Maybe a map made by the community, not a member
I was reading an old thread and I was thinking about a Pirate defense map.
I had nothing to do in my maths class today, so I've made some drawings and something.
My idea is to make this map, not by me or someone else, but with some people of the community. Some of us would have the .vmf and make some of the map.
So, someone is good at displacements, then he will do the displacements. The other is good at details, so he'll do the details. Something like that.
Here are the drawings, it's a simple map, but I think it would be fun to play.
http://lzzbr.com/geleia/mapa.pnghttp://lzzbr.com/geleia/mapa2.pnghttp://lzzbr.com/geleia/mapa3.pnghttp://lzzbr.com/geleia/mapa4.pngNew ideas are welcome. If you want to help with the map, let's talk about it. I'm not very good at anything, but I can do the basics and some advanced in hammer and i can be in the testing and ideas part ;D
Comments
I have an aristocratic smile and like to punch people
recently I have discovered some new techniques for making displacements
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the broken walls shouldn't be broken at first but should be in good condition and the vikings and knights should have to break them.
also is this a booty game mode or a push objective?
but instead of broken walls perhaps their should be gates because so far I see only one gates on the fort
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So, gates are better. Now you say I see that it's really better.
This should be booty. There's not so much booty maps I like (forgotten is the only one), so I was thinking in making this booty map.
The drawings are not in right scale, this could be modified, like adding a longer distance between the knights/vikings respawn point to the fort and making the fort smaller, making the pirates job easier.
So, gates are better. Now you say I see that it's really better.
This should be booty. There's not so much booty maps I like (forgotten is the only one), so I was thinking in making this booty map.
The drawings are not in right scale, this could be modified, like adding a longer distance between the knights/vikings respawn point to the fort and making the fort smaller, making the pirates job easier.
well don't forget that pirates like running in open areas so I think their fort should at least be medium sized
also when I make plans for my maps on a sheet of paper, I use A grid sheet of paper which helps me decide how big the map will be.
but sadly I didn't use this technique when planning my pvk_parrot_play-house and my pvk_darkland maps
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also can the players go inside these buildings or are they just props?
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and why is cheese room crossed off?
edit: never mind the dday ref, I can see I was just looking at it wrong
hey I offered to do displacement work.
but instead of doing displacement work I could work on detailing work and layout work instead.
ya that's probably better because I have seen Zinux displacement skills before and I think he would do a better job at that.
PS I would also be willing to help make the 3dskybox
also another thing we need to think about is optimization.
so far the map is designed in a way that will make most of the map drawn at once.
so we either need to make the map smaller than planned or design it in a way that is well optimized which will mean changing the layout a little.
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http://lzzbr.com/geleia/mapa5.png
http://lzzbr.com/geleia/mapa6.png
http://lzzbr.com/geleia/mapa7.png
so?
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also the textures I used I can change if not liked.
im also planning on creating the main layout of the map
I think this map perhaps would be better as a night map.
since we have hardly any night maps for pvk2.
also this is just the basic stuff I assure you this will look way better when completed.
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ok well do you think you could quickly make the fort the size you would like and then send it back to me?
here is the vmf
http://two.xthost.info/xen/piratefort.zip
also feel free to make any extra changes.
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ok its just you said it should be larger but ok now I suppose I will start working on the layout.
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Just one thing, the square parts of the wall should be a little higher than the wall
Just one thing, the square parts of the wall should be a little higher than the wall
ok thanks for that.
also I have now completed the main layout of the map.
now I need to find someone willing to do displacement work on the map.
I'm hoping to get Zinux to do most if not all of the displacement work.
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when he is done with the displacement work I will work on detailing the fort.
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A prop/texture artist would be nice, but not necessary.