pvk_grandcastle

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Comments

  • MrBaracudaMrBaracuda Members
    edited 7:44PM
    image

    I dunno about those alcoves with the banners in them. Oh and, it all looks a little repetitive.
  • GeorgeGeorge Senior
    edited 7:44PM
    one word: Beautiful
    Come on you pansy!
  • WatchMakerWatchMaker Senior
    edited 7:44PM
    The pillars make me cry.
    image
  • lillbrorsanlillbrorsan Members
    edited 7:44PM
    I took a break from mapping since i felt i was becoming blind when it came to ideas and improvements sitting there every day working on the same thing and i also need to focus more on my real life at the moment.

    During this break however i have come up with a list of major improvements to do on the map such as layout, architecture etc

    I will give it a go in the near future and see how it turns out wink.gif
    user posted image
    http://www.lillbrorsan.webb.se - My website with my wow characters and portfolio.
  • VEHVEH Members
    edited 7:44PM
    verry good, I like very much the design/textures used/lightning. Very great potential.
    image
  • edited 7:44PM
    Looking neat man!

    Those wooden handrails, are those prop models?
    user posted image
  • Squeebo2435Squeebo2435 Senior
    edited 7:44PM
    The overall layout looks good! Needs some more little details, though, like table's and things.
    And what game type is this map? Just deathmatch?


    And... I loved desertarena, by the way.
  • GreyfoxGreyfox Senior
    edited June 2007
    Exelent stuff keep up the good work just one thing, i think it looks a bit pointless having the red carpet extending into the alcoves and then just vanishing into the wall, it might look better removing those extentions.
  • DoomsirenDoomsiren Senior
    edited 7:44PM
    looks really promising
    image
  • ColonelColonel Finger Lickin' Good PVKII Team
    edited 7:44PM
    looks awesome. Hopefully I can play it before the patch comes out.

    xq0LCrG.png
    Everything has its beginning, hop aboard the grogboat!  
    Colonel: Co-Lead | Level Designer

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