on a map that actually works.
failed to lock vertex buffer in CMeshDX8::LockVertexBuffer
which means???...i play tested it before and it worked perfectly fine no slow down no leaks no errors no problems no nothing. but now all i added was a block bullets. and some more brushes which i duplicated a whole bunch of times to make a big sign. anyone know what the problem is? is it just my internet or...i didnt even touch the vertex manipulator tool making this map nothing is involved with carve clipping or vertex stuff.