strange visual bug

HeiHei and truly did she know the name of the KongSenior
edited January 2011 in Bugs/Support
pink skin
When I play on lts_arena, skirmishers always have extremely pink looking skin. However, the strange thing about this is that if I take a screenshot, the jpg looks normal. Maybe I'll take a demo later, see if that works.

I've got a Sapphire Radeon HD5770 with the latest drivers.

Comments

  • KOKORONOKAWARIKOKORONOKAWARI Funny Little Japanese Drawing Person Senior
    edited 11:51PM
    Yeah I get it too think it's just the new shading stuff etc

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  • SkirmisherSkirmisher Senior
    edited 11:51PM
    Their skin isin't so pink as it is orange, but, same apply.

    It's something to do with the red glowing of the skybox and lava, topped off with the shaders.
  • .sverek.sverek PVKII Team, Authorized Creator
    edited January 2011
    I have 5770, everything working fine for me.

    Post screenshot of your problem. If you have problem, try to step back to previous shaders.
  • HeiHei and truly did she know the name of the Kong Senior
    edited 11:51PM
    <!--quoteo(post=209275:date=Jan 6 2011, 01:46 PM:name=Hei
  • .sverek.sverek PVKII Team, Authorized Creator
    edited January 2011
    image

    does that helps?
  • PysiekPysiek Senior
    edited 11:51PM
    Sverek, the best PVKII Supporter. biggrin.gif

    Sverek Yes, for me it helped, thank you.
  • HeiHei and truly did she know the name of the Kong Senior
    edited 11:51PM
    but i don't want my other classes to look less pretty
  • Hawt KoffeeHawt Koffee Chilly Grog PVKII Team, Authorized Creator
    edited January 2011
    I've posted this here earlier its the maps broken cubemaps
    some maps are fine, others not so much

    a cubemap is an entity placed in the map in hammer
    they project reflections for metallic surfaces to reflect adding more detail to the game

    the mapper has to build the cubemaps in game for the projections to be compiled

    the pink surface is sources default error texture being projected instead
    that multiplayer option is simply the toggle for the cubemap reflections

    hope this helps
    If anything it was probably a small mistake
    I forget to add cubemaps to my maps all the time

    but it might be something else completely
  • ZinuXZinuX Mutated Walrus Hamster Members, Beta Tester
    edited 11:51PM
    This has nothing to do with cubemaps, but with the new shaders.
    dragonattacksig04.pngrage.jpg
  • CrackaPollyCrackaPolly PVKII Team, Authorized Creator
    edited 11:51PM
    I'll give skirmy lightwarp a tweak (it is probably the cause)
  • HeiHei and truly did she know the name of the Kong Senior
    edited 11:51PM
    QUOTE (CrackaPolly @ Jan 7 2011, 05:12 PM) »
    I'll give skirmy lightwarp a tweak (it is probably the cause)


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