pvk_temple 2.3

CrazytalkCrazytalk TerminatorPVKII Team
Good Afternoon!

Today I bring you news from the world of pvk_temple. Though it's still an ongoing work in progress, I've never been as happy with the map before as I am with the current beta. A few of the major changes and additions to the map are:

    Wider hallways with more coverBigger play areaAdditional paths and roomsMore traps!Detail and lighting variety


Let's get started, I'm excited t show you these changes!

Wider Hallways with More Cover

Possibly the most annoying thing about pvk_temple in beta 2.2 is the hallway width. There's almost no room to maneuver and players are constantly blocking each other. Overall the map felt way too cramped and I was wary about trying to open it up, knowing it would take quite a bit of work!

Well, it wasn't easy getting the map to the size it is now, as all the hallways are interconnected so changing one means changing them all! It was totally worth it though, the players will finally be able to breath while fighting each other. To give you an idea of the width change, version 2.2 of the map's hallways were 4 tiles wide. You'll see in the following shots that the new Temple's hallways span 6 tiles across. This change, along with soft player clipping, gives the players an enormously better maneuvering space to fight in and has really improved the gameplay of the map!

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Bigger Play Area

The hallways aren't the only parts of the map that I've expanded on. In the new Temple, all areas have been expanded to allow for more fighting room. This has also made the whole map bigger, allowing for a full server of players, without the ungodly amount of chaos of the original. To some, the reduction in chaos may sound like a bummer, but I can assure you that it's improved gameplay ten fold!

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Additional Paths and Rooms

As part of the expansion process, I've also added a few new rooms and paths throughout the map that give the grail carrier more options, especially when alone and trying to regroup with teammates. This benefits the Pirates a bit more, as their fighting style relies on movability and they used to get completely annihilated in 2.2 on this map. Overall, the map is much more balanced to all three teams!

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More Traps!

One of the unique things about Temple is the traps in the map. Some could be a bit of an annoyance, but have gotten better due to overall map size. I've also taken the liberty of changing a few of the existing traps to make them player controlled, letting you wait for your opponents to show up, then with the flip of a lever, they're toast! It's a lot more fun being able to control the traps to surprise your opponents.

In addition to the changes made to the existing traps, there are a few new traps in the map. A few examples include an Indiana Jones style rolling boulder, a secret spinning door you can trigger to trap your opponent in a room of deadly crows and a spider web that will eat you alive!

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Detail and Lighting Variety

In 2.2, Temple has a very bland lighting arrangement. Most of the map is lit by torches and is basically uniform. To change this, I've added some variety to the sources of light. Now you'll find fewer torches and more areas lit by lava and sky, giving the map a much needed ambiance.

In addition to the lighting changes, I've also gone around the map to add more detail to places. There's still more to come, but for now you can get an idea of what I'm going for!

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Well now, that about sums up today's post! Join us next week for a short video demonstration of some of these traps in action, as well as a look at pvk_island and pvk_frostbite for 2.3!

Be sure to Keep an eye out on our forums and our Mapping Competition sponsored by Noesis Interactive! There have been some great posts and even a beta version of one of the maps available for testing!

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Comments

  • Mr. PinkMr. Pink Senior
    edited 7:57AM
    Nice touch with the spider web Crazy. smile.gif Gj btw with it overall
  • SkuzzlebuttSkuzzlebutt Buttskuzzle Senior
    edited 7:57AM
    the stone rulez biggrin.gif
    A Signature
  • Niko112112Niko112112 Senior
    edited 7:57AM
    Looking good icon_yarrpirate.gif
  • JanrokJanrok Senior
    edited 7:57AM
    Epic.
  • gubbegubbe Senior
    edited 7:57AM
    What can I say.. I really cannot wait for this patch to come out. It is epic as it is so far.
  • OrmOrm Senior
    edited 7:57AM
    Nice smile.gif
  • wILLI wONKAwILLI wONKA Senior
    edited 7:57AM
    That's way too generous.
    I really love the new temple, the current temple has the bug with the spikes btw, if once activated, they bump back in and out all the time, and leave about 3/4 of the motion! so.. It is instant death.

    But that looks nice o.0

    Keep up, good work :>
    Wonka chocolate is better than secks.

    QUOTE (Rock'N Roll Jesus @ Mar 21 2009, 01:43 AM) »
    The archer either gets cut into peices by the zerk, or picked off by the skirmishers. The Archer needs something more than a Toy's R Us butterknife.

  • Slayer9112Slayer9112 Senior
    edited 7:57AM
    Fantastic work, that I say! biggrin.gif And all the new added traps really make things interesting too :3
  • .sverek.sverek PVKII Team, Authorized Creator
    edited 7:57AM
    oh noes it's getting bigger...

    *learns how to play archer*
  • ZinuXZinuX Mutated Walrus Hamster Members, Beta Tester
    edited 7:57AM
    Those new traps are so damned awesome!
    Especially those spiderwebs are very special.
    Will there be a big spider then too? or just the web?
    If second it would be a living one, lawl icon_yay.gif
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  • SkoxzSkoxz Senior
    edited 7:57AM
    Very good , but you guys are keep all weeks showing maps?
    We wanna more , like gestir or something like that , i think in April the patch come out but maybe i am wrong...
    icon_catapult.gif

  • JervanJervan Senior
    edited 7:57AM
    Wow, amazing work biggrin.gif
    I can't wait to trap some cocky pirates.
  • ZinuXZinuX Mutated Walrus Hamster Members, Beta Tester
    edited March 2009
    QUOTE (Skoxz @ Mar 21 2009, 09:28 PM) »
    Very good , but you guys are keep all weeks showing maps?
    We wanna more , like gestir or something like that , i think in April the patch come out but maybe i am wrong...


    Duh, they save the best for last!
    wub.gif
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  • edited 7:57AM
    Awsome icon_grog.gif icon_pirate2.gif
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  • HarliefHarlief Baby get Shakey after school Senior
    edited 7:57AM
    The indiana jones ball sounds like fun.
    imageimage
  • FrazzFrazz Senior
    edited 7:57AM
    awesome! I love temple and always felt it was such a shame that people rather played island 24/7. I'm so pumped for the new beta =).
  • AndavelAndavel Senior
    edited 7:57AM
    Looking v.nice!
  • gubbegubbe Senior
    edited 7:57AM
    Yerrs for spiders, traps, and general coolness!
  • Gez the HealerGez the Healer Amuwau! Senior
    edited 7:57AM
    New temple has possibly usurped the place in my heart for favourite pvk map!

    For years CT's sorrow at the current version being underplayed has built up and is now converted directly into awesomeness which he has lovingly baked into the new temple.

    smile.gif
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  • Sir StalwartSir Stalwart Senior
    edited 7:57AM
    Yeah, i'll admit that temple isn't my favourite official map (My favourite type of map is territory) This will probably change the way I feel about temple. Looks nice, the webs look like a different twist.
    A real warrior isn't unafraid, he is afraid to show it.
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  • E_net4E_net4 Senior
    edited 7:57AM
    May I suggest you to show the achievement pics next time you post more news? Valve does this with Team Fortress 2 updates. rolleyes.gif
  • LhorkanLhorkan PVKII Team, Senior
    edited 7:57AM
    May I suggest not using the rolling eyes smilies after a suggestion? rolleyes.gif

    Since achievement pics are something of lesser importance, they are usually something done in later stages of development (at least I'd do that if I were a developer), so don't count on any of the pics being ready by this week's post. ;p
    dragonattacksig03-1.png
  • ZinuXZinuX Mutated Walrus Hamster Members, Beta Tester
    edited March 2009
    Besides that, the team says what is comming next week, at the end of the newsupdate.
    And achievements aren't one of the items that are planned for this week. So you have to wait.
    The team decides if YOU are going to see something. Be thankfull that they're giving so much awesome updates this frequently.
    They give you more info then any mod or game, out there.
    dragonattacksig04.pngrage.jpg
  • E_net4E_net4 Senior
    edited 7:57AM
    Hey, it was simply suggesting something, which isn't equal to requesting or demanding it.
    QUOTE ("Lhorkan")
    May I suggest not using the rolling eyes smilies after a suggestion?
    How does that bother you so much?
  • LhorkanLhorkan PVKII Team, Senior
    edited 7:57AM
    QUOTE (E_net4 @ Mar 27 2009, 01:45 PM) »
    How does that bother you so much?


    It doesn't really, I was simply trying to imply that putting the rolling eyes smile behind a suggestion makes it look like a sarcastic comment (and are thus bothered by it). You clearly received that message. wink.gif
    dragonattacksig03-1.png
  • Hell-metHell-met Senior
    edited 7:57AM
    Oh wow. Amazing.

    I wonder if there will be an actual spider npc, or at least a dynamic model happy.gif
  • ForgeForge Senior
    edited 7:57AM
    So im guessing 2.3 might be out during th summer then hopefully? tongue.gif
  • unnamed2unnamed2 Senior
    edited 7:57AM
    OMG CrazyT you are awsome smile.gif .You fixed the things i hated in temple and i didn't want to play it icon_yay.gif .You even put new cool traps in the map wink.gif . 2.3 is a very great patch that pvk 2 needed a long time ago.



  • ZinuXZinuX Mutated Walrus Hamster Members, Beta Tester
    edited 7:57AM
    Please stop giving almost the same comment in every news post. It annoys some people to see you necromansing some old threads.
    dragonattacksig04.pngrage.jpg
  • Sir StalwartSir Stalwart Senior
    edited 7:57AM
    Over three months with no replies and a post just restating things... I'm with ZinuX on this one.
    A real warrior isn't unafraid, he is afraid to show it.
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