October map update bugs thread

lokkdokklokkdokk Senior
edited October 2017 in Bugs/Support
I find a few Bugs on te_cara


1) Water Bug

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2) Missing Model Bug

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3) Brightness bug or feature???

pFpv86C.jpg


4) Cara loaded console errors

ror loading cfg/pure_server_minimal.txt
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file materials/jimonions/water/waterfoam_01.vmt
UnlitTwoTexture, (*proxies*), (*AnimatedTexture*), 
Can't use $bumpmap with $seamless_scale for lightmappedgeneric_dx8.  Implicitly disabling $bumpmap: maps/te_cara/jimonions/foliage/blendgrass02_grass04_wvt_patch
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file materials/jimonions/water/waterfoam_03.vmt
UnlitTwoTexture, (*proxies*), (*AnimatedTexture*), 
Error: Material "jimonions/skybox/horizon_blend_02" : proxy "TextureScroll" unable to initialize!
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/cliffrock_02b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/cliffrock_02b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/cliffrock_02b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_03_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_03_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_03_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_03_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_03_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_03_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_03_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_light_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_light_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_light_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_light_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_light_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/birch_sapling5.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/birch_sapling5.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/birch_sapling1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/birch_sapling2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/birch_sapling3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/birch_sapling3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/birch_sapling1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/birch_sapling3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/birch_sapling3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/birch_sapling3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/birch_sapling5.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/birch_sapling1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/birch_sapling5.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/birch_sapling2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/birch_sapling3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/birch_sapling3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/birch_sapling2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/birch_sapling5.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/birch_sapling5.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/birch_sapling2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/birch_sapling5.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/birch_sapling3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/buildings/castle_turret_large.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/buildings/castle_turret_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/birch_sapling1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/birch_sapling3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_03_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_03_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_03_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_03_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_03_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_03_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/billboardtrees_1_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_pillar.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_stanchions_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_pillar.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_pillar.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_trim_02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_trim_02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_poster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_poster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_pillar.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_pillar.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_trim_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_trim_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_pillar.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_trim_02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_trim_02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_poster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_poster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_pillar.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_pillar.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_stanchions_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_stanchions_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_stanchions_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_trim_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_trim_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_trim_02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_trim_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_trim_02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_trim_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_door.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_door.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_ceiling_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_ceiling_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_ceiling_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_ceiling_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/theatre/theatre_curtain.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/buildings/castle_turret_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/buildings/castle_turret_small_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/birch_sapling1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/bush_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/bush_06.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/bush_02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/bush_04.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/birch_sapling5.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/bush_04.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/bush_02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/bush_02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/birch_sapling5.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/buildings/castle_turret_large_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/buildings/castle_turret_large_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/buildings/castle_turret_large_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/buildings/castle_turret_large_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/buildings/castle_turret_small_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/buildings/castle_turret_small_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/buildings/castle_turret_small_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/birch_sapling5.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/birch_sapling2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/jimonions/foliage/birch_sapling5.mdl)
'


5) Startup Textures Errors

No such variable "$selfillumfresnel" for material "models/player/berserker/bersbodyhead"
Error: Material "models/player/berserker/bersbodyhead" : proxy "PlayerTint" unable to initialize!
No such variable "$selfillumfresnel" for material "models/player/bowman/archer"
Error: Material "models/player/bowman/archer" : proxy "PlayerTint" unable to initialize!
No such variable "$selfillumfresnel" for material "models/player/captain/captain"
Error: Material "models/player/captain/captain" : proxy "PlayerTint" unable to initialize!
No such variable "$selfillumfresnel" for material "models/player/gestir/gestir"
Error: Material "models/player/gestir/gestir" : proxy "PlayerTint" unable to initialize!
No such variable "$selfillumfresnel" for material "models/player/gestir/gestir_head"
Error: Material "models/player/gestir/gestir_head" : proxy "PlayerTint" unable to initialize!
No such variable "$selfillumfresnel" for material "models/player/gestir/huscarl"
Error: Material "models/player/gestir/huscarl" : proxy "PlayerTint" unable to initialize!
No such variable "$selfillumfresnel" for material "models/player/heavyknight/knight_skin2"
Error: Material "models/player/heavyknight/knight_skin2" : proxy "PlayerTint" unable to initialize!
No such variable "$selfillumfresnel" for material "models/player/heavyknight/knightheaduvs"
Error: Material "models/player/heavyknight/knightheaduvs" : proxy "PlayerTint" unable to initialize!
No such variable "$selfillumfresnel" for material "models/player/heavyknight/chainmail2"
Error: Material "models/player/heavyknight/chainmail2" : proxy "PlayerTint" unable to initialize!
No such variable "$selfillumfresnel" for material "models/player/heavyknight/chainmail"
Error: Material "models/player/heavyknight/chainmail" : proxy "PlayerTint" unable to initialize!
No such variable "$selfillumfresnel" for material "models/player/heavyknight/knight_sheath"
Error: Material "models/player/heavyknight/knight_sheath" : proxy "PlayerTint" unable to initialize!
No such variable "$selfillumfresnel" for material "models/player/huscarl/huscarl"
Error: Material "models/player/huscarl/huscarl" : proxy "PlayerTint" unable to initialize!
No such variable "$selfillumfresnel" for material "models/player/manatarms/manatarms"
Error: Material "models/player/manatarms/manatarms" : proxy "PlayerTint" unable to initialize!
No such variable "$selfillumfresnel" for material "models/player/manatarms/generic_mouth"
Error: Material "models/player/manatarms/generic_mouth" : proxy "GrailVision" unable to initialize!
No such variable "$selfillumfresnel" for material "models/player/sharpshooter/sharpshooter_1"
Error: Material "models/player/sharpshooter/sharpshooter_1" : proxy "PlayerTint" unable to initialize!
No such variable "$selfillumfresnel" for material "models/player/sharpshooter/mouth"
Error: Material "models/player/sharpshooter/mouth" : proxy "GrailVision" unable to initialize!
No such variable "$selfillumfresnel" for material "models/player/sharpshooter/mouth"
Error: Material "models/player/sharpshooter/mouth" : proxy "PlayerTint" unable to initialize!
No such variable "$selfillumfresnel" for material "models/player/sharpshooter/sharpshooter_2"
Error: Material "models/player/sharpshooter/sharpshooter_2" : proxy "PlayerTint" unable to initialize!
No such variable "$selfillumfresnel" for material "models/player/skirmisher/skirmisher"
Error: Material "models/player/skirmisher/skirmisher" : proxy "PlayerTint" unable to initialize!
No such variable "$selfillumfresnel" for material "models/player/skirmisher/skirmteeth"
Error: Material "models/player/skirmisher/skirmteeth" : proxy "PlayerTint" unable to initialize!
No such variable "$bloodeffectstrength" for material "models/weapons/xeal_cutlass2_512"
Error: Material "models/weapons/xeal_cutlass2_512" : proxy "BloodPassHelper" unable to initialize!
C


6) Cara texture bug.

azUaW9T.jpg

Comments

  • lokkdokklokkdokk Senior
    edited 7:20AM
    *Reserved*
  • ColonelColonel Finger Lickin' Good PVKII Team
    edited 7:20AM
    Thank you for your quick and thorough posting of bugs and issues relating to our October Map Update.

    We appreciate any patience as we work to fix errors outstanding.

    xq0LCrG.png
    Everything has its beginning, hop aboard the grogboat!  
    Colonel: Co-Lead | Level Designer

  • El NegroEl Negro Overlord of PVKII Senior
    edited November 2017
    Here is what I know of;

    1. This is an issue that only appears when you use "Simple Reflections", that is, your water is so cheap it uses basic cubemaps. It's not just for DX8 or lower, it's also for DX9.
    A fix MAY be possible, but not guaranteed.
    4. Most of these errors are simply idiotic Source Engine thinking that some STATIC props/objects NEED to have physics. Ignore them. Also, "Can't use $bumpmap with $seamless_scale for lightmappedgeneric_dx8. Implicitly disabling $bumpmap: maps/te_cara/jimonions/foliage/blendgrass02_grass04_wvt_patch" is simply information saying that, due to use DX8, you will not get bumpmaps for that specific texture.
    5. These are only a very few needless informations regarding how a proxy has a 'missing' parameter/texture that is NOT even needed. Ignore it.
    6. This is an issue with your computer not being able to properly use alpha. Probably due to using DX8.
    Apparently, it can happen even on DX9, that surely means the graphics card is not potent enough (especially common with Intel).
    I make mods.
    Your soul cannot be saved.
    Like my mods and think I deserve something? It's always money, you can pay me up on PayPal using this e-mail; TheSandhog@outlook.com
    Or just use this link; https://www.paypal.me/TheSandhog

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