That's cool , but why Viking Gestir? What does Gestir mean? And his beard and moustache is a little odd, it seems like they doesn't fit together in a way, at least up to the right.
Gestir literally meant "Guest". It's kind of ironic though, because these guys were condsidered the police force for a Jarl. They collected taxes, which made them "Unwelcomed Guests" which is also ironic in itself. They weren't foreigners--these were men who recieved half the pay of the Jarls Personal bodyguards. In terms of structure they were considered to be above a Bondir in terms of payscale and social status.
The Bondir is kind of like a serf or peasant.
I can try to blend in the moustace a little, but mainly the modelers get the idea.
:?
"Good men die but death cannot kill their names"- Viking Proverb
And when I think about what you said, it's not too weird.. "Gestir" mean "guest" right, and that is a lot like the Norwegian word for "guest" today which is "gjest". And I can see even more resemblance if I take the plural "gjester" ("guests") Anyway hehe, my point is that it is a lot like the language we use nowadays too.
Which is to be expected, Latin and Italian for example. I know this has probably been asked a million times and answered in different threads but can you shed some light on who this character is Hengis? Like what weapons he will use etc.
haha imagine throwing a javelin and make him stuck to the wall... if you could implent something that make the force of the javelin high enough when it has killed someone, the impact could make the person that died fly a really long way.
first of all there is a limit in distance.... i think if the thing you want to pin into the wall isnt close enough it wont pin it will just bounce off...
try this write phys_pushscale 1000 spawn a npc npc_create npc_combine_s now put him on a high place and far away from a wall... then shoot him at the wall if the pushscale is high enough he should fly real far but he wont pin into the wall. but put him near the wall and he pins...
my wish is to make that wherever you are killing the guy from and no matter how far from a wall it would be cool if he pinned to the wall in pvk2....
but i also want it to be a massive force in the spear to make it action like i mean not like pushscale 1000 but perhaps 50 or something.. besides pvk doesnt base on historical and physical accuracy... so it would be something funny to be like 20 feet away from a guy throw a spear watch him fly 30 feet and pin into the wall really high up. and oh also try writing cl_phystimescale 0.5 i think thats right command... and you can also make a bullet time kind of thing its really cool... and slow time..
I'd think about a meter max from a wall for wall pinning. If it happened every time you killed someone, it just wouldn't be funny after a while. But if it's one of those rare things, well, you get the idea.
"For you, the day Bison graced your village was the greatest day of your life. For me? It was Tuesday." -M. Bison
Well, he has a helmet and a shield counting as armor. The way his armor value is now, he's not as lightly armored as the bondi, the ranged class for the vikings.
Keep in mind too that armor values represent experience in battle, how agile the fighter is, as well as physical armor that character possesses.
"Good men die but death cannot kill their names"- Viking Proverb
haha. There will be a short explanation of what they and what weapons they carry. Knight is a household name because it's been romanticized so much throughout history.
In the GUI interface where you choose what class want to play, I think we can write a couple of words describing what they are and what equipment they have. People will get used to it:)
"Good men die but death cannot kill their names"- Viking Proverb
Comments
The Bondir is kind of like a serf or peasant.
I can try to blend in the moustace a little, but mainly the modelers get the idea.
:?
"Good men die but death cannot kill their names"- Viking Proverb
And when I think about what you said, it's not too weird.. "Gestir" mean "guest" right, and that is a lot like the Norwegian word for "guest" today which is "gjest". And I can see even more resemblance if I take the plural "gjester" ("guests")
Anyway hehe, my point is that it is a lot like the language we use nowadays too.
I know this has probably been asked a million times and answered in different threads but can you shed some light on who this character is Hengis? Like what weapons he will use etc.
"Good men die but death cannot kill their names"- Viking Proverb
"actually there was a study that if u stare at tits for like 10 mins its equivilent to like running for half a mile or something like that"
"From One, Many"(Small Pieces!)
"jump from desertruin tower directly onto ham"- Masmak
InfiniteJorge: DABNIKESBHJKBHHA!!!!!!!!!11111
What are you talking about, thatd be fucking awesome.
-M. Bison
"Good men die but death cannot kill their names"- Viking Proverb
-M. Bison
first of all there is a limit in distance.... i think if the thing you want to pin into the wall isnt close enough it wont pin it will just bounce off...
try this write phys_pushscale 1000 spawn a npc npc_create npc_combine_s now put him on a high place and far away from a wall... then shoot him at the wall if the pushscale is high enough he should fly real far but he wont pin into the wall. but put him near the wall and he pins...
my wish is to make that wherever you are killing the guy from and no matter how far from a wall it would be cool if he pinned to the wall in pvk2....
but i also want it to be a massive force in the spear to make it action like i mean not like pushscale 1000 but perhaps 50 or something.. besides pvk doesnt base on historical and physical accuracy... so it would be something funny to be like 20 feet away from a guy throw a spear watch him fly 30 feet and pin into the wall really high up. and oh also try writing cl_phystimescale 0.5 i think thats right command... and you can also make a bullet time kind of thing its really cool... and slow time..
-M. Bison
Just one question though, what about armor? Any mail or leather at all?
Keep in mind too that armor values represent experience in battle, how agile the fighter is, as well as physical armor that character possesses.
"Good men die but death cannot kill their names"- Viking Proverb
"Damn it, should I be the Bondi or the Gestir? What the hell are they?"
In the GUI interface where you choose what class want to play, I think we can write a couple of words describing what they are and what equipment they have. People will get used to it:)
"Good men die but death cannot kill their names"- Viking Proverb