We've been quietly chugging along, working on Patch version 2.3 and here is a sneak peek at a feature that will hopefully make it into this patch. There are some kinks with a few weapons that need to be worked out before that happens. The blood in these images are dynamically splattered onto the model so no two strikes produce the same splatter. Also by not using two textures per weapon we are keeping the fps down from bloated texture memory.

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I have an aristocratic smile and like to punch people
I have an aristocratic smile and like to punch people
I have an aristocratic smile and like to punch people
Also, SHIIIIIIIIIIIIIIINNNNNNNNNNNYYYYYYYYY!
Member of Valhalla's Vicious Vikings [-vVv-]
does that mean there'll be bots one day?
It is of the Gestir, a new class coming in patch version 2.3
*Grammar nazis you've been warned about Muphry's law*
Nice idea
I hope the dev's introduce some other cool features for the other teams
I have an aristocratic smile and like to punch people
Thanks. During a normal game you also won't be seeing that much blood in one place. I think the blood also looks better on small amounts.
I hope the dev's introduce some other cool features for the other teams
Thanks, it would be very useful to recognize better some mate from your team and to assign players a new personal character with different features-
Beards and piercings Dude, Huscari also need different shields http://images.google.it/images?hl=it&q...agini&gbv=2, we agree we could make different characters for each class, so everyone will not look quite the same and it should be so realistic seeing a massive horde of vikings and knights.
*Grammar nazis you've been warned about Muphry's law*
This is the suggestion that I have been waiting a long time to come to fruition.
-M. Bison