it stops at 3..
ok so im making my bk campaign and i have almost finished banjos house i am having some problems and a few things i am missing that i dont know how to do. but the main problem is it wont compile. it says 760 portal clusters it finishes the baseportalvis what ever thing then goes on to portalflow: 0...1...2...3.. and stops there im pretty sure it froze compiling because i gave it an hour and it didnt move from that spot. i cant really get the compile log because it freezes and wont finish i could try to get like half of it but it would be kinda hard so anyways. Does anyone know whats wrong? only thing i can think of that would reck this is a prop_dynamic with something wrong with it. an unfimiliar texture that hammer doesnt like compiling. or a misuse of brushes. Though all i did with my brushes was use some simple ish vertex manipulation and a few spheres. so any ideas?
and please only reply with a suggestion or estimation of how to fix this not "learn your self thats what i did quit learning the easy way" crap. i just need an answer not people who tell me to do it by myself just because they did. thanks, mitch.
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So my guess is that there are too many areas visible at once. Going back to my example, once I cleaned things up, the compile time dropped to around 20 minutes.
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So my guess is that there are too many areas visible at once. Going back to my example, once I cleaned things up, the compile time dropped to around 20 minutes.
You're absolutely correct. It was nuts. If you've ever seen the orchard map it is pretty big with a big wide open sky. I wanted to see how bad things were without optimizing that environment, so I started the compile while I was out of town for 3+ days. Then I let it run a little while longer when I got back just to make sure it was still running (it was). It would have probably take another week to compile.
So I spent about an hour fine tuning things, and it compiled in 20 minutes. It was a fun test.
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