pvk_EasterIsland

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Comments

  • schatzmeisterschatzmeister PVKII Team, Beta Tester
    edited 5:16AM
    QUOTE (smokeythebear @ Apr 8 2009, 06:55 AM) »
    Just read contest page.



    Unless the other mappers are carving spheres with concave brushes then I'm already down 1.

    :lol:" border="0" alt="laugh.gif" />


    If there is one thing you don't do in Hammer, then it is carving spheres with concave brushes.

    Will Turner: You didn't beat me. You ignored the rules of engagement. In a fair fight, I'd kill you.
    Jack Sparrow: That's not much incentive for me to fight fair, then, is it?

  • smokeythebearsmokeythebear Senior
    edited 5:16AM
    I'll see how much detailing I can do between now and 11:59 happy.gif

    Heres some pics of the mill area, just pretend that there is a nice 3d skybox and that I didn't use a vlit texture on a brush.

    image

    image
  • MasonMason Senior
    edited 5:16AM
    I must say that looks very nice.
    image
  • ZinuXZinuX Mutated Walrus Hamster Members, Beta Tester
    edited 5:16AM
    It's really nice to see the different kind of atmosshperes in your map.
    dragonattacksig04.pngrage.jpg
  • edited 5:16AM
    Nice Screens, great textures.
    image
    image
  • smokeythebearsmokeythebear Senior
    edited 5:16AM
    omg having problems with cube maps...
  • JasherJasher Senior
    edited 5:16AM
    what Type of Problems?
  • smokeythebearsmokeythebear Senior
    edited 5:16AM
    Nvm it's all good.

    DL link now in the OP.

    phew.
  • JasherJasher Senior
    edited 5:16AM
    well glad to see you will be finishing in time because it would be very weird if I was the only map to vote for lol
  • smokeythebearsmokeythebear Senior
    edited 5:16AM
    Also it's called 'pvk_foundation' now because it lacks big heads.
  • JasherJasher Senior
    edited 5:16AM
    Umm I tested out your map and it has some big problems

    the main problem that makes the map unplayable is the fact that you cannot climb ladders.

    in order to fix this create a brush that goes over the ladder model and texture the brush with the tools\toolsinvisibleladder texture .

    also here are some graphical flaws

    hole in the displacment

    image

    wood is not touching ground

    image

    bridge has weird lighting
    image

    room is way to dark

    image

    so I hope this feedback helps you.

  • MaydayMayday Engineering Supreme Senior
    edited 5:16AM
    No waterfalls
    Players can survive falling in the pit near pirates
    Invisible walls are the most frustrating things imaginable in games
    The edges of your map just end, nothing more
    No pickups (health, armour, food)
    Too many stretched textures
    Caves have a lot of sharp edges which looks unnatural
    HDR/Bloom is far too intense
    The water hole in the knight spawn is impossible to get out from
    A lot of holes in displacements
    Takes a lot longer for pirates to reach the territory than the other teams
    Ladders don't work
    Should be foggy at the bottom of the pit in the cave, not just a black floor
    Pirates have a difficult time climbing the rock to the secondary path from the spawn

    That's all I can think of off the top of my head.
  • kow75kow75 Senior
    edited 5:16AM
    well not just the bridge there is a bunch of bad shadows in that area. add more cubemaps to the bad shadowed areas and also adjust your shadow control entity.

    Another tactic you can use is making the bridge surface a func_brush and give it a self light of 0.2, Just enough light to be visible in the world without killing the natural environment.

    There are a few places in my map overlord where i had to do that. Like under the water fall in the main room for instance. You can also disable reflecting shadows and disable receiving shadows with that entity. wink.gif
  • Scurvy BobScurvy Bob senior
    edited 5:16AM
    Its good to see that you have finished your map.
    I havent testet it yet, but the screens look very cool.

    But what really disappoint me is the fact that only 4 of 15 maps are finished....
    I was looking forward to test all the maps. sad.gif

    Voting a winner doesnt really make sense when you have 2 maps per category.

    Well, Its sad.
    I hope the other maps will be finished someday...

  • smokeythebearsmokeythebear Senior
    edited 5:16AM
    I saved the ladders to the wrong build. Ok beta2 in a second...
This discussion has been closed.