Crash on Killing Archer with Captain's Blunderbuss

ToodleDoodleToodleDoodle Senior
edited 7:20AM in Bugs/Support
(Copied from Steam Discussions)
I've figured it out now after mutliple crashes that killing an Archer with a blunderbuss for me at least, crashes my game nearly every time. It happens the most on maps such as bt_island near the pirate base. The special kill is fine. Just the normal shots crash my game and everytime I have crashed I have done a verify game check and there's always 1 file missing, still yet to know what file this is however
(That's that)
I was told to come here by Niggarto and post a rar file containing all of the crashes I have experienced and as far as I know. It seems to be when any blunderbuss shot goes off. But it's not consistent. Very odd.

Link for media fire download of my list of crashes: https://www.mediafir...axu8hxwe7wwhbui

Comments

  • SpirrwellSpirrwell That Guy That Knows Things About a Lot of Things PVKII Team, Authorized Creator
    edited 7:20AM
    Now this is interesting. While these crashes are identical (with the exception of the assert_steam ones, those are from Steam, not PVK2), unfortunately we can't easily debug these. But I've seen these crashes before. It's a crash that ends in the studiorender.dll and is passing through the material system. They are essentially impossible for us to debug because these are part of the Source Engine and not the Source SDK. We'll be able to better debug these kinds of crashes when we release 3.6.

    However, if this is really happening from the blunderbuss and killing the Archer, that's the first lead we've ever had on this crash. If we could get more confirmation that this is indeed the problem, that would be fantastic.
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  • ToodleDoodleToodleDoodle Senior
    edited 7:21AM
    I can't replicate it exactly. But as I've mentioned. It happens the most often to me when an Archer is killed as stated. But it also seems to happen when all the shots hit the target at close range. Far range is fine (which is not the point of the blunderbuss) But close range. Even on floors such as stone, dirt and the surface of water crash my game. But it's not 100%. If this crash isn't fixable. It's not a worry because as I said. It's not 100% and usually happens after the 30 minutes session time mark.
  • SpirrwellSpirrwell That Guy That Knows Things About a Lot of Things PVKII Team, Authorized Creator
    edited 7:21AM
    After 3.6 we should be able to better debug these crashes, and fix pretty much anything except physics as long as we're smart enough to figure it out.

    However if somebody can figure out how to consistently make this happen by analyzing demos or some such and finding out what steps to reproducing it are, we could probably fix it. They crash passing through the materialsystem and and studiorender.dll. So it's likely something to do with a material\shader\model.
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  • El NegroEl Negro Overlord of PVKII Senior
    edited 7:21AM
    Spirrwell wrote:
    material\shader\model.

    30 minutes pass, meaning the game surely 'restarted' due to a map change.
    Kill an Archer with a Captain's Blunderbuss at very close range, meaning it's possible that "particles" (they are particles, right?) of those pellets don't appear.
    Not just that, Archer dies, meaning he virtually becomes another entity.

    Damn, analyzing this is really hard, especially knowing the crash is related to 'material/shader/model'
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  • BeroxardasBeroxardas Senior
    edited 7:21AM
    The bug is still here, I`m crashing all the time. How do I extract crashlogs to dump them here?
    I`m really sorry for my bad English. I`m not a native speaker.
  • BeroxardasBeroxardas Senior
    edited 7:21AM
    Bump for the question and some update info, crash can be created not only by blunderbuss (it does not matter if anyone kills archer, just that he shoots blunderbuss) but by ss pistol and rifle as well. It all began when I got windows 10 and a new PC.
    I`m really sorry for my bad English. I`m not a native speaker.
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