Ideas for not yet released gamemode- "Slay the Dragon" or "Hunt down the Dragon"

RussianVikingRussianViking Yarr, See you in Valhalla, Sir!Members

Very big dragon-entity or npc spawn after 30 seconds of the beginning of the round. Main objective for all teams is slay dragon. First team that slayed dragon wins. Simple. But dragon will resist.

The dragon acts only on scripts. He cannot walk, but he can fly. Sometimes dragon flies to different points, which are pre-written by scripts. Dragon have 1000 hp and infinity armor. Here a table of types of dragons abilities:

 

If its enemy is in front, but far from it, it can use fire breath, to burn his opponents. It also sometimes can use this attack, while flying. This attack can blocked by sheild.

If enemy is in front, but close to it, it can use stomp, which instantly slays enemies that hit right under the paw.

If enemy is behind, but close to it, it can use tail swing, that deals medium damage, stuns and seriously rejects.

If enemy is behind, but far from it, it can use flap of wings, that deals very low damage, but very much throws away.

If enemy is in front and close to it, it can use head hit, that deals big damage, stuns and very much throws away.

If enemy is in front and close to it, it can also use bite that do very-very big damage, but do not throws away.

If dragon have low health, and there is enemy, that stays in front and close to it, it can gobble up alive enemy and refill 150 health.

If enemy is in front to it, it sometimes can use roar, that deals very low damage, but stuns and throws away. Dragon also sometimes can use this attack, while flying.

If dragon, after its flight, lands right on its enemies, this instantly slays them.

Sometimes dragon can stick its head in the building (like castle), and use flame breath, to burn everything in there.

Sometimes dragon can use its "special". It can rears and fall, creating a very powerful blast wave, that deals big damage, stuns and very throws away.

Sometimes dragon can destroy buildings, that will make falling props-entities (like on map "Cathedral").

Sometimes dragon can fly away to safe place, where there is no his enemies (like roof or steep hill) and start to slowly heal himself. Maximum hp, that he can cure at once- is 300. But dragon is very defenseless, while healing, and if he take any damage, he will stop healing and come back to the fight or try to fly away.

 

Players can jump on dragons back. After that, dragon will try to throw of his enemies, swinging its body, using his "special", or try to fly out. If player use his special, while stays on dragons back, while it flying, then dragon will automatically fall on the ground and receive very big damage.

Dragon have "armor spots" on its body. That means that in some places on its body it receives low damage (like players with armor) and in other places on its body it receives big damage (like players without armor). And on some places of its body, it receives critical damage (like from Man-at-Arms special).

Armored spots:

Legs, tail, torso, back.

Spots without armor:

Head, paws.

Critical damage spots:

Opened mouth, belly.

 

Charged hits, standard hits with two-handed weapons, shield bushes, critical damage, headshots, explosions, special attacks and stealth attacks in back can sometimes stun dragon for awhile.

 

Very good map for this gamemode is already in game- "Fort". On this map we already got 2 places, where dragon can stay and buildings where dragon can stick his head.

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