Hey everyone!
Well, it's been about two and a half weeks since release of 2.0. So far the response has been overwhelmingly positive. However, there are a few fixes and tweaks we'll be addressing in 2.1.
Haven't tried 2.0 yet? PlanetHalflife.com has done review, you can check it out
Here. If you've got Steam and Source SDK Base installed be sure to give it a shot, you can download it
here.
Since 2.0's release, we've acquired 3 new team members. Crackapolly, our new coder, will be working with Akz and has already proven to be a valuable asset to the team. Also, from the Firearms2 mod, Rapid-Fire and Smilie have joined our ranks. Rapid-Fire will be doing textures and skins, Smilie will be mapping. Everyone give these guys a warm welcome!
As the title says, 2.1 is currently being worked on. I dare not give a release estimate, but I can tell you it's not far away. 2.1 will harbor a few changes, including some of the following:
pvk_templeAs you can see there have been some changes to pvk_temple. As a whole the hallways are both wider and taller, which will make for easier mobility. The longer halls have also been equipped with tiny corridors you may find useful when trying to avoid ranged attacks. There are also some details that vary between halls, making them more unique to each other and giving you a better sense of where you are and which way to go when you get into the main room.
pvk_arena is going through some major changes as well, fixing the problems that come up in full servers. Most notably the unavoidable keg spam.
pvk_forgotten is undergoing some changes as well. The biggest change is the Knight's base, the new layout will make it easier to spot runaway chests!
pvk_island is getting some tweaks, mainly to balance out the gameplay a bit.
Booty Tag is being reviewed and undergoing some major changes. As it stands right now, we're trying to implement a system where the player not only gets to fight while holding the object of desire, but will even get a buff for doing so. The player with the object will also be easier to find, as we're adding a way of tracking down where the object is. This is still under heavy development, but if all goes according to plan, it will see 2.1.
Some of the other changes include bug fixes and class balance changes. Most of these are mere tweaks, but should help balance out gameplay all around. The port over to the new Orange Box SDK will not be done this patch, but we're expecting to get it working in 2.2 along with a new scoring system.
More changes will be available in the near future. Also, keep an eye on our site for a competition we'll be running soon (Most likely after 2.1's release). This will be a mapping competition, which we'll be announcing once we come up with prizes.
Comments
So, any new classes in 2.1?
-M. Bison
also great my fav map is getting some changes
and grats on joining the team guys
P.S just looked at crazytalks post count and mine.. BLASPHEMY I HAVE MORE
You rock!
Also welcome to the new team members (wish I could map and stuff)
"I believe in this light I see."
And prize idea: beta testorz! (ultimate prize for everything)
Another big 'forgotten' issue is when chests are thrown in the water, they're VERY hard to rescue as compared to chests thrown near the chest area for any other team. Other than that, looks GREAT
I HOPE there is a speed DEBUFF planned along with the combat buffs, else a skirmisher with a 'chest' = gg.
And I like the idea that booty tag will prevent people from hiding in an unthinkable place for the rest of the round, even though I love doing it myself. XD
Looking forward to v2.1!
new booty tag :twisted:
I have an aristocratic smile and like to punch people
- Stephen Colbert
...but what about the flail?
Cause if ever there was a game that would benefit from tf2's unique style its pvk2.
Shot at 2007-06-27
Steven Segal should be the joker in the next Nolan batman film, he has the weight of many successful years of acting behind him,( well he has weight behind him at least), and I think he would do it perfectly:
"and my father turns to me and says 'why so chubby?', comes at me with the pamphlet, 'why so chubby'. Sticks the pamphlet in my mouth, 'lets put a diet on that belly of yours' aaaaaaaaaaaannnnnnnd........why so chubby?"
Cause if ever there was a game that would benefit from tf2's unique style its pvk2.
What it means is that they are going to make the switch to the Episode 2 engine which benefits from new stuff (type it in in Wikipedia to get the full list). It does not mean PVKII is going to look like TF2. Also don't worry if you don't have Episode 2, you should have installed in the Tools section of steam a program called Source SDK Base - Orange Box which will run PVKII v2.2 when it is released.
But nonetheless... looks fine.
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Let us hope this port happens soon then! More FPS is an instant win.
flail...
That one Teutonic Knight that used to smite thee.
Precisely.
What's more is, we get more effects to play with
- Richard Feynman
I totally agree with the map changes - sounds very promising!
We do need a new scoring system too - I'm amazed at how the developers always seem to have the finger on the pulse of the community here. Booty tag has never been my favourite game mode so I'm not to fussed but players should be rewarded for picking it up.
Right thanks, and dont worry i have the orange box so i have episode 2
Shot at 2007-06-27
Steven Segal should be the joker in the next Nolan batman film, he has the weight of many successful years of acting behind him,( well he has weight behind him at least), and I think he would do it perfectly:
"and my father turns to me and says 'why so chubby?', comes at me with the pamphlet, 'why so chubby'. Sticks the pamphlet in my mouth, 'lets put a diet on that belly of yours' aaaaaaaaaaaannnnnnnd........why so chubby?"