http://sourcefilmmaker.com/
How do you work this fancy technology? and is it possible to do anything PVK related with it?

Fantastic! A fearsome and formidable force; frightening to the frantic masses of folk. With full fortitude he ferociously forays the futile and foul fa
ggotry that fills this fortuitous fix. But in de facto, this fiend is but a faint fluent flame. but i forfend, for i for surely sound like a fool, flaunting my vocabulary so foolhardily. some make me a favorite and others title me as a freak. but you my friend, may call me Fred
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But I'm no programmer so I can't really judge that correctly but it sounds like a pain in the ass.
I just hope Valve will give out the code to popular sourcemods that use steamworks.
Just imagine the possibilities with that program, Meet the Sharpshooter!
That would be great!
Since i got the models working i made something.
PS: i have no idea how keyframing works
Agsma is me from the future
Can't wait to see who pushed him, or maybe no one pushed him? SCRIPTFLIP
http://www.youtube.com/watch?v=4KwNd8QP-ro
http://www.youtube.com/watch?v=iwlilgxnqbI
Agsma is me from the future
Agsma is me from the future
Is there anyone who knows how to solve this problem?
Also, do the player models have lipsynch included? Because when I played with the ragdolls on Garry's Mod, 2 years ago, the face posing tool didn't work in any of the classes.
I also had this problem when i started, so i looked into it and i found some wireframe fix on garrysmod.org
Still not sure if that is what fixed the problem, but hey! it works.
On a side note, i found out that the MAA model can be rigged, but the others can't. Why?
Answer me, i want some creativity when i'm bored
Agsma is me from the future
Ft. wireframe parrot
Agsma is me from the future
Agsma is me from the future
Take for example "\SourceFilmmaker\game\usermod\materials\models\player" where you find the textures for the player models, there should be a .vmt file for all of the classes. Due to pvk using its own shaders sfm cant tell what to do, so what you have to do is to get VTFedit url="http://nemesis.thewavelength.net/index.php?p=41"]http://nemesis.thewa.../index.php?p=41[/url and open the .vmt file. At the top it says "VertexLitBeckman". Change this to "VertexLitGeneric" and save. Now the textures should show up correctly.
There is also a fix on garrysmod.org url="http://www.garrysmod.org/downloads/?a=view&id=130922"]http://www.garrysmod...=view&id=130922[/url however this does not fix the sharpshooter.
Good luck!
Agsma is me from the future
Imagine this multiplayer experience having it's own Meet the Team-like videos full of blood and slapstick made by talented animators.
So far the biggest issues I'm going to face are the following:
-adding HDR onto the official maps
-fixing the Wireframe bug (I tried out Dinah's solution but it didn't make any difference)
-adding user friendly skeleton rigs (both ValveBiped and Simple)
-HWM faceposing
Luckly Open Source Film Maker is a group that everyone can find a solution for everything, so wih luck I can end up making a video starring PVKII characters and if it satifies the team's admins, who knows? I can even be an official trailer.
So yeah, despite all odds I am very optimistic with that goal being completed.
Go to materials\models\player
In there you should see one folder for each of the classes, for example lets look at the captain
Use vtfedit on the captain.vmt file and change vertexlitbeckman to vertexlitgeneric
For the berserker you might have to change all of the bodyparts he has in his material folder.
Also! I have made some working rigs for the models as well, it does not work on the captain however as he's missing a leg and that needs to be complimented in the file.
I could share it if anyone would want it.
Hope this all helps!
Agsma is me from the future
FYI, .vmt's are just text files. You can edit them with notepad, no need for separate software.
Oh, the more you know huh.
Agsma is me from the future
The problem is that the VMT file already as VertexLitGeneric as default.
"Steam\steamapps\common\Source SDK Base 2007\pvkii\materials\models\player" ?
Agsma is me from the future
Anyway, I'm going to change the VMTs of the players (and the parrot as well) and see how they look in SFM.
Also, should I put the character's eyes in VertexLitGeneric as well?
Agsma is me from the future
My next step is to fix the maps' HDR.