its the same error for all my past maps
ok so i am making yet a NOTHER damn map and i ran it once it was stuffed with some brush problems like a brush was placed or streched wrong which it really wasnt in hammer and things like that but anyway i am making a new map and i tried to run it for the second play test by myself and this error comes up.
The command failed. Windows reported the error.
"the system cannot find the file specified"
and heres the run log yes its stuffed with WARNING MICRO BRUSH things but im sure that isnt what is casuing this because micro brush most likely means the smallset a brush can be and i have lots of those so...if this is a brush limit problem i am gonna murder the creaters of hammer, every single one of them.
** Executing...
** Command: "c:\program files\steam\steamapps\tanstaafl06\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\pvkii" "C:\Program Files\Steam\SteamApps\SourceMods\pvkii\mapsrc\Castle_Tower8"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\program files\steam\SteamApps\SourceMods\pvkii\materials
Loading C:\Program Files\Steam\SteamApps\SourceMods\pvkii\mapsrc\Castle_Tower8.vmf
Can't find surfaceprop stone for material EVILTAXI/ET_WOODWALL001E, using default
Brush 12027, Side 10: duplicate plane
Brush 12084, Side 10: duplicate plane
Brush 31982: no visible sides on brush
Brush 31982: no visible sides on brush
Brush 31982: no visible sides on brush
Brush 32026: no visible sides on brush
Brush 32026: no visible sides on brush
Brush 32026: no visible sides on brush
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2Brush 40890: WARNING, microbrush
Brush 40902: WARNING, microbrush
Brush 40904: WARNING, microbrush
Brush 40938: WARNING, microbrush
Brush 40944: WARNING, microbrush
Brush 40945: WARNING, microbrush
.Brush 16920: WARNING, microbrush
.Brush 33057: WARNING, microbrush
Brush 33128: WARNING, microbrush
Brush 11355: WARNING, microbrush
.3...4...5...6...7...8...9...10 (28)
ProcessBlock_Thread: 0...1...2Brush 40890: WARNING, microbrush
Brush 40902: WARNING, microbrush
Brush 40904: WARNING, microbrush
Brush 40938: WARNING, microbrush
Brush 40944: WARNING, microbrush
Brush 40945: WARNING, microbrush
.Brush 16920: WARNING, microbrush
.Brush 33057: WARNING, microbrush
Brush 33128: WARNING, microbrush
Brush 11355: WARNING, microbrush
.3...4...5...6...7...8...9...10 (18)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (5)
writing C:\Program Files\Steam\SteamApps\SourceMods\pvkii\mapsrc\Castle_Tower8.prt...Brush 0: MAX_MAP_PLANES
Side 0
Texture: Not a Parse error!
** Executing...
** Command: "c:\program files\steam\steamapps\tanstaafl06\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\pvkii" "C:\Program Files\Steam\SteamApps\SourceMods\pvkii\mapsrc\Castle_Tower8"
Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading c:\program files\steam\steamapps\sourcemods\pvkii\mapsrc\Castle_Tower8.bsp
Error opening c:\program files\steam\steamapps\sourcemods\pvkii\mapsrc\Castle_Tower8.bsp
** Executing...
** Command: "c:\program files\steam\steamapps\tanstaafl06\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\pvkii" "C:\Program Files\Steam\SteamApps\SourceMods\pvkii\mapsrc\Castle_Tower8"
Valve Software - vrad.exe SSE (Nov 8 2007)
Radiosity Simulator ----
1 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files\steam\steamapps\tanstaafl06\sourcesdk\bin\ep1\bin\lights.rad.
Loading c:\program files\steam\steamapps\sourcemods\pvkii\mapsrc\Castle_Tower8.bsp
Error opening c:\program files\steam\steamapps\sourcemods\pvkii\mapsrc\Castle_Tower8.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\SourceMods\pvkii\mapsrc\Castle_Tower8.bsp" "c:\program files\steam\SteamApps\SourceMods\pvkii\maps\Castle_Tower8.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
now gaz i know your epic at mapping do you know whats wrong and how i can fix this to finish my map?
Update! check comment to this post starting with WHAT THE BLOODY...
Comments
Probably wont fix it, but what you could do, is look under 'Map', 'Check for Problems ALT+P'
Will Turner: You didn't beat me. You ignored the rules of engagement. In a fair fight, I'd kill you.
Jack Sparrow: That's not much incentive for me to fight fair, then, is it?
Will Turner: You didn't beat me. You ignored the rules of engagement. In a fair fight, I'd kill you.
Jack Sparrow: That's not much incentive for me to fight fair, then, is it?
oh yeah and heres the NEW running log
** Executing...
** Command: "c:\program files\steam\steamapps\tanstaafl06\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\pvkii" "C:\Program Files\Steam\SteamApps\SourceMods\pvkii\mapsrc\Castle_Tower9test"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\program files\steam\SteamApps\SourceMods\pvkii\materials
Loading C:\Program Files\Steam\SteamApps\SourceMods\pvkii\mapsrc\Castle_Tower9test.vmf
Can't find surfaceprop stone for material EVILTAXI/ET_WOODWALL001E, using default
Brush 12027, Side 10: duplicate plane
Brush 12084, Side 10: duplicate plane
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2Brush 40890: WARNING, microbrush
Brush 40902: WARNING, microbrush
Brush 40904: WARNING, microbrush
Brush 40938: WARNING, microbrush
Brush 40944: WARNING, microbrush
Brush 40945: WARNING, microbrush
.Brush 16920: WARNING, microbrush
.Brush 33057: WARNING, microbrush
Brush 33128: WARNING, microbrush
Brush 11355: WARNING, microbrush
.3...4...5...6...7...8...9...10 (28)
ProcessBlock_Thread: 0...1...2Brush 40890: WARNING, microbrush
Brush 40902: WARNING, microbrush
Brush 40904: WARNING, microbrush
Brush 40938: WARNING, microbrush
Brush 40944: WARNING, microbrush
Brush 40945: WARNING, microbrush
.Brush 16920: WARNING, microbrush
.Brush 33057: WARNING, microbrush
Brush 33128: WARNING, microbrush
Brush 11355: WARNING, microbrush
.3...4...5...6...7...8...9...10 (18)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (5)
writing C:\Program Files\Steam\SteamApps\SourceMods\pvkii\mapsrc\Castle_Tower9test.prt...Brush 0: MAX_MAP_PLANES
Side 0
Texture: Not a Parse error!
** Executing...
** Command: "c:\program files\steam\steamapps\tanstaafl06\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\pvkii" "C:\Program Files\Steam\SteamApps\SourceMods\pvkii\mapsrc\Castle_Tower9test"
Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading c:\program files\steam\steamapps\sourcemods\pvkii\mapsrc\Castle_Tower9test.bsp
Error opening c:\program files\steam\steamapps\sourcemods\pvkii\mapsrc\Castle_Tower9test.bsp
** Executing...
** Command: "c:\program files\steam\steamapps\tanstaafl06\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\pvkii" "C:\Program Files\Steam\SteamApps\SourceMods\pvkii\mapsrc\Castle_Tower9test"
Valve Software - vrad.exe SSE (Nov 8 2007)
Radiosity Simulator ----
1 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files\steam\steamapps\tanstaafl06\sourcesdk\bin\ep1\bin\lights.rad.
Loading c:\program files\steam\steamapps\sourcemods\pvkii\mapsrc\Castle_Tower9test.bsp
Error opening c:\program files\steam\steamapps\sourcemods\pvkii\mapsrc\Castle_Tower9test.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\SourceMods\pvkii\mapsrc\Castle_Tower9test.bsp" "c:\program files\steam\SteamApps\SourceMods\pvkii\maps\Castle_Tower9test.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
Will Turner: You didn't beat me. You ignored the rules of engagement. In a fair fight, I'd kill you.
Jack Sparrow: That's not much incentive for me to fight fair, then, is it?
what if i said i had no freaking clue how to select a certain numbered brush and find it in the map? and would that possibly be the solution to the error?
Read the answers to your questions once in a while.
Memory leak: mempool blocks left in memory: ##
Brush ##: WARNING, microbrush
Error: displacement found on a(n) some_entity entity - not supported
HashVec: point outside valid range
make_triangles:calc_triangle_representation: Cannot convert
Error: material some_texture doesn't have a $bottommaterial
Face List Count >= OVERLAY_BSP_FACE_COUNT
Brush ##: FloatPlane: bad normal Side # Texture: some_texture
Brush ## : no visible sides on brush
Brush ## : bounds out of range
Error loading studio model ""!
brush ## , side #: duplicate plane
Degenerate Triangle
Warning: node without a volume
Warning: node with unbounded volume
brush ##: origin brushes not allowed in world
Multiple references for cubemap on texture some_texture!!!
NODRAW on terrain surface!
Map has too many texinfos (has ##, can have at most 12288)
Brush ###: MAX_MAP_BRUSHSIDES
Static prop some/model.mdl outside the map (x,y,z-coordinates)
**** leaked ****
Too many T-juncs to fix up!
prop_physics at x,y,z-coordinates uses model some/model.mdl, which has no propdata which means it must be used on a prop_static. DELETED.
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial!
too many portal verts
Overlay at x,y,z-coordinates has invalid render order (##)
Brush ##: MAX_MAP_PLANES Side # Texture: Not a Parse error!
Trying to create a non-quad displacement!
Error! entity sky_camera in solid volume!
Brush ##: areaportal brush doesn't touch two areas
numvertexes == MAX_MAP_VERTS
Entity some_entity (x y z-coordinates) leaked!
MAX_MAP_MODELS
Can't load skybox file some_texture to build the default cubemap!
No such variable "$hdrbasetexture" for material "some_texture"
Warning: overflowed # displacement corner-neighbor lists.
Brush #: ParseDispInfoChunk: nummapdispinfo > MAX_MAP_DISPINFO Side # Texture some_texture
bmodel # has no head node (class 'some_entity', targetname 'some_name')
WARNING: areaportal entity # (brush #) touches > 2 areas
Error! Too many detail props emitted on this map!
Material some_material uses unknown detail object type some_type!
Find Visible Detail Sides...Bad detail brush side
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (x,y,z-coordinates)
Occluder "some_name" straddles multiple areas. This is invalid!
Entity ##: func_areaportal can only be a single brush
Error! prop_static using model "some/model.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "some/model.md"!
Brush ##: nummapbrushes == MAX_MAP_BRUSHES Side # Texture: [some_texture]
LoadPortals: couldn't read mapname.prt
warning: Vis decompression overrun
The map overflows the max portal count (x of max 32768)!
WARNING: Cluster portals saw into cluster
Leaf (portal ##) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X to view the problem.
Leaf ## (portal##) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem.
no samples x
zero area child patch
AllocatedLightmap: lightmap too big to fit in page
MAX_TEXLIGHTS
Error trying to allocate # bytes
stylenum == MAX_SWITCHED_LIGHTS
WARNING: Too many light styles on a face (x,y,z-coordinates)
## degenerate face(s)
Could not find lights.rad in lights.rad
Warning: Couldn't open texlight file lights.rad
Warning: ignoring bad texlight 'some_texture' in lights.rad
Warning: Duplication of texlight 'some_texture' in file 'lights.rad'!
Texture axis perpendicular to face at (x,y,z-coordinates)
Luxel axis perpendicular to face at (x,y,z-coordinates)
Click For Banjo Boys Maps
Memory leak: mempool blocks left in memory: ##
Brush ##: WARNING, microbrush
Error: displacement found on a(n) some_entity entity - not supported
HashVec: point outside valid range
make_triangles:calc_triangle_representation: Cannot convert
Error: material some_texture doesn't have a $bottommaterial
Face List Count >= OVERLAY_BSP_FACE_COUNT
Brush ##: FloatPlane: bad normal Side # Texture: some_texture
Brush ## : no visible sides on brush
Brush ## : bounds out of range
Error loading studio model ""!
brush ## , side #: duplicate plane
Degenerate Triangle
Warning: node without a volume
Warning: node with unbounded volume
brush ##: origin brushes not allowed in world
Multiple references for cubemap on texture some_texture!!!
NODRAW on terrain surface!
Map has too many texinfos (has ##, can have at most 12288)
Brush ###: MAX_MAP_BRUSHSIDES
Static prop some/model.mdl outside the map (x,y,z-coordinates)
**** leaked ****
Too many T-juncs to fix up!
prop_physics at x,y,z-coordinates uses model some/model.mdl, which has no propdata which means it must be used on a prop_static. DELETED.
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial!
too many portal verts
Overlay at x,y,z-coordinates has invalid render order (##)
Brush ##: MAX_MAP_PLANES Side # Texture: Not a Parse error!
Trying to create a non-quad displacement!
Error! entity sky_camera in solid volume!
Brush ##: areaportal brush doesn't touch two areas
numvertexes == MAX_MAP_VERTS
Entity some_entity (x y z-coordinates) leaked!
MAX_MAP_MODELS
Can't load skybox file some_texture to build the default cubemap!
No such variable "$hdrbasetexture" for material "some_texture"
Warning: overflowed # displacement corner-neighbor lists.
Brush #: ParseDispInfoChunk: nummapdispinfo > MAX_MAP_DISPINFO Side # Texture some_texture
bmodel # has no head node (class 'some_entity', targetname 'some_name')
WARNING: areaportal entity # (brush #) touches > 2 areas
Error! Too many detail props emitted on this map!
Material some_material uses unknown detail object type some_type!
Find Visible Detail Sides...Bad detail brush side
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (x,y,z-coordinates)
Occluder "some_name" straddles multiple areas. This is invalid!
Entity ##: func_areaportal can only be a single brush
Error! prop_static using model "some/model.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "some/model.md"!
Brush ##: nummapbrushes == MAX_MAP_BRUSHES Side # Texture: [some_texture]
LoadPortals: couldn't read mapname.prt
warning: Vis decompression overrun
The map overflows the max portal count (x of max 32768)!
WARNING: Cluster portals saw into cluster
Leaf (portal ##) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X to view the problem.
Leaf ## (portal##) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem.
no samples x
zero area child patch
AllocatedLightmap: lightmap too big to fit in page
MAX_TEXLIGHTS
Error trying to allocate # bytes
stylenum == MAX_SWITCHED_LIGHTS
WARNING: Too many light styles on a face (x,y,z-coordinates)
## degenerate face(s)
Could not find lights.rad in lights.rad
Warning: Couldn't open texlight file lights.rad
Warning: ignoring bad texlight 'some_texture' in lights.rad
Warning: Duplication of texlight 'some_texture' in file 'lights.rad'!
Texture axis perpendicular to face at (x,y,z-coordinates)
Luxel axis perpendicular to face at (x,y,z-coordinates)
...... ;_;
Okay I'm sorry. The explanation was wrong. Correctly, yoou click on "view" and then on "go to brush number".
Will Turner: You didn't beat me. You ignored the rules of engagement. In a fair fight, I'd kill you.
Jack Sparrow: That's not much incentive for me to fight fair, then, is it?
forget it banjo boy posted all the errors no fuckin way i can fix all of those. Plus it said max props limit and i need all the props i currently have
Will Turner: You didn't beat me. You ignored the rules of engagement. In a fair fight, I'd kill you.
Jack Sparrow: That's not much incentive for me to fight fair, then, is it?
Click For Banjo Boys Maps
www.mediafire.com
Click For Banjo Boys Maps
www.mediafire.com
lol trust me you dont want to have the burden of fixing all the stuff thats fucked up in my maps. according to how many errors you say i have its gonna be impossible. i guess. but if you want the vmfs to try and either remake it fix it or just look at it i will give them to you by umm email? whats your address
wtsnjj@yahoo.com
Click For Banjo Boys Maps
ok its sent. or if you are reading this about 5 seconds after i post it, its not sent. wait about a few minutes then it will be sent ok? and be sure to add me if you are gonna fix or redo em so that you can tell me what you are deleting or doing in the map to fix it and stuff. updated. Alright i had some problems sending you the email with all three vmfs in there but i made two seperate ones and now it works. sorry for the delay i forgot i was sending you the maps and then played pvkii and then went to dinner but they are sent now so yeahsz.