2.3 Steams Forward!

1246

Comments

  • RedLunchboxRedLunchbox Senior
    edited 3:46AM
    QUOTE (RxDrThndr @ Jul 27 2009, 07:06 PM) »
    Just a quick question. When moving with the skirmisher, will the gun stay stationary in the first person view?
    Because even though it would seem like a minor touch to do this, I think it would look a lot better if it moved around a little bit when the accuracy is affected by movement.


    It already does that.

    All weapons do.
  • ZinuXZinuX Mutated Walrus Hamster Members, Beta Tester
    edited 3:46AM
    He means a bit more, so it is visible to see that it would be less accurate.
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  • HarliefHarlief Baby get Shakey after school Senior
    edited 3:46AM
    For more information, see: common computer-game motions
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  • Teh_SuxTeh_Sux Senior
    edited 3:46AM
    The thing about floating pick-ups is that now you don'T need a piece floor to place a pick-up in a map.
    I have learned my lesson at last and may have a real forum signature thanks to the kind mercy of Bingo Bango
  • edited 3:46AM
    Looks really awsome tongue.gif. Only thing im skeptical of is the double jump. It probably wont have too much height on it to maintain balance, and it was probably tested the hell outta it by the beta testers.
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  • gubbegubbe Senior
    edited 3:46AM
    Imagine in desertruin, or in any map with heights, you can just jump down the tower (small fort in 2.3) without taking any damage. I'm so loving the skirmisher. Pirates are my favorite team even now.
  • MasonMason Senior
    edited 3:46AM
    Do the new pickups disable the old ones? Because in some custom maps, such as a castle being defended, you wouldn't want the castle to be full of everyones armor while realistically it would only hold the defending teams armor.
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  • MightyLolrusMightyLolrus Senior
    edited 3:46AM
    Great update Crazytalk, thank you!

    Everything seems great, but maybe the glow on the weapons should be less obvious.

    Once again, thanks!
    The joy of being able to play PVK again after all this waiting!
  • Shadowex3Shadowex3 ѺϡϟᐝᕔᙰᔒѪҨ Senior
    edited July 2009
    These are just static screenshots, graphical effects are never as overpowering visually as you'd think ingame since everyone and their weapons are moving around. Think of it like phong, you think that big shine on something is awful but once you see it actually moving around based on torches and stuff it's not nearly so blinding.
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  • gubbegubbe Senior
    edited 3:46AM
    THis patch will kick ass
  • EisigerEisiger Keg Whore Senior
    edited 3:46AM
    I still stand by my suggestion of an earth-stomp bash special for Huscarl. Otherwise, polevault spear attack for Gestir.
  • HeiHei and truly did she know the name of the Kong Senior
    edited 3:46AM
    i vote both of the above specials get implemented. who needs a charge? nobody!
  • GLOCKY1GLOCKY1 senior
    edited 3:46AM
    I've waited so long for this and I honestly think it was worth the wait for this amazing patch. I'm going to love how this patch turns out, by the way, I'm loving what you guys did to desertruin and arena.
  • BanokBanok Senior
    edited 3:46AM
    seems to me if huskarl is only class to have throwing axes, his special should involve those...
  • unnamed2unnamed2 Senior
    edited 3:46AM
    QUOTE (Banok @ Aug 9 2009, 08:46 AM) »
    seems to me if huskarl is only class to have throwing axes, his special should involve those...


    I was thinking the same thing, but waht is he going to do throw 3 axes like the archer special
  • EisigerEisiger Keg Whore Senior
    edited 3:46AM
    Boomarang Axe
  • EisigerEisiger Keg Whore Senior
    edited August 2009
    QUOTE (Eisiger @ Aug 8 2009, 04:25 PM) »
    Sort of like a 3 second fast-flying parrot.
  • HeiHei and truly did she know the name of the Kong Senior
    edited 3:46AM
    I've actually got some serious questions about 2.3

    if it's going to be on the orange box engine, it will use the name from our steam community, correct?
    if it's on steamworks, it will be downloaded over steam...does this mean it (the game files) will no longer be stored under "sourcemods", but rather in your account name's folder?
    if we share a computer, we will know longer have to share config files and in game name, right?
    the pirates will be able to voice command "T'will be the plank fer ye!", correct?
  • F@G!F@G! Senior
    edited 3:46AM
    I really dont like the map changes, and the entire healing/armour pickup system.

    Why did you people have to fix something that wasn't broken in the first place?
  • ZinuXZinuX Mutated Walrus Hamster Members, Beta Tester
    edited August 2009
    It's called improving...
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  • RedLunchboxRedLunchbox Senior
    edited 3:46AM
    <!--quoteo(post=164267:date=Aug 8 2009, 07:36 PM:name=Hei
  • F@G!F@G! Senior
    edited August 2009
    Zinux, they should start "improving" (in my opinion just change) when the game is complete. You know, finishing touch.

    Please don't throw the "if you don't like the game don't play" card. Bitching about things you don't like is actually pretty good.
  • J-coJ-co Tramp Senior
    edited 3:46AM
    Island stays island, forgotten stays forgotten. Pvk 2.3 must be as polished as possible so that the steam release will be a huge success
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    I have an aristocratic smile and like to punch people
  • ZinuXZinuX Mutated Walrus Hamster Members, Beta Tester
    edited 3:46AM
    Why would I throw that card? We are just having a discussion.
    I just stated that it doesnt need to be broken to have some changes.
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  • BanokBanok Senior
    edited 3:46AM
    QUOTE (unnamed2 @ Aug 8 2009, 08:47 PM) »
    I was thinking the same thing, but waht is he going to do throw 3 axes like the archer special



    no I was thinking more like he runs out of axes and then uses his special to throw his big two handed axe screaming "VALHALLA!", the project moves slow and arcing and is loud but hits for a shit ton of damage. hell why not harder than the 360 spin, seems to me every other special is just pissing in the wind compared to the 360 spin. especially since heavy knight is the only class that can live long enough to use it.
  • eggzoreggzor Senior
    edited 3:46AM
    QUOTE (Banok @ Aug 10 2009, 07:07 PM) »
    no I was thinking more like he runs out of axes and then uses his special to throw his big two handed axe screaming "VALHALLA!", the project moves slow and arcing and is loud but hits for a shit ton of damage. hell why not harder than the 360 spin, seems to me every other special is just pissing in the wind compared to the 360 spin. especially since heavy knight is the only class that can live long enough to use it.


    zerker special is cooler icon_whistling.gif
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  • HeiHei and truly did she know the name of the Kong Senior
    edited 3:46AM
    zerker special is the best, no question. it's nearly impossible to waste, unlike every other special
  • Sir StalwartSir Stalwart Senior
    edited 3:46AM
    <!--quoteo(post=164387:date=Aug 10 2009, 01:59 PM:name=Hei
    A real warrior isn't unafraid, he is afraid to show it.
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  • HeiHei and truly did she know the name of the Kong Senior
    edited 3:46AM
    meh, It's possible to catch a scirm without it, with a bit of creative motion. Swoops and Diagonals, no problem
  • F@G!F@G! Senior
    edited August 2009
    Having it released on steam doesn't guarantee people will flock to it, as those who bothered with mods in the first place probably have already tried PVK2. Other then that, you have a point that it should be polished in 2.3.

    PS. Why can't I see any (not installed) mods in my games list??
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