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MAIN IDEAS FOR EVERY TANK CLASS-
Rename them from just "tank classes" to "tank-support classes" or just "support classes", because they also can support their teammates using musical instruments.
Almost all tank-support classes have those types of weapons-
Weapon with shield
Also, tank-support classes don’t have ranged weapons.
Speed, in comparison with the rest tank-supports- fast
Speed, in comparison with the rest classes in game- even little faster than Gestir
Pirate Buccaneer have the greatest speed of all tank-support classes. Yes, he is not so enduring as other tank-supports, but he is very quick, especially for tank-support.
Big two-handed Rapier
Left click- hit
Right click- block
Most weak, but also most fast two-handed weapon in game, even faster than big axe. The only two-handed weapon in the Pirates-team. Just little shorter than two-handed sword.
==Weapon with shield- --NONE--==
Buccaneer is don’t have weapon with shield, because he is a pirate and Pirates don’t have shields. So Buccaneer have only 2 weapons, like Berserker and Heavy Knight.
All musical instruments have same functions, efficiency and controls. Character will start to play music, when holding "lmb". Teammates, that hear the music or see musician, automatically get inspired. Inspired teammates have improved speed, attack speed, damage. If teammates will hear music during 15 seconds, they will have slowly health and armor regeneration. The longer the music goes, the stronger this effects will be. If music stop to play, this effects get out instantly. Musician's very slows down, while playing music and cannot kick and do roll, while holding musical instrument so they very defenseless, while playing the music. If musician was slayed, while playing the music, all teammates that seemed or heard it get demoralized (all effects from inspire get reversed) for 7 seconds. If musician get hit, while playing the music, he will be stuned and automatically stop to play music. Musical instruments also have strength, like shields and they can be broken, repaired and restored. All musical instruments recover in 40 seconds, and armor can take away 10 seconds of musical instrument-recover. All musical instruments can get damage, when musician get hit in front, while holding musical instrument. Musical instrument can be broken in 1 hit of big weapon, in 2 hits of middle weapon and in 3 hits of small weapon or just from one fully-charged hit from any weapon or from shield bash. Buccaneer plays "Pirates theme" on his accordion.
Special- Bottle of beautiful, high-alcohol, beloved Rum
Necessary weapon- can be used with any weapon
Buccaneer pulls out his beloved bottle of rum and drinks it completely, during 4.5 seconds. After that he becomes almost invincible for 11 seconds. Only critical damage, counter-attacks, special attacks, map objects, headshots, stealth attacks can deal damage to drunk Buccaneer, but this damage will be lower. He also can attack, while drunk. He also cannot be repulsed by shields and kicks, while drunk. He also cannot be stuned, while drunk. But during first 4 seconds after drink up, his vision worsens and sail. But after 5th second vision goes to the normal mode.