running issue...again.

MitchMitch Banned
edited July 2008 in Community Maps
its the same error for all my past maps
ok so i am making yet a NOTHER damn map and i ran it once it was stuffed with some brush problems like a brush was placed or streched wrong which it really wasnt in hammer and things like that but anyway i am making a new map and i tried to run it for the second play test by myself and this error comes up.
The command failed. Windows reported the error.
"the system cannot find the file specified"


and heres the run log yes its stuffed with WARNING MICRO BRUSH things but im sure that isnt what is casuing this because micro brush most likely means the smallset a brush can be and i have lots of those so...if this is a brush limit problem i am gonna murder the creaters of hammer, every single one of them.


** Executing...
** Command: "c:\program files\steam\steamapps\tanstaafl06\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\pvkii" "C:\Program Files\Steam\SteamApps\SourceMods\pvkii\mapsrc\Castle_Tower8"

Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\program files\steam\SteamApps\SourceMods\pvkii\materials
Loading C:\Program Files\Steam\SteamApps\SourceMods\pvkii\mapsrc\Castle_Tower8.vmf
Can't find surfaceprop stone for material EVILTAXI/ET_WOODWALL001E, using default
Brush 12027, Side 10: duplicate plane
Brush 12084, Side 10: duplicate plane
Brush 31982: no visible sides on brush
Brush 31982: no visible sides on brush
Brush 31982: no visible sides on brush
Brush 32026: no visible sides on brush
Brush 32026: no visible sides on brush
Brush 32026: no visible sides on brush
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2Brush 40890: WARNING, microbrush
Brush 40902: WARNING, microbrush
Brush 40904: WARNING, microbrush
Brush 40938: WARNING, microbrush
Brush 40944: WARNING, microbrush
Brush 40945: WARNING, microbrush
.Brush 16920: WARNING, microbrush
.Brush 33057: WARNING, microbrush
Brush 33128: WARNING, microbrush
Brush 11355: WARNING, microbrush
.3...4...5...6...7...8...9...10 (28)
ProcessBlock_Thread: 0...1...2Brush 40890: WARNING, microbrush
Brush 40902: WARNING, microbrush
Brush 40904: WARNING, microbrush
Brush 40938: WARNING, microbrush
Brush 40944: WARNING, microbrush
Brush 40945: WARNING, microbrush
.Brush 16920: WARNING, microbrush
.Brush 33057: WARNING, microbrush
Brush 33128: WARNING, microbrush
Brush 11355: WARNING, microbrush
.3...4...5...6...7...8...9...10 (18)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (5)
writing C:\Program Files\Steam\SteamApps\SourceMods\pvkii\mapsrc\Castle_Tower8.prt...Brush 0: MAX_MAP_PLANES
Side 0
Texture: Not a Parse error!


** Executing...
** Command: "c:\program files\steam\steamapps\tanstaafl06\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\pvkii" "C:\Program Files\Steam\SteamApps\SourceMods\pvkii\mapsrc\Castle_Tower8"

Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading c:\program files\steam\steamapps\sourcemods\pvkii\mapsrc\Castle_Tower8.bsp
Error opening c:\program files\steam\steamapps\sourcemods\pvkii\mapsrc\Castle_Tower8.bsp

** Executing...
** Command: "c:\program files\steam\steamapps\tanstaafl06\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\pvkii" "C:\Program Files\Steam\SteamApps\SourceMods\pvkii\mapsrc\Castle_Tower8"

Valve Software - vrad.exe SSE (Nov 8 2007)

Radiosity Simulator ----
1 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files\steam\steamapps\tanstaafl06\sourcesdk\bin\ep1\bin\lights.rad.
Loading c:\program files\steam\steamapps\sourcemods\pvkii\mapsrc\Castle_Tower8.bsp
Error opening c:\program files\steam\steamapps\sourcemods\pvkii\mapsrc\Castle_Tower8.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\SourceMods\pvkii\mapsrc\Castle_Tower8.bsp" "c:\program files\steam\SteamApps\SourceMods\pvkii\maps\Castle_Tower8.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."


now gaz i know your epic at mapping do you know whats wrong and how i can fix this to finish my map?
Update! check comment to this post starting with WHAT THE BLOODY...
MOVIEZ AND OLIVE GARDEN

Comments

  • LordTrilobiteLordTrilobite Baron Grunwald disapproves. Senior
    edited 4:32AM
    Well, there is a brush limit as far as I know, but I've never had problems with that since it's kinda high.

    Probably wont fix it, but what you could do, is look under 'Map', 'Check for Problems ALT+P'
    dragonattack_sig.jpg
  • schatzmeisterschatzmeister PVKII Team, Beta Tester
    edited 4:32AM
    Well, even if the "microbrushes" weren't the main problem you had, you should get rid of them still. They will cause a a lot of trouble. Just delete them. Also, it seems you have some other fucked up brushes. Sounds like you used the vertex tool incorrectly or carved something.

    Will Turner: You didn't beat me. You ignored the rules of engagement. In a fair fight, I'd kill you.
    Jack Sparrow: That's not much incentive for me to fight fair, then, is it?

  • MitchMitch Banned
    edited 4:32AM
    didnt carve i learned that listen the first time i mapped, but yeah i used vertex manipulation multiple times but not all that much really. so get rid of vertex? and micro brushes?
    MOVIEZ AND OLIVE GARDEN
  • schatzmeisterschatzmeister PVKII Team, Beta Tester
    edited 4:32AM
    Well, the vertex tool is great. But sometimes, you can create invalid brushes with it. If i was you, I'd delete all suspicios brushes and build them new, until I don't have any compile errors. All of the invalid brushes have their own number, e.g. "Brush 12027, Side 10: duplicate plane" , just click on map, right next to edit and file, and then on "go to selected brush number".

    Will Turner: You didn't beat me. You ignored the rules of engagement. In a fair fight, I'd kill you.
    Jack Sparrow: That's not much incentive for me to fight fair, then, is it?

  • LordTrilobiteLordTrilobite Baron Grunwald disapproves. Senior
    edited 4:32AM
    Like I said, 'Check for Problems ALT+P' that will list all the invalid brushes.
    dragonattack_sig.jpg
  • MitchMitch Banned
    edited July 2008
    WHAT THE BLOODY....... ok lord bite i fixed all the ALT and P problems and no errors were found and i removed almost all of the micro brushes but not all of them and the error still friggin comes up what the fuck is wrong with this thing? everytime EVERY TIME!!! i make a map and its close to being done this error pops up...maybe i should just leave mapping to the people who can do it right somethings fucked with my pc or my hammer or both. if anyone reading this post knows whats wrong please help me fix it. piece of god damn....valves a bunch of idiots cant make somethin that works!
    oh yeah and heres the NEW running log


    ** Executing...
    ** Command: "c:\program files\steam\steamapps\tanstaafl06\sourcesdk\bin\ep1\bin\vbsp.exe"
    ** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\pvkii" "C:\Program Files\Steam\SteamApps\SourceMods\pvkii\mapsrc\Castle_Tower9test"

    Valve Software - vbsp.exe (Dec 11 2006)
    1 threads
    materialPath: c:\program files\steam\SteamApps\SourceMods\pvkii\materials
    Loading C:\Program Files\Steam\SteamApps\SourceMods\pvkii\mapsrc\Castle_Tower9test.vmf
    Can't find surfaceprop stone for material EVILTAXI/ET_WOODWALL001E, using default
    Brush 12027, Side 10: duplicate plane
    Brush 12084, Side 10: duplicate plane
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2Brush 40890: WARNING, microbrush
    Brush 40902: WARNING, microbrush
    Brush 40904: WARNING, microbrush
    Brush 40938: WARNING, microbrush
    Brush 40944: WARNING, microbrush
    Brush 40945: WARNING, microbrush
    .Brush 16920: WARNING, microbrush
    .Brush 33057: WARNING, microbrush
    Brush 33128: WARNING, microbrush
    Brush 11355: WARNING, microbrush
    .3...4...5...6...7...8...9...10 (28)
    ProcessBlock_Thread: 0...1...2Brush 40890: WARNING, microbrush
    Brush 40902: WARNING, microbrush
    Brush 40904: WARNING, microbrush
    Brush 40938: WARNING, microbrush
    Brush 40944: WARNING, microbrush
    Brush 40945: WARNING, microbrush
    .Brush 16920: WARNING, microbrush
    .Brush 33057: WARNING, microbrush
    Brush 33128: WARNING, microbrush
    Brush 11355: WARNING, microbrush
    .3...4...5...6...7...8...9...10 (18)
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (5)
    writing C:\Program Files\Steam\SteamApps\SourceMods\pvkii\mapsrc\Castle_Tower9test.prt...Brush 0: MAX_MAP_PLANES
    Side 0
    Texture: Not a Parse error!


    ** Executing...
    ** Command: "c:\program files\steam\steamapps\tanstaafl06\sourcesdk\bin\ep1\bin\vvis.exe"
    ** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\pvkii" "C:\Program Files\Steam\SteamApps\SourceMods\pvkii\mapsrc\Castle_Tower9test"

    Valve Software - vvis.exe (Nov 8 2007)
    1 threads
    reading c:\program files\steam\steamapps\sourcemods\pvkii\mapsrc\Castle_Tower9test.bsp
    Error opening c:\program files\steam\steamapps\sourcemods\pvkii\mapsrc\Castle_Tower9test.bsp

    ** Executing...
    ** Command: "c:\program files\steam\steamapps\tanstaafl06\sourcesdk\bin\ep1\bin\vrad.exe"
    ** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\pvkii" "C:\Program Files\Steam\SteamApps\SourceMods\pvkii\mapsrc\Castle_Tower9test"

    Valve Software - vrad.exe SSE (Nov 8 2007)

    Radiosity Simulator ----
    1 threads
    Could not find lights.rad in lights.rad.
    Trying VRAD BIN directory instead...
    Warning: Couldn't open texlight file c:\program files\steam\steamapps\tanstaafl06\sourcesdk\bin\ep1\bin\lights.rad.
    Loading c:\program files\steam\steamapps\sourcemods\pvkii\mapsrc\Castle_Tower9test.bsp
    Error opening c:\program files\steam\steamapps\sourcemods\pvkii\mapsrc\Castle_Tower9test.bsp

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files\Steam\SteamApps\SourceMods\pvkii\mapsrc\Castle_Tower9test.bsp" "c:\program files\steam\SteamApps\SourceMods\pvkii\maps\Castle_Tower9test.bsp"

    The command failed. Windows reported the error:
    "The system cannot find the file specified."

    MOVIEZ AND OLIVE GARDEN
  • jRocketjRocket Pixel Punisher PVKII Team
    edited 4:32AM
    Obviously, you missed deleting some of them.
  • MitchMitch Banned
    edited 4:32AM
    no no i hit alt+p and it said no errors were found... does that mean i just have to delete EVERY god damn micro brush? so pretty much delete everything thats as small as it can go?
    MOVIEZ AND OLIVE GARDEN
  • schatzmeisterschatzmeister PVKII Team, Beta Tester
    edited 4:32AM
    As i said, yes. Since you have the brushnumbers, it shouldn't be too hard.

    Will Turner: You didn't beat me. You ignored the rules of engagement. In a fair fight, I'd kill you.
    Jack Sparrow: That's not much incentive for me to fight fair, then, is it?

  • MitchMitch Banned
    edited 4:32AM
    QUOTE(Schatzmeister @ Jul 30 2008, 07:54 AM) »
    As i said, yes. Since you have the brushnumbers, it shouldn't be too hard.

    what if i said i had no freaking clue how to select a certain numbered brush and find it in the map? and would that possibly be the solution to the error?
    MOVIEZ AND OLIVE GARDEN
  • LhorkanLhorkan PVKII Team, Senior
    edited 4:32AM
    QUOTE(Schatzmeister @ Jul 28 2008, 09:53 AM) »
    just click on map, right next to edit and file, and then on "go to selected brush number".


    Read the answers to your questions once in a while.
    dragonattacksig03-1.png
  • MitchMitch Banned
    edited July 2008
    nobody asked you plus i DID read it and the selection is not there thats why i made that reply basically.
    MOVIEZ AND OLIVE GARDEN
  • Banjo BoyBanjo Boy Pickin' to Beat the Devil PVKII Team, Authorized Creator
    edited 4:32AM
    Here are all your errors:

    Memory leak: mempool blocks left in memory: ##
    Brush ##: WARNING, microbrush
    Error: displacement found on a(n) some_entity entity - not supported
    HashVec: point outside valid range
    make_triangles:calc_triangle_representation: Cannot convert
    Error: material some_texture doesn't have a $bottommaterial
    Face List Count >= OVERLAY_BSP_FACE_COUNT
    Brush ##: FloatPlane: bad normal Side # Texture: some_texture
    Brush ## : no visible sides on brush
    Brush ## : bounds out of range
    Error loading studio model ""!
    brush ## , side #: duplicate plane
    Degenerate Triangle
    Warning: node without a volume
    Warning: node with unbounded volume
    brush ##: origin brushes not allowed in world
    Multiple references for cubemap on texture some_texture!!!
    NODRAW on terrain surface!
    Map has too many texinfos (has ##, can have at most 12288)
    Brush ###: MAX_MAP_BRUSHSIDES
    Static prop some/model.mdl outside the map (x,y,z-coordinates)
    **** leaked ****
    Too many T-juncs to fix up!
    prop_physics at x,y,z-coordinates uses model some/model.mdl, which has no propdata which means it must be used on a prop_static. DELETED.
    Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial!
    too many portal verts
    Overlay at x,y,z-coordinates has invalid render order (##)
    Brush ##: MAX_MAP_PLANES Side # Texture: Not a Parse error!
    Trying to create a non-quad displacement!
    Error! entity sky_camera in solid volume!
    Brush ##: areaportal brush doesn't touch two areas
    numvertexes == MAX_MAP_VERTS
    Entity some_entity (x y z-coordinates) leaked!
    MAX_MAP_MODELS
    Can't load skybox file some_texture to build the default cubemap!
    No such variable "$hdrbasetexture" for material "some_texture"
    Warning: overflowed # displacement corner-neighbor lists.
    Brush #: ParseDispInfoChunk: nummapdispinfo > MAX_MAP_DISPINFO Side # Texture some_texture
    bmodel # has no head node (class 'some_entity', targetname 'some_name')
    WARNING: areaportal entity # (brush #) touches > 2 areas
    Error! Too many detail props emitted on this map!
    Material some_material uses unknown detail object type some_type!
    Find Visible Detail Sides...Bad detail brush side
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (x,y,z-coordinates)
    Occluder "some_name" straddles multiple areas. This is invalid!
    Entity ##: func_areaportal can only be a single brush
    Error! prop_static using model "some/model.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "some/model.md"!
    Brush ##: nummapbrushes == MAX_MAP_BRUSHES Side # Texture: [some_texture]
    LoadPortals: couldn't read mapname.prt
    warning: Vis decompression overrun
    The map overflows the max portal count (x of max 32768)!
    WARNING: Cluster portals saw into cluster
    Leaf (portal ##) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X to view the problem.
    Leaf ## (portal##) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem.
    no samples x
    zero area child patch
    AllocatedLightmap: lightmap too big to fit in page
    MAX_TEXLIGHTS
    Error trying to allocate # bytes
    stylenum == MAX_SWITCHED_LIGHTS
    WARNING: Too many light styles on a face (x,y,z-coordinates)
    ## degenerate face(s)
    Could not find lights.rad in lights.rad
    Warning: Couldn't open texlight file lights.rad
    Warning: ignoring bad texlight 'some_texture' in lights.rad
    Warning: Duplication of texlight 'some_texture' in file 'lights.rad'!
    Texture axis perpendicular to face at (x,y,z-coordinates)
    Luxel axis perpendicular to face at (x,y,z-coordinates)
  • MitchMitch Banned
    edited 4:32AM
    QUOTE(Banjo Boy @ Jul 30 2008, 05:54 PM) »
    Here are all your errors:

    Memory leak: mempool blocks left in memory: ##
    Brush ##: WARNING, microbrush
    Error: displacement found on a(n) some_entity entity - not supported
    HashVec: point outside valid range
    make_triangles:calc_triangle_representation: Cannot convert
    Error: material some_texture doesn't have a $bottommaterial
    Face List Count >= OVERLAY_BSP_FACE_COUNT
    Brush ##: FloatPlane: bad normal Side # Texture: some_texture
    Brush ## : no visible sides on brush
    Brush ## : bounds out of range
    Error loading studio model ""!
    brush ## , side #: duplicate plane
    Degenerate Triangle
    Warning: node without a volume
    Warning: node with unbounded volume
    brush ##: origin brushes not allowed in world
    Multiple references for cubemap on texture some_texture!!!
    NODRAW on terrain surface!
    Map has too many texinfos (has ##, can have at most 12288)
    Brush ###: MAX_MAP_BRUSHSIDES
    Static prop some/model.mdl outside the map (x,y,z-coordinates)
    **** leaked ****
    Too many T-juncs to fix up!
    prop_physics at x,y,z-coordinates uses model some/model.mdl, which has no propdata which means it must be used on a prop_static. DELETED.
    Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial!
    too many portal verts
    Overlay at x,y,z-coordinates has invalid render order (##)
    Brush ##: MAX_MAP_PLANES Side # Texture: Not a Parse error!
    Trying to create a non-quad displacement!
    Error! entity sky_camera in solid volume!
    Brush ##: areaportal brush doesn't touch two areas
    numvertexes == MAX_MAP_VERTS
    Entity some_entity (x y z-coordinates) leaked!
    MAX_MAP_MODELS
    Can't load skybox file some_texture to build the default cubemap!
    No such variable "$hdrbasetexture" for material "some_texture"
    Warning: overflowed # displacement corner-neighbor lists.
    Brush #: ParseDispInfoChunk: nummapdispinfo > MAX_MAP_DISPINFO Side # Texture some_texture
    bmodel # has no head node (class 'some_entity', targetname 'some_name')
    WARNING: areaportal entity # (brush #) touches > 2 areas
    Error! Too many detail props emitted on this map!
    Material some_material uses unknown detail object type some_type!
    Find Visible Detail Sides...Bad detail brush side
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (x,y,z-coordinates)
    Occluder "some_name" straddles multiple areas. This is invalid!
    Entity ##: func_areaportal can only be a single brush
    Error! prop_static using model "some/model.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "some/model.md"!
    Brush ##: nummapbrushes == MAX_MAP_BRUSHES Side # Texture: [some_texture]
    LoadPortals: couldn't read mapname.prt
    warning: Vis decompression overrun
    The map overflows the max portal count (x of max 32768)!
    WARNING: Cluster portals saw into cluster
    Leaf (portal ##) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X to view the problem.
    Leaf ## (portal##) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem.
    no samples x
    zero area child patch
    AllocatedLightmap: lightmap too big to fit in page
    MAX_TEXLIGHTS
    Error trying to allocate # bytes
    stylenum == MAX_SWITCHED_LIGHTS
    WARNING: Too many light styles on a face (x,y,z-coordinates)
    ## degenerate face(s)
    Could not find lights.rad in lights.rad
    Warning: Couldn't open texlight file lights.rad
    Warning: ignoring bad texlight 'some_texture' in lights.rad
    Warning: Duplication of texlight 'some_texture' in file 'lights.rad'!
    Texture axis perpendicular to face at (x,y,z-coordinates)
    Luxel axis perpendicular to face at (x,y,z-coordinates)

    ...... ;_;
    MOVIEZ AND OLIVE GARDEN
  • schatzmeisterschatzmeister PVKII Team, Beta Tester
    edited July 2008
    QUOTE(Schatzmeister @ Jul 28 2008, 02:53 AM) »
    Well, the vertex tool is great. But sometimes, you can create invalid brushes with it. If i was you, I'd delete all suspicios brushes and build them new, until I don't have any compile errors. All of the invalid brushes have their own number, e.g. "Brush 12027, Side 10: duplicate plane" , just click on map, right next to edit and file, and then on "go to selected brush number".


    Okay I'm sorry. The explanation was wrong. Correctly, yoou click on "view" and then on "go to brush number".

    Will Turner: You didn't beat me. You ignored the rules of engagement. In a fair fight, I'd kill you.
    Jack Sparrow: That's not much incentive for me to fight fair, then, is it?

  • MitchMitch Banned
    edited 4:32AM
    QUOTE(Schatzmeister @ Jul 30 2008, 05:59 PM) »
    Okay I'm sorry. The explanation was wrong. Correctly, yoou click on "view" and then on "go to brush number".

    forget it banjo boy posted all the errors no fuckin way i can fix all of those. Plus it said max props limit and i need all the props i currently have D: so fuck you hammer i guess i should just leave mapping to the people who can do it right D: and i had so many good map ideas. infested prison would have been epic if it went right. castle tower would have been fun to hide around and do fun stuff in, and fun_map would have been fun if my partner stuck to his word and helped me finish it tongue.gif but either way any map i make never seems to work D: clearly mapping is either for people who know almost every single god damn feature of hammer and every single god damn cause of every single god damn error or the slightest mishap in a map blows it up :<
    MOVIEZ AND OLIVE GARDEN
  • schatzmeisterschatzmeister PVKII Team, Beta Tester
    edited 4:32AM
    You might still post your map ideas/concepts here, so people can have a look at it and decide if they are worht to be mapped.

    Will Turner: You didn't beat me. You ignored the rules of engagement. In a fair fight, I'd kill you.
    Jack Sparrow: That's not much incentive for me to fight fair, then, is it?

  • Banjo BoyBanjo Boy Pickin' to Beat the Devil PVKII Team, Authorized Creator
    edited 4:32AM
    If you make a paint picture I could try.... smile.gif
  • MitchMitch Banned
    edited 4:32AM
    oh i want to do that believe me. but i am still tryin to figure out how to take a screenshot of what my screen sees and have hammer open so you can view it with out it having to be runned. can you describe how i would do the print screen key thing then paste multiple ones in to my posts? then i can show you my maps that never saw the dawn of custom maps.
    MOVIEZ AND OLIVE GARDEN
  • Banjo BoyBanjo Boy Pickin' to Beat the Devil PVKII Team, Authorized Creator
    edited 4:32AM
    You could upload the vmfs that you have problems with and I could try n fix them....

    www.mediafire.com
  • MitchMitch Banned
    edited 4:32AM
    QUOTE(Banjo Boy @ Jul 30 2008, 09:12 PM) »
    You could upload the vmfs that you have problems with and I could try n fix them....

    www.mediafire.com

    lol trust me you dont want to have the burden of fixing all the stuff thats fucked up in my maps. according to how many errors you say i have its gonna be impossible. i guess. but if you want the vmfs to try and either remake it fix it or just look at it i will give them to you by umm email? whats your address
    MOVIEZ AND OLIVE GARDEN
  • Banjo BoyBanjo Boy Pickin' to Beat the Devil PVKII Team, Authorized Creator
    edited 4:32AM
    QUOTE(Mitch @ Jul 30 2008, 09:29 PM) »
    lol trust me you dont want to have the burden of fixing all the stuff thats fucked up in my maps. according to how many errors you say i have its gonna be impossible. i guess. but if you want the vmfs to try and either remake it fix it or just look at it i will give them to you by umm email? whats your address


    wtsnjj@yahoo.com
  • MitchMitch Banned
    edited July 2008
    QUOTE(Banjo Boy @ Jul 30 2008, 10:00 PM) »
    wtsnjj@yahoo.com

    ok its sent. or if you are reading this about 5 seconds after i post it, its not sent. wait about a few minutes then it will be sent ok? and be sure to add me if you are gonna fix or redo em so that you can tell me what you are deleting or doing in the map to fix it and stuff. updated. Alright i had some problems sending you the email with all three vmfs in there but i made two seperate ones and now it works. sorry for the delay i forgot i was sending you the maps and then played pvkii and then went to dinner but they are sent now so yeahsz. icon_archer.gif
    MOVIEZ AND OLIVE GARDEN
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