Captain Update

jRocketjRocket Pixel PunisherPVKII Team
edited 7:16PM in Dev Journal
I'm starting a new thread for this.
This is the high poly captain that will be used to generate normal maps for the low poly version that was modelled by Orl.

captainpreview3.jpg


To give everyone an update on the new classes-
Bowman is skinned and in-game. First person hands and the bow are also done. After a few touch-ups, he will be completely DONE.
Huscarl is modelled, unskinned, and in-game. Right now he's running around without textures. Still need to finish high-poly version for the normals.
Captain is modelled, unskinned, and will be in-game soon.

Things are really quiet right now, but the progress isn't that bad if you consider it percent-wise.
«134

Comments

  • DoomsirenDoomsiren Senior
    edited 7:16PM
    ah i love good news. can't wait to play other classes i am tired of running around with the same classes all the time
    image
  • VV Lumberjack's son Senior
    edited 7:16PM
    Arrr , It be lookin' good as a mug 'o grog!
    image
  • BladeBlade PVKII Team
    edited 7:16PM
    Sweet. smile.gif
  • FaoLanFaoLan Members, Senior
    edited 7:16PM
    Nice.
  • LordTrilobiteLordTrilobite Baron Grunwald disapproves. Senior
    edited 7:16PM
    Finally some good news! that cap'n looks awesome, so the eye patch has been ditched?\

    Also can't wait to see the Huscarl.
    dragonattack_sig.jpg
  • Parrot of WarParrot of War Senior
    edited 7:16PM
    Looks amazing!! I can't wait to see him skinned! It'd would be great to see a little of what the huscarl looks like so far too, but maybe I'm just being greedy smile.gif
    image
    *Anti-Ninja Squad*
  • MacbethMacbeth Members
    edited 7:16PM
    My laptop just ran and hid under the bed just looking at the intricacies of that model.
    QUOTE
    It was just a roadkill ghost. Nothing to worry about.

    We all go to Valhalla someday, let me save you the wait.
  • Roddy BixlarRoddy Bixlar No Man Members, Senior
    edited 7:16PM
    !
    image

    *Pro Ninja Alliance*
  • BadGuyBadGuy Senior
    edited 7:16PM
    Captain better play an important role in the pirate team later on as the mod progresses, he looks too badass to be "just another pirate class". :p
    "if you lived near me I would've drowned you in a bucket of your mothers blood" - Wolfy Snackrib
    QUOTE (Sven Svennson @ Mar 9 2010, 04:12 AM) »
    Maybe I need a break from PVK.

  • Number NineNumber Nine Senior
    edited 7:16PM
    QUOTE (jRocket @ Apr 15 2007, 11:48 PM) »
    Huscarl is modelled, unskinned, and in-game.


    How does his axe compare to that of the Berzerker?
    image
  • jRocketjRocket Pixel Punisher PVKII Team
    edited 7:16PM
    Its the same thing for now. He also gets throwings axes and a sword n' board combo.
  • DoomsirenDoomsiren Senior
    edited 7:16PM
    throwing axes?
    image
  • FreidFreid Senior
    edited 7:16PM
    QUOTE (Doomsiren @ Apr 18 2007, 02:07 PM) »
    throwing axes?


    http://forums.pvkii.com/index.php?showtopic=42&st=80
    Kicked by Console (Reason: This is Sparta).
  • DoomsirenDoomsiren Senior
    edited 7:16PM
    i would love to throw an axe in the face of a rushing enemy
    image
  • GarreettGarreett Senior
    edited 7:16PM
    QUOTE
    i would love to throw an axe in the face of a rushing enemy


    Get PVK I and Grogbot (Google it). tongue.gif
  • DoomsirenDoomsiren Senior
    edited 7:16PM
    i rather play pvk2. i have the nasty habit of buying for example revenge of hottem 2 when revenge of hottom 1 is better.
    image
  • [BD]ScurvySam[BD]ScurvySam Senior
    edited 7:16PM
    Wow that's beautiful
    "For you, the day Bison graced your village was the greatest day of your life. For me? It was Tuesday."
    -M. Bison
  • jRocketjRocket Pixel Punisher PVKII Team
    edited 7:16PM
    Started "normaling" the upper body, using a combination of uv match and raytrace projection methods.

    I have also made a static occlusion map that is baked into the color texture. I find it very useful in giving a model a softer shadowed look that is difficult to achieve by hand painting alone. I know from experience that it will need some editing as this will be a deforming character. Where there are shadows in one area, if the character deforms in a certain way, the shadowed area will be lit. Inbetween the legs is a good example of this.

    These are all edited screencaps inside of the 3ds max viewport-



    captain_progress.jpg
  • LordTrilobiteLordTrilobite Baron Grunwald disapproves. Senior
    edited 7:16PM
    Awesome.
    dragonattack_sig.jpg
  • FreidFreid Senior
    edited 7:16PM
    looks as if it's ready to be skinned icon_yay.gif
    Kicked by Console (Reason: This is Sparta).
  • Roddy BixlarRoddy Bixlar No Man Members, Senior
    edited April 2007
    Robble robble. His beard looks a bit weird though.
    image

    *Pro Ninja Alliance*
  • BadGuyBadGuy Senior
    edited 7:16PM
    QUOTE (Roddy Bixlar @ Apr 21 2007, 10:47 PM) »
    Robble robble. His beard looks a bit weird though.


    It's just unskinned :p
    "if you lived near me I would've drowned you in a bucket of your mothers blood" - Wolfy Snackrib
    QUOTE (Sven Svennson @ Mar 9 2010, 04:12 AM) »
    Maybe I need a break from PVK.

  • ZephyrZephyr Senior
    edited 7:16PM
    I saw this over at polycount, good work! The amount of wrinkles/folds in the clothing looks awkward, as though all of his clothing was made of really thin material. The crotch area also looks weird, as though something was pulling it downward(it also seems a little flat)
  • WenchWench Senior
    edited April 2007
    Yeah the crotch area looks like it would be a bit uncomfortable... as if he has a wedgie.
    image
    Don't hate, just don't give a fuck.
  • VazzarothVazzaroth Senior
    edited 7:16PM
    Nice Necklace. I wanna see the parret.

    I'm looking forward to Huscarl most though, the poor vikings need some range.
  • LordTrilobiteLordTrilobite Baron Grunwald disapproves. Senior
    edited 7:16PM
    QUOTE (Vazzaroth @ Apr 24 2007, 02:38 AM) »
    Nice Necklace. I wanna see the parret.

    The parrot is already ingame.

    You can spawn it by typing this in the console:
    npc_create npc_parrot
    dragonattack_sig.jpg
  • Beer_HunterBeer_Hunter Senior
    edited 7:16PM
    QUOTE (LordTrilobite @ Apr 24 2007, 09:20 PM) »
    The parrot is already ingame.

    You can spawn it by typing this in the console:
    npc_create npc_parrot

    Heh, does it really appear?
    First beta player :D
  • LordTrilobiteLordTrilobite Baron Grunwald disapproves. Senior
    edited 7:16PM
    Yes, try it and see for youself.
    dragonattack_sig.jpg
  • VIKINGVIKING Members
    edited 7:16PM
    Awesome news, I cant wait for the next release to come out.
    \/IKING
    image

    "I Will See You In Valhalla"
    -Me, Right Before I Cleave Your Skull
  • Beer_HunterBeer_Hunter Senior
    edited 7:16PM
    QUOTE (LordTrilobite @ Apr 28 2007, 10:45 AM) »
    Yes, try it and see for youself.


    Hehe, I just tried it 2 minutes ago, it looks good... And I think the damage is fine as it is, it's nothing overpowered.
    First beta player :D
Sign In or Register to comment.