Well, it's been about two and a half weeks since release of 2.0. So far the response has been overwhelmingly positive. However, there are a few fixes and tweaks we'll be addressing in 2.1.
Haven't tried 2.0 yet? PlanetHalflife.com has done review, you can check it out Here
. If you've got Steam and Source SDK Base installed be sure to give it a shot, you can download it here
Since 2.0's release, we've acquired 3 new team members. Crackapolly, our new coder, will be working with Akz and has already proven to be a valuable asset to the team. Also, from the Firearms2 mod, Rapid-Fire and Smilie have joined our ranks. Rapid-Fire will be doing textures and skins, Smilie will be mapping. Everyone give these guys a warm welcome!
As the title says, 2.1 is currently being worked on. I dare not give a release estimate, but I can tell you it's not far away. 2.1 will harbor a few changes, including some of the following:pvk_temple
As you can see there have been some changes to pvk_temple. As a whole the hallways are both wider and taller, which will make for easier mobility. The longer halls have also been equipped with tiny corridors you may find useful when trying to avoid ranged attacks. There are also some details that vary between halls, making them more unique to each other and giving you a better sense of where you are and which way to go when you get into the main room.pvk_arena
is going through some major changes as well, fixing the problems that come up in full servers. Most notably the unavoidable keg spam. pvk_forgotten
is undergoing some changes as well. The biggest change is the Knight's base, the new layout will make it easier to spot runaway chests!pvk_island
is getting some tweaks, mainly to balance out the gameplay a bit.Booty Tag
is being reviewed and undergoing some major changes. As it stands right now, we're trying to implement a system where the player not only gets to fight while holding the object of desire, but will even get a buff for doing so. The player with the object will also be easier to find, as we're adding a way of tracking down where the object is. This is still under heavy development, but if all goes according to plan, it will see 2.1.
Some of the other changes include bug fixes and class balance changes. Most of these are mere tweaks, but should help balance out gameplay all around. The port over to the new Orange Box SDK will not be done this patch, but we're expecting to get it working in 2.2 along with a new scoring system.
More changes will be available in the near future. Also, keep an eye on our site for a competition we'll be running soon (Most likely after 2.1's release). This will be a mapping competition, which we'll be announcing once we come up with prizes.