plain up healing is boring, I think. Here are some ideas I think are interesting. Hopefully this sort of thing doesn't annoy developers but anywho:
1. Pirates take less damage temporarily when on grog and have more potent attacks. When the effect wears off, all the damage they didn't feel during the grog comes back though... buys time to run.
2. Vikings get buffed regeneration. Kinda like berserkers in AoE. It makes sense guys!!!!
3. Knights get temporary invincibility. Either very brief invincibility or the power has to be quite costly, or maybe the priest has to concentrate on one guy at a time. Not sure how that would work honestly...
A little bit of differentiation between the sides!
Also developers, do you like suggestions or do you just think "Make your own game dinah!!!"
Comments
They like suggestions.... IN THE SUGGESTIONS FORUM!
Healing do not have to be boring if its done in an interesting way.
Mostly I dislike (from an aesthetic point of view) having the same healing mechanism for each faction, and, what is more, the notion that supporting classes might be very ineffective on their own.
Healers should behave a lot like the captain, who I think is technically a support class like other lords; you'll notice that he can take care of himself in a scrape.
As for the way of healing - basis should be similar between classes to avoid many balance issues. My random thought: it wouldn't be a bad idea to make healing mechanic based on a fighing one, including charging your healing spell/weapon/item and then releasing it with different outcomes. For example: one class could instantly heal their ally, but it would took a while to do such thing again, while other would heal someone gradually. Again, it's all about balancing. With more variety (usually) comes more issues of that kind.
as i thought the way healeras are described in the descriptions arent effective via game play unless their heal was a active heal rather than a dropeed heal
In particular I'd like healers to be threatening by themselves. Clearly they must be inferior to a dedicated combat class, but giving them some reasonable chance in combat would be better imo.