the titles self explanityory...
Hai guys I am making a map ...again for pvkii, and i am confident it will work this time cuz i am not using clip or carve or any of that crud. So i am making a pirates chest zone for the game mode booty but there are going to be pits that are there for fun, and i dont want any noobs throwing chests down the pits to just get them out of reach of being put back in a spawn, if i make the pits be part of the chest zone no one can get to them but if i dont make them chest zones noobs will throw chests down the pits thinking its funny and you must wait for it to respawn. My solution is, Jahhur made ches teleports in pvk_forgotten incase retards throw chests down the pits. If anyone can tell me how to make teleports that only teleport chests and not players please reply to this post explaining how. If you also know how to make physics walls where it prevents all physics objects from going past it except players please also explain how to do that.
Thanks, Mitch.

Oh and btw i also need desperitely to know how to make floating white text sprites, you know where you put in some text and put it some where and then if you get close enough it appears in white text. I need to know how to do that, and i really really need to know how to work point_clientcommands! thanks.
Comments
Will Turner: You didn't beat me. You ignored the rules of engagement. In a fair fight, I'd kill you.
Jack Sparrow: That's not much incentive for me to fight fair, then, is it?
For physics clips, use func_clip_vphysics (brush entity).
@Schatzmeister: I think he doesnt want that, because it takes the chests away for some time and also allows for lame tactics like throwing them in when theyre about to be stolen etc...
For physics clips, use func_clip_vphysics (brush entity).
@Schatzmeister: I think he doesnt want that, because it takes the chests away for some time and also allows for lame tactics like throwing them in when theyre about to be stolen etc...
oh thanks moon! I will try to figure out what you just told me to do...lol i am sort of new to hammer and dont know all tis features yet. and yeah schatmeizer i know they respawn after a while but thats really stupid for the pirates cuz if a douche bag just runs in throws all the chests in to the pits for fun then the pirates cant do anything untill they respawn there for its a cheap tactic to make sure pirates have almost no chance of winning.
and btw moon i got a trigger_teleport thing right now but....I dont understand what you mean by the filter stuff. I mean i highlighted filter name and typed in filter_activator_chest but...i am lsot on what to do from there.
oh thanks alot moon! i got it now...i think, as soon as i run it i will know for sure.
btw do you know how to work point_clientcommands? And whats the name for the entity which is basically a little message of floating white sprite text in the air? Like say you get close enough and this floating text that you chose is in that spot? how do you make that? i have tried env_hudhint point_message and env_message none of them work...do you have to give it a name and link it to a brush or trigger thing like i am doing with the chest teleports? thanks again
its not working moon help me
can i just add you to my friends list please? because this is getting retardiculous
It teleports players to that spot when they are holding the chest only. I need a teleport that teleports chests only not players or players holding chests... I have the filter_activator_chest thing set to allow blah blah blah and gave it a name and set the trigger_teleports name to that name as well. I have that set to all three of my pits. Do you know whats wrong or is this what you thought i ment when i needed a chest teleporter? cuz its not lol...
Add me and this might be a bit easier then waiting hour by hour for responses and what not...My steam name is tanstaafl06