Yeah, Bruce is going the Gaz way: Starting an awesome map, making quite good progress at first, and then slowing down to a halt when finishing it approaches.
How can one get help from Devs? I could use some great props or textures every now and then, but they are exclusive to the makers ( devs ).
By becoming one yourself. Also, all the props and textures used in official maps should be available in Hammer, so I don't know what you're talking about.
Heh, well even though we beta testers have access to unreleased props doesn't mean we can use them. We can't put those new props in to custom maps for the public, because the props haven't been released yet.
And as far as dragon skulls go, making some new props may take some work, but it's worth it for the larger projects.
Yeah, Bruce is going the Gaz way: Starting an awesome map, making quite good progress at first, and then slowing down to a halt when finishing it approaches.
I can use the Dev resources for No more room in hell to create maps since I am a beta tester. For them you are allowed to show screenshots of your work to the public but nothing official obviously. However I can only use Source Engine 2007 instead of 2009 and this is the same for PVKII.
Sorry guys, classes are back in and it's full time. Some personal stuff has also come up.
I have made progress with the map behind the scenes. However, I'm not prepared to show them at this time. Though I do promise that I will show them in time.
Thanks for all your support and hopefully I'll get make to mapping very soon!
QUOTE (-AOD- Bruce Campbell @ Jan 12 2011, 12:23 AM) »
Sorry guys, classes are back in and it's full time. Some personal stuff has also come up.
I have made progress with the map behind the scenes. However, I'm not prepared to show them at this time. Though I do promise that I will show them in time.
Thanks for all your support and hopefully I'll get make to mapping very soon!
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Co-Lead | Level Designer
EDIT: I just noticed the blackness of the sides of the arches. Is there something you can do to make those shadows less hard?
I agree with him!
I just realized that the reason for these shadows might be that those brushes extend over the edges of the ceiling. Is this the case, Bruce?
You're pretty slick, Lhorkan.
Heh, thanks, nice to see I'm still of some use without Hammer at my disposal.
Enjoy.
Co-Lead | Level Designer
Enjoy.
Does PVK/Mapping classify as a social life?
Slowly
I bet there is a lot of displacement and clip work.
How can one get help from Devs? I could use some great props or textures every now and then, but they are exclusive to the makers ( devs ).
FEAR THE MONKEY
By becoming one yourself. Also, all the props and textures used in official maps should be available in Hammer, so I don't know what you're talking about.
Exactly.
But even unofficial maps have props that are really cool (dragon skull?)
FEAR THE MONKEY
And as far as dragon skulls go, making some new props may take some work, but it's worth it for the larger projects.
anyways this map is looking more and more intense - just a few inches away from the vein!
Co-Lead | Level Designer
Shhhh
Its my secret!
My Portfolio
My Stupid Comic
Co-Lead | Level Designer
but nothing official obviously. However I can only use Source Engine 2007 instead of 2009 and this is the same for PVKII.
I have made progress with the map behind the scenes. However, I'm not prepared to show them at this time. Though I do promise that I will show them in time.
Thanks for all your support and hopefully I'll get make to mapping very soon!
BUT, I'm going to have a dev blog update fairly soon, before that though, I will have a model thread where I create and texture a building for PG
/end of Hijack
PS: I love Trium so far, can't wait to see it done
My Portfolio
My Stupid Comic
I have made progress with the map behind the scenes. However, I'm not prepared to show them at this time. Though I do promise that I will show them in time.
Thanks for all your support and hopefully I'll get make to mapping very soon!
good to hear and