Carlton Stevens, from the site Rabbit-Robot.com, has written a great article on PVKII. Using in-depth story telling techniques and incorporating an interview with me, Carlton has put together an amazing feature on our mod, detailing his first impressions and experiences.
"I unsheathed my cutlass and the two of us circled on the top of a giant waterfall. Slipping in and out, parrying, blocking, both our swords flew back and forth. Below us all three teams clashed in a rain of sparks and gunfire. But this little dance was just between me and this huge lumbering gaggle of armor. I parried perfectly, stunning him, and with a strong swipe he fell in a heap off the top of the waterfall and into the shallow water below.
I picked up the chest while laughing maniacally. I just had a sword fight that could have been straight out of a movie. And I won.
And then I was hit in the back of the head with a throwing axe."
Altogether the article is a great read and definitely worth checking out.
Beta 2.2 is well underway and very close to release! We're expecting to release within the next week or two.
To give you an idea of what to expect, Jahhur has been hard at work editting pvk_arena and pvk_saints to fit the flow of gameplay better. Arena has a very new look:
There are plenty of new features as well, including some new grail effects for the HUD:
Those of you who haven't been following the Dev Journals may also enjoy reading about the new Parrot Naming Feature
A changelog will be available soon enough, we don't want to spoil everything!
On another note, the new Gestir class is underway for 2.3. You may have seen a picture in one of the forum threads of the first person spear! If not, you should join the community at http://forums.pvkii.com
Ferretking has recently joined the team as a concept artist. He's already working on the new classes and has provided us with two colored poses:
That's all for now, I look forward to our next news post which should include download links!