Cement goes splash

HeiHei and truly did she know the name of the KongSenior
edited June 2011 in Bugs/Support
bt_island bug
Surely someone else has noticed this. In the cave tunnel between pirates spawn and the bridge to knights, there is a little area where the bricks like to make a splashing animation. I'm not entirely sure if it happens when people walk there, or swing their weapons, or something else maybe, which has made it tough to get a screenshot. Happens rarely enough that I forget about it but often enough that I always think "there is that glitch again."

I have yet to get a proper screenshot.

Comments

  • HeiHei and truly did she know the name of the Kong Senior
    edited 6:31AM
    In fact just now I fiddled around on an empty server, but was unable to cause it to happen. I've only seen it while many people are fighting there. It looks just like a splash in water, with white ripples, but isn't in water

    image

    seems to occur most often in the area marked below

    image
  • Lt.HargroveLt.Hargrove Senior
    edited 6:31AM
    I saw it, too. It happens pretty seldom, but leaves a bit of a strange feeling. I think that it should be fixed as soon as the mapper will awake from the developing grave.
    image
    I am sorrying for my poor English.






  • J-coJ-co Tramp Senior
    edited June 2011
    Uh oh, I don't want to be the one who tells Gaz to again work on bt_island
    guitarsmallb.jpg
    I have an aristocratic smile and like to punch people
  • SmackSmack Damn this compooter Senior
    edited 6:31AM
    Thats annoyed me since I started playing PVK biggrin.gif
    Makes you think someones coming
    Wise Chinese proverb say "He who pays for porn has failed at life."

    image
  • HeiHei and truly did she know the name of the Kong Senior
    edited 6:31AM
    It seems to happen sometimes when you care carrying a chest and sometimes when there are archers around, or something like that blink.gif
  • ZinuXZinuX Mutated Walrus Hamster Members, Beta Tester
    edited July 2011
    I suspect that is the origin of the map in Hammer, same situations happen in TF2 maps in 2fort (the middle of the bridge).
    This isn't a map bound problem, but an engine problem.
    dragonattacksig04.pngrage.jpg
  • TschoppoTschoppo the choppin´ Senior
    edited 6:31AM
    surely you could avoid this within hammer but in all my 200 hours playing island, i´ve never seen this one

    slugsig.jpg

Sign In or Register to comment.