Lol you guys suck a bag of dicks it takes you a year and a half to release anything lol. I Google PVK here and there to check and see how ur doin and its always the same. Have nothing new released, im surprised people still play you're mod. PVK was released jan 10th 2007 and it's feb 2nd 2009 and u have the same 3 fucking classes per team that uve had for the past 2 years lol. If I were u id just give it up lol. The mod's not that great in the first place and not that many people are willing to wait 2 years for 1 new class for each team lol. Kinda figured id enlighten u guys lol. The only people anxious for the release of 2.3 are the few people that still post on the forums... PEACE....
Hey, dethmetal, you don't like this mod? piss off and play something else then. Nobody cares that you don't like pvkii, so quit you7r whining and do something constructive [/rant]
aha awesome, i have one more question, how does the pvk2 team go about importing models into source, i was using studiocompiler but its not working properly now. (it doesnt work at all for the orangebox engine wich i need for a diff project)
Hey Crazy I don't know how to make maps so can I just trade money for one of those sweet "you are no man" shirts? Surely I'm not the only one willing to pay a premium to support the team...
Comments
U never know.
I figured I should feed the troll
Click For Banjo Boys Maps
Hey, dethmetal, you don't like this mod? piss off and play something else then. Nobody cares that you don't like pvkii, so quit you7r whining and do something constructive
[/rant]
They're just so damn cool.
You could see that Crazytalk said that they're going to sell them
'Tis but a scratch'
Is territory/objective push a single category? or does it count for both modes?
BTW: I knew territory/objective push is a mixture