[WIP]Castle of Egmond

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Comments

  • LordTrilobiteLordTrilobite Baron Grunwald disapproves. Senior
    edited 2:00PM
    Well, it's still far from finished, maybe I'll change my mind and make it a different game mode.
    dragonattack_sig.jpg
  • LhorkanLhorkan PVKII Team, Senior
    edited 2:00PM
    Cool model. biggrin.gif
    dragonattacksig03-1.png
  • LordTrilobiteLordTrilobite Baron Grunwald disapproves. Senior
    edited 2:00PM
    I finished the model, exported it from Maya and succesfully imported the model in to hammer. But for some reason the texture path is wonky, and I can't seem to change it. Wont let me decide which file name the texture should have.

    First time I succesfully imported a model in to hammer though... biggrin.gif
    dragonattack_sig.jpg
  • GazGaz Sir PVKII Team
    edited 2:00PM
    if in max/maya/xsi, you have a texture called ohai.jpg/tga etc on it, the model will look for a vmt with the same name (so ohai.vmt)

    It will look in the texture path that the qc file points at for this file. It doesn't matter what vtf the vmt is pointing at, the model is looking for the vmt
  • LordTrilobiteLordTrilobite Baron Grunwald disapproves. Senior
    edited 2:00PM
    But my model puts debug/debugempty.vmt as the path to the texture, not the same name as the model or the original texture inside Maya

    The name of the texture in Maya is EgmondLionTex01.tga
    The name of the model in Maya is EgmondLion.mb

    However, the texture has a completely different folder than that of the model, perhaps that is the problem?
    dragonattack_sig.jpg
  • edited 2:00PM
    awesome where is that in holland? i went to a castle in rotterdam i think
    image
  • LordTrilobiteLordTrilobite Baron Grunwald disapproves. Senior
    edited 2:00PM
    It's in Egmond aan de Hoef.
    dragonattack_sig.jpg
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