That's right, everyone! Pirates, Vikings and Knights II Beta 2.2 is currently in content lock and will be released this Friday, September 12th!
Server packages will be released a day early, so get your info to me at crazytalk@comcast.net if you run a dedicated server.
Beta 2.2 is mainly a bug fix patch with some new features. Below I have listed a few of the new features, changes and fixes.
Fixes: - Fixed arrows sometimes pushing the enemy towards the attacker instead of pushing him away.
- Added a delay before teams can be switched again after joining a team.
- Kegs that explode after the thrower has died no longer increase the special bar.
- Fixed berserking health boost not working correctly when the player already has the health boost for holding the grail
- Fixed Blunderbuss special reload exploit.
- Fixed pickup respawn issue in deathmatch maps.
- Fixed the grail overlay being too bright/obtrusive.
- Fixed attacks doing 1.4x the normal damage against the grail holder.
- Fixed +1 death caused by autoteambalance.
- Fixed some reported client-side crashes.
Additions: - Health and armor bars now flash white when getting the instant health and armor bonus for killing the grail carrier.
- Added a hud effect when being healed by the grail.
- Added support for loading maps/mod_textures_mapname.txt for support custom map custom death notices.
- Added Parrot Naming ability. Defaults to Polly (name can be changed in multiplayer advanced options).
- Added Donator Icons.
- Added a status_pvk2 console command which prints name steamid and parrot name for each player.
Balance: - Shields now block 80% of explosion damage.
- Damage taken from perfect parry now depends on the size of the opponent's weapon.
- Made keg fuse sound audible from longer distance.
- Chest and Keg Damage from being thrown increased slightly.
- Grail is automatically transferred to the killer of the carrier if close enough.
- The player who kills the grail carrier gets instant full hp and armor.
- Halved perfect block penalty damage.
- Parrots and crows are now mortal enemies, They also do less dmg to each other so that they dont die instant contact.
- Crows now add some special when killed.
A full list of features can be found in our readme
here.
As always, we're looking for dedicated team members and beta testers. Feel you have what it takes? Head on over to our
Forums and let us know!
Comments
Um... Crows what?
Prepare to be eaten by "flying STD's of DOOM!"
Righteous. I foresee money to be made from PVK airborne cockfighting.
Click For Banjo Boys Maps
That one Teutonic Knight that used to smite thee.
he must be happy lol
anyway will probably check it out when release but wont play for long like last time I think >.<
Sudden Death crows, currently the only official map they feature in is arena I believe
I have an aristocratic smile and like to punch people
You can kill those?
Can't wait! Finally my shield can aid me against pesky Kegs!
*Grammar nazis you've been warned about Muphry's law*
Parrot naming feature = best thing ever
Member of [-HW-]
Portugal ftw!
At least for zerks, dual wielding shouldn't be so undesirable
Enemies just can't tell what direction you're attacking it's amazing!
did you see any mention of that in the change log? NO!
gestir is coming 2.3 or later I think but thats just one class. Be patient they take a long time to make.
Enemies just can't tell what direction you're attacking it's amazing!
Yeah I know that Gaz teh Healur, but you know that 2h block vs 1h strike = 1h stunned
Incorrect 2h block ~ 1h user is stunned for 1,5 seconds (or so) without snare component.
Correct 2h block ~ 1h user is stunned for 3 seconds with snare component.
Hope this makes it impossible to misunderstand what I said in my previous post.
The main issue I see with this is that a 2h user can simply render dw useless since the element of surprise is lost between the rounds of stuns. (not to mention that even an incorrect block decreases dual wield damage significantly) Additionally, a 2h user can just amend their block direction after a dual wielder hits them, since they can stun their 1h using enemy briefly, no matter how they block.
This makes it very very risky to attempt to use dw instead of 2h. Unless your enemy isn't watching, in which case, you might as well use the 2h axe instead.