As you all know the map 'Desertruin' is originally created by
yeehaw
@LATTEH decided to give it a big overhaul but unfortunately he wasn't able to finish this project.
I have the honor to pickup where Latteh left and use the amazing assets he created for this map such as textures and models.
@PhoneBooth will be creating some more textures and
@Momo will be working on some more new models for this map.
You guys probally don't know me. I am a applicant for Level Designer and Enviorment Artist to join the PVKII development team.
The ruins and broken structures in the latest version are really eye catching but also makes it hard to navigate arround the map and to optimise the map for some smooth gameplay. My goal is to clean some stuff up and simplify some stuff in the basic geometry. Afther that I will see what extra's I can add like broken stuff, traps and so on.
Below some screenshots of my progres so far. If you guys have feedback and/or some cool ideas I would be happy to know!




Comments
As mentioned, I am currently working to create some more textures and improve others.
Here is a small test map I have created to show the progress of the texture work.
Your soul cannot be saved.