Beta 2.2 this Friday

CrazytalkCrazytalk TerminatorPVKII Team
edited September 2008 in PVKII News & Announcements
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(Image by Oceans)

That's right, everyone! Pirates, Vikings and Knights II Beta 2.2 is currently in content lock and will be released this Friday, September 12th!
Server packages will be released a day early, so get your info to me at crazytalk@comcast.net if you run a dedicated server.
Beta 2.2 is mainly a bug fix patch with some new features. Below I have listed a few of the new features, changes and fixes.

Fixes:
- Fixed arrows sometimes pushing the enemy towards the attacker instead of pushing him away.
- Added a delay before teams can be switched again after joining a team.
- Kegs that explode after the thrower has died no longer increase the special bar.
- Fixed berserking health boost not working correctly when the player already has the health boost for holding the grail
- Fixed Blunderbuss special reload exploit.
- Fixed pickup respawn issue in deathmatch maps.
- Fixed the grail overlay being too bright/obtrusive.
- Fixed attacks doing 1.4x the normal damage against the grail holder.
- Fixed +1 death caused by autoteambalance.
- Fixed some reported client-side crashes.

Additions:
- Health and armor bars now flash white when getting the instant health and armor bonus for killing the grail carrier.
- Added a hud effect when being healed by the grail.
- Added support for loading maps/mod_textures_mapname.txt for support custom map custom death notices.
- Added Parrot Naming ability. Defaults to Polly (name can be changed in multiplayer advanced options).
- Added Donator Icons.
- Added a status_pvk2 console command which prints name steamid and parrot name for each player.

Balance:
- Shields now block 80% of explosion damage.
- Damage taken from perfect parry now depends on the size of the opponent's weapon.
- Made keg fuse sound audible from longer distance.
- Chest and Keg Damage from being thrown increased slightly.
- Grail is automatically transferred to the killer of the carrier if close enough.
- The player who kills the grail carrier gets instant full hp and armor.
- Halved perfect block penalty damage.
- Parrots and crows are now mortal enemies, They also do less dmg to each other so that they dont die instant contact.
- Crows now add some special when killed.

A full list of features can be found in our readme here.
As always, we're looking for dedicated team members and beta testers. Feel you have what it takes? Head on over to our Forums and let us know!

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Comments

  • BladeBlade PVKII Team
    edited 4:49PM
    icon_yay.gif
  • Gez the HealerGez the Healer Amuwau! Senior
    edited 4:49PM
    :lol:" border="0" alt="laugh.gif" />
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  • Teh_SuxTeh_Sux Senior
    edited 4:49PM
    Nice, shields can block explosions.

    Um... Crows what?
    I have learned my lesson at last and may have a real forum signature thanks to the kind mercy of Bingo Bango
  • Suspect-DeviceSuspect-Device There's no such thing as rape, only surprise sex! Senior
    edited 4:49PM
    YES!

    Prepare to be eaten by "flying STD's of DOOM!"
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  • ParaSwarmParaSwarm Members
    edited September 2008
    - Parrots and crows are now mortal enemies, They also do less dmg to each other so that they dont die instant contact.

    Righteous. I foresee money to be made from PVK airborne cockfighting.
  • Banjo BoyBanjo Boy Pickin' to Beat the Devil PVKII Team, Authorized Creator
    edited 4:49PM
  • -Valemarr--Valemarr- The Smiting Smiter Senior
    edited 4:49PM
    LMAO!!! Nice use of gmod posing XDDD
    image
    That one Teutonic Knight that used to smite thee.
  • AltersAlters Senior
    edited 4:49PM
    Awsome smile.gif
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  • JezternzJezternz Senior
    edited 4:49PM
    seriously though? no babes in this release sad.gif
  • toasttoast Members
    edited 4:49PM
    What crows are they talking about? Im really confused!
  • DuckSauceDuckSauce May the Sauce be with you! Senior
    edited 4:49PM
    lol nice you used ocean's image!
    he must be happy lol

    anyway will probably check it out when release but wont play for long like last time I think >.<
    The sauciest person in the world.
  • Gez the HealerGez the Healer Amuwau! Senior
    edited 4:49PM
    QUOTE(toast @ Sep 8 2008, 04:22 AM) »
    What crows are they talking about? Im really confused!


    Sudden Death crows, currently the only official map they feature in is arena I believe
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  • CarneCarne Senior
    edited 4:49PM
    YAY, THIS FRIDAY biggrin.gif
  • J-coJ-co Tramp Senior
    edited 4:49PM
    Nice! Mr. Poop will poop you to death biggrin.gif
    guitarsmallb.jpg
    I have an aristocratic smile and like to punch people
  • JervanJervan Senior
    edited 4:49PM
    QUOTE(Gez the Healer @ Sep 8 2008, 09:53 AM) »
    Sudden Death crows, currently the only official map they feature in is arena I believe

    You can kill those?

    Can't wait! Finally my shield can aid me against pesky Kegs! biggrin.gif
  • BlackBurnBlackBurn Senior
    edited 4:49PM
    Yes, crows have become more of a nuisance than a ticking time bomb.
    Yarrr parrot!
  • Jean LafitteJean Lafitte Senior
    edited 4:49PM
    Parrots crows and jack sparrows, You should give a nice hawk to archers to make the wars even, hawking was common as tournaments, those were traded with golds. Parrots? Nay!!!
    "Beware the salty dogs"
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    *Grammar nazis you've been warned about Muphry's law*
  • The Red CrayonThe Red Crayon 3-7-77 Vigilante #21901923 Senior
    edited 4:49PM
    cant wait to play the new patch.
    My ingame name is Caligula, i play every so often.
  • C!onkC!onk Members
    edited 4:49PM
    The beta 2.2 features look great. Hopefully it balances everything out a little better.

    Parrot naming feature = best thing ever :lol:" border="0" alt="laugh.gif" />
  • X1k0X1k0 Senior
    edited 4:49PM
    Really awsome icon_yarrpirate.gif
    X1k0
    Member of [-HW-]
    Portugal ftw!
  • PerceptPercept Senior
    edited 4:49PM
    good job
  • MasterMindMasterMind Senior
    edited 4:49PM
    Spectacular!
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  • The Red CrayonThe Red Crayon 3-7-77 Vigilante #21901923 Senior
    edited 4:49PM
    TOMORROW BABY!!!
    My ingame name is Caligula, i play every so often.
  • Gez the HealerGez the Healer Amuwau! Senior
    edited 4:49PM
    2.3 NAO !

    tongue.gif
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  • BadGuyBadGuy Senior
    edited 4:49PM
    Any chance of removing the stun component on incorrect 2h blocks in the future?

    At least for zerks, dual wielding shouldn't be so undesirable tongue.gif.
    "if you lived near me I would've drowned you in a bucket of your mothers blood" - Wolfy Snackrib
    QUOTE (Sven Svennson @ Mar 9 2010, 04:12 AM) »
    Maybe I need a break from PVK.

  • Rapid-FireRapid-Fire Senior
    edited 4:49PM
    Good work.
  • Gez the HealerGez the Healer Amuwau! Senior
    edited 4:49PM
    Zerk twosword rocks Lothandur my opinionated friend smile.gif
    Enemies just can't tell what direction you're attacking it's amazing!
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  • NoobCannonNoobCannon Senior
    edited 4:49PM
    Do you know what time today it will come out? And will there be any new classes?
    plx gief internets, i r collecting 2 fite canser

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  • DuckSauceDuckSauce May the Sauce be with you! Senior
    edited 4:49PM
    QUOTE(pr0xim1ty @ Sep 12 2008, 12:30 PM) »
    And will there be any new classes?


    did you see any mention of that in the change log? NO!

    gestir is coming 2.3 or later I think but thats just one class. Be patient they take a long time to make.
    The sauciest person in the world.
  • BadGuyBadGuy Senior
    edited September 2008
    QUOTE(Gez the Healer @ Sep 12 2008, 04:38 AM) »
    Zerk twosword rocks Lothandur my opinionated friend smile.gif
    Enemies just can't tell what direction you're attacking it's amazing!


    Yeah I know that Gaz teh Healur, but you know that 2h block vs 1h strike = 1h stunned

    Incorrect 2h block ~ 1h user is stunned for 1,5 seconds (or so) without snare component.
    Correct 2h block ~ 1h user is stunned for 3 seconds with snare component.

    Hope this makes it impossible to misunderstand what I said in my previous post. smile.gif

    The main issue I see with this is that a 2h user can simply render dw useless since the element of surprise is lost between the rounds of stuns. (not to mention that even an incorrect block decreases dual wield damage significantly) Additionally, a 2h user can just amend their block direction after a dual wielder hits them, since they can stun their 1h using enemy briefly, no matter how they block.

    This makes it very very risky to attempt to use dw instead of 2h. Unless your enemy isn't watching, in which case, you might as well use the 2h axe instead.
    "if you lived near me I would've drowned you in a bucket of your mothers blood" - Wolfy Snackrib
    QUOTE (Sven Svennson @ Mar 9 2010, 04:12 AM) »
    Maybe I need a break from PVK.

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