I want to talk about the range of melee weapon balance changes and how they appear in first and thirdperson to the player.
In 2.5 the Berserker's two-handed axe lost range and the Huscarl's gained range. However the ingame models don't appear to have changed. So what we have now playing against/as these classes is a strange situation where judging weapon distance comes from experience in this patch. Having played past patches, my experience has been swinging and missing as a Berserker, or swinging later than I should as a Huscarl. This may skew my view of how these ranges appear to a new player but I believe that they are inconsistent to the actual model.
In an unrelated note I've seen a major speed difference between the prep-swing and the actual swing of the berserker especially when using his special. Kinda goofy to bring an axe down in a fraction of a second yet taking almost a second and a half to bring it back up to clobber again.