance changes and how they appear in first and thirdperson to the player.
In 2.5 the Berserker's two-handed axe lost range and the Huscarl's gained range. However the ingame models don't appear to have changed. So what we have now playing against/as these classes is a strange situation where judging weapon distance comes from experience in this patch. Having played past patches, my experience has been swinging and missing as a Berserker, or swinging later than I should as a Huscarl. This may skew my view of how these ranges appear to a new player but I believe that they are inconsistent to the actual model.
In an unrelated note I've seen a major speed difference between the prep-swing and the actual swing of the berserker especially when using his special. Kinda goofy to bring an axe down in a fraction of a second yet taking almost a second and a half to bring it back up to clobber again.
Comments
Also note that not only weapon range is not precisely the same as the model appears, but also hitboxes are case here. Visual representation is never equal to real hit-zone.
Would be great to have that in the next patch
edit: not changing the range but the model position accordingly
not exactly
i agree that the hit boxes should match the model
I may be reading this wrong but I am sure you meant to say the long range advantage high pingers have on low pingers
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"I like axes"
--kokoronokawari
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as well it feels as though you have to be in their face almost to hit them with the zerker axe
but the increased range on the huscarl axe is pretty heft so much so i catch more false hits then pre2.4
not complainign just noticing that you can get a hit register with sound and animation, but no actual hitbox dmg register
so you hear the hit you see the hit but no hit actually connected
I have noticed this often as well.
This is why on SBP we have that plugin that shows a damage number on the screen. While the damage number doesn't accurately tell you the damage you did it does inform you that you hit without having to look at the special bar each time.But I understand that frustration as well with the effects and sound =(
http://steamcommunit...m/groups/aclans Join and be pro today!
"I like axes"
--kokoronokawari
loli loli loli loli loli loli loli loli
Wait, it's not accurate? 0_o All this time...
How inaccurate is it?
ah yess thats how i know if i actually hit them or not is by looking at that plugin
not for dmg counting as its mostly inaccurate for that purpouse with melee
the numbers for ranged dmg seem to be pretty dead on though
Actually it came out some time ago in another thread. Yes, the numbers are damn innacurate. I don't know how it counts and multiply the damage, but it has nothing to do with real damage. As Evil Jack mentioned, the damage output per hit goes as: 40% for health and 60% for armor. The most tankish class, HK, have 100 hp and approx 170 ap = 270. So there's no way to hit anyone for "-550 " as plugin says, cause there is no possibility for any class to live through this. It has something to do with hp/ap damage output multiplier probably AND combo multiplier, which is 0.05 as far as i know and remember, but to know the truth - ask plugin maker
yeah, this is something i've said not so long ago aswell, I can agree on this.
edit: mostly noticed with the backwards attack direction
did a little test on that back swing and your correct that it has the least range
i guess whats funny about the whole big axe situation is that its called the Big Axe
you would assume the reach would be bigger than a huscarls axe
the big axe stays the way it is i would have no problem with it other than the poor description of name lol
Notice how Zerker holds his axe. His Right hand is actually quite close to the cutting edge, so new zerker's axe stats seems to be more realistic - its faster (shorter grip), and less powerful (due to the same thing), but still its two handed. Now the a/s combo seems to be more useful than before, but then, when used properly with its fast block, may seem to be even a little OP, alas it compensates nerfed big axe.
If i may have a question - is there a command (and what is it) which shows players and weapons hitboxes?