2.3 Steams Forward!

CrazytalkCrazytalk TerminatorPVKII Team
Good afternoon my friends! Today we have for you some exciting news and media on 2.3.

Let's get started!

Shield Combat Changes
Most of you have already played 2.2 and previous versions (If you haven't... What are you waiting for! Download Now!). In 2.2 the shield is mostly useful against ranged weapons and some of the smaller melee weapons. Altogether, it needed some improvement and that's exactly what we've given it in 2.3!
For starters, bashing has been improved. We've added the ability to charge the bash for better timing and damage. In addition to the charge, the shield's hit-detection has been changed to an arc-based system like the other weapons. What this means is when the player bashes with the shield, anyone single player within the arc of the bash will be stunned! Bashing can also cause a player to drop a chest they are carrying.
A health meter has also been added to shields. Shields now block all damage from both melee and ranged weapons, taking the damage instead of the player. When the health runs out, the shield is disabled until fixed. Any damage done to the shield can be repaired by grabbing an armor pickup.

Skirmisher Changes and Additions
The Skirmisher is undergoing some changes to make him better in melee situations. The pistol's accuracy has been reduced, while the damage has been increased. This means that the pistol will still be a viable weapon, though it won't be as easy to "kite" enemies around the map.
A new ability has also been added to the Skirmisher's arsenal to make him better at dodging. This new ability is the double-jump! When a Skirmisher jumps, he will be able to perform a second jump mid-air. This will not give him much extra height, but is very effective for dodging since he can change direction mid-air!

Gestir Progress and Information
The Gestir is in his final testing stages, most of his abilities have been implemented and his langseax is now in-game.
The spear has a cool new feature called "Defensive mode". When defensive mode is activated with alternate attack, the Gestir gains attack damage and push-back, but loses speed. It can be very effective in some situations, though should be used sparingly.
Currently, the Gestir's special is a spear charge. Because it's similar to the Huscarl's special, we hope to change the Huscarl's in a future release.

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Blunderbuss Push-Back
The captain's Blunderbuss is now equipped with a little extra bang. The enemy is pushed back by the blast of the gun, the power of the push depends on their range. This helps the captain in melee situations and can be extremely satisfying when fighting by a cliff.

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Particle Effects and Pickups
A few new particle effects have been added including the flame on the captain's special and an effect on the special bar to help the user know when it is full.

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In the screen shot you also get a glimpse at the new pickups. Instead of team-specific ammo and armor, all pick-ups are now global like the health.
The health pickups now restore a small fraction of health instantly, and the rest regenerates over time.

Another cool particle effect added to the game is the weapon glow. Enemy weapons will glow when they are at full-charge, warning you to back-off instead of trying to block. Fully charged weapons can penetrate your block, so it's much better to try to dodge instead.

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Chest Special
One of our favorite new changes is the ability to activate a chest special. When your special meter is full and you're carrying a chest, you can now unleash a burst of speed to get away from enemies faster. This comes in very handy in many situations and adds an additional level of strategy to the booty game-mode.

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That's all for now, be sure to keep an eye out on our forums for more information! You should also join our Official Game Group for special events and updates! Players in our Official Game Group will also have a cool scoreboard tag when 2.3 comes out to make them that much better than anyone not in the group!

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Comments

  • edited 9:57PM
    Awesome
  • MaydayMayday Engineering Supreme Senior
    edited 9:57PM
    I really like the floating pick ups
  • SkuzzlebuttSkuzzlebutt Buttskuzzle Senior
    edited July 2009
    <3 Gestir


    >
    A Signature
  • Sir StalwartSir Stalwart Senior
    edited 9:57PM
    I think the chest special is a good idea now that coins are falling out to give the carrier a better chance of getting away with the chest after fighting and to beat the spawning enemies. Cool screenshots!
    A real warrior isn't unafraid, he is afraid to show it.
    image
    image
  • JervanJervan Senior
    edited 9:57PM
    Haha, I love the weapon glow! Awesome biggrin.gif
  • RedLunchboxRedLunchbox Senior
    edited 9:57PM
    PVK IS RUINED FOORREEEVVVEERRR
  • Slayer9112Slayer9112 Senior
    edited 9:57PM
    This is epicly awesome.. Fantastic work on all the features devs! And about time that Shields become useful for once! And I so look forward to play Gestir. biggrin.gif
  • Scurvy BobScurvy Bob senior
    edited July 2009
    pure awesomeness
    great job guys, cant wait for the release!!!

    Though, I think the glow of the full charged weapons looks a bit too shiny.

    And give us more pictures of teh gestir!
    Langseax and shield are looking great!
  • JanrokJanrok Senior
    edited 9:57PM
    Epic!
  • OrmOrm Senior
    edited 9:57PM
    Sweet...

    Love the improvement of the gestir since the last time i saw him.
    Keep up the good work!
  • Trojan•CliniqueTrojan•Clinique Be precise. A lack of precision is dangerous. Senior
    edited 9:57PM
    Trojan likes
  • CrazytalkCrazytalk Terminator PVKII Team
    edited 9:57PM
    2 things I forgot to mention and have edited in:

    The health pickups now restore a small fraction of health instantly, and the rest regenerates over time.
    The shield bash can now knock a chest from an enemy's hand.

    badass.jpg

  • Sir StalwartSir Stalwart Senior
    edited 9:57PM
    I have a question. So if the shield breaks then can the sword be used to parry?
    A real warrior isn't unafraid, he is afraid to show it.
    image
    image
  • mrmongmrmong Senior
    edited July 2009
    <3 blunderbuss knockback
  • GeleiaGeleia ロリコン Senior
    edited 9:57PM
    QUOTE (Sir Stalwart @ Jul 23 2009, 12:43 AM) »
    I have a question. So if the shield breaks then can the sword be used to parry?


    I had to ask this too...
    image
  • JervanJervan Senior
    edited 9:57PM
    Do keg blasts utterly destroy shields?
  • HarliefHarlief Baby get Shakey after school Senior
    edited 9:57PM
    I like that "bashed and you drop the chest" at first glance it sounds like a pain in the arse, but it'll definitely solve the problem of "Fuck, I'm being attacked and I can't drop my chest fast enough!"
    Good work Devs, looking forward to 2.3 even more.
    imageimage
  • jRocketjRocket Pixel Punisher PVKII Team
    edited 9:57PM
    QUOTE (Sir Stalwart @ Jul 22 2009, 07:43 PM) »
    I have a question. So if the shield breaks then can the sword be used to parry?


    I'm working on the animations for that now actually. Once the shield breaks, the sword should act like the other 1-handed swords.
  • Sir StalwartSir Stalwart Senior
    edited July 2009
    Thanks, jRocket that's cool. Gestir looks awesome btw!
    A real warrior isn't unafraid, he is afraid to show it.
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    image
  • ZinuXZinuX Mutated Walrus Hamster Members, Beta Tester
    edited July 2009
    That is really awesome!
    But the particle effect of the fully charged weapons looks a bit too flashy, but it probably is meant to be that eye catching.
    I really like the chest special, and the Gestir looks great!

    I'm now quite curious about the scoreboard, with one big question:
    Will the teams be shown verticly (like TF2), or horizontaly (like it is now)?
    dragonattacksig04.pngrage.jpg
  • unnamed2unnamed2 Senior
    edited 9:57PM
    Very nice i love the chest special part and even the duble jump for my favourite class the Skirmisher.The shields are great too nice work pvk team. biggrin.gif icon_agapirate.gif icon_viking2.gif icon_knight3.gif
  • cakelizardcakelizard Senior
    edited 9:57PM
    cool, keep up the great work!
  • edited 9:57PM
    Looks awesome, great work PVK team. Can't wait to unleash some Nordic rage with the gestir! icon_viking2.gif

    btw hello PVK forums, I've been playing the game a while now but never got round to registering here, so I thought now would be as good a time as any
    Pain is temporary, Glory is eternal!
  • edited 9:57PM
    Sounds good
  • FrodogornFrodogorn Senior
    edited July 2009
    The waiting payed off! Nice improvements, even in the smallest details. Keep up the good work!

    Can't wait to shield bash(Finally, you added a realistic function to the shield) some chest carries! icon_agapirate.gif
  • VengaVenga Senior
    edited 9:57PM
    This looks f**king awesome. The skirm looks more fun to play now too. smile.gif
    The venga bus is coming. :)
  • KrogothKrogoth Senior
    edited 9:57PM
    People who are good as scouts in TF2 will be great skirmishers now, that's pretty awesome.
  • edited 9:57PM
    I came.
    Arr! Keg whore me be!
  • FrodogornFrodogorn Senior
    edited 9:57PM
    Why don't you say that in my face tough guy? Bonk! xD
  • BladeBlade PVKII Team
    edited July 2009
    Yes, i can already see the similarities between the cutlass, the scatter gun and the play styles.
    Better start playing tf2 before 2.3 release to get ready.
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