Me again! Hi!
As beta 2.1 is now so close we can smell it, its time to make those little important tweaks and changes before release.
Unfortunatly, due to visiting my folks this weekend, I didn't manage to make this sundays beta test, however, I've been quite busy with pinegrove. On saturday I found myself researching and creating Sea effects for the coastal area of the level. I had been using HL2s water scaled up to look like waves. The only problem was it really didn't look like sea, more so a giant puddle.
So off I went, and created an animating normal map, one with 32 frames in. This was a little boring, saving out 32 textures, but it moved too fast, so I ended up with 64!
However, it paid off, and looks great in dx8, and even better in Dx9
Expect pics next month
On top of that, I've been looking at FPS increases in island, and have since tweaked the waterfall particles, giving an extra 10fps in that area. I'm next going to tweak the 3d sky palmtrees, as well as the volcano smoke, lets hope theres some more fps gain there also!
Thats all for now, sorry its not too interesting, more soon!