Been a while since any dev journal so here is a new one. This is about the expression system that will be in 2.3
The system works by monitoring the player state by measuring things such as health, time since combat, if they were hit recently, etc. and generates a player state similar in ways to how an AI works. This state is then used to chose a particular facial animation to apply as the base facial layer. Next the game also has an additional layer for very quick facial scenes such as when you are hit, or when you pickup food, etc. Finally on top of that are the vocal scenes. These scenes are to be authored with mainly mouth movements with only minor expressions baked into them since our system will already be supplying the majority of the facial animation already. This will make the characters feel more alive as they duel and enter all sorts of mayhem.